Well I was just stating my opinion. You can spend your time as you please, I just find the fruitlessness of some of these arguments goes against the whole reference ideal of the site. I'd expected a mod would be more inline with that ideal, but I suppose that's just my expectation.
Not one of those was a personal dig. The first was my impression that you mistook my intent. The second is an observation of behaviours on the site. The third means unfounded confidence, i.e. in your figures - as opposed to my presumed confirmation bias. The ignorance I referred to was mine, in that I don't know Sony's budgeting.
It's the mod thing again.
I don't think you understand how moderation works here at all, its not a mod thing at all. If you wish to address an entire conversation and say you believe it pointless it would be a good idea to ensure that you speak to all involved (and its not as if multi-quote is hard to use now) and certainly include the person that made the original claim!
As for going again the 'reference' thing, what exactly are you on about? Have I not supplied sources for the estimations I have carried out? Well yes I have.
Have you failed to read the entire conversation (as yiou admit in a moment) and then targeted a single participant in it with a standard that you don't meet yourself? Why yes you have.
Why is that?
I have evidence
. Plus, whilst some members here actually do make games, I have also made a few systems capable of what PD demonstrate on the sound front. By all means observe, I am usually very careful with facts and speculation.
Oddly enough so do I, hard data from the industry that shows what the attach rates are, what the DLC attach rate norms are. They are more than enough to make reasoned estimates (and I have presented them as just that). Now unless you know exactly how PD work with audio in GT, how they will work with it in GT7, how every other competitor works with it (and I mean sourced, exacting detail) then you are doing the exact same thing.
You take what you know to be fact and make reasoned assumptions based on that using your own experience and models and present it back as a likely scenario, I know this as I actually follow your well thought out comments on audio. I've done no different with this. I have used industry data and my own experience of business financial systems, built models from them and presented them as a likely scenario (and I have never claimed them as fact)
So once again why are you attenpting to hold me to a differeing standard?
Oh and should you state its not the same standard I would like to see sources that detail exactly how GT and its competitors source, record, mix, etc audio down to the most minute details. without what else can I do but deem your comments on audio as pointless?
You don't know that. Which should not be taken to mean I believe they will do that, nor should. It's the last thing I'd want.
Please show me when I have claimed it to be a 100% fact.
I've not, I've presented it as a rough estimate based on teh figures we know to be true within the industry, to put a counter point to something that simply pulls fgures out of the air (and you have not bothered to read).
It seems to leave a lot of profit otherwise.
Or marketing costs more than you think. However Sony (and other publishers) don't do this ot of the goodness of their hearts.
Big money can (and is) made in games for publishers. Is it fair that the suits get more of the revenue than the creatives? Arguably, but that's a quite different argument.
I didn't see it. And I can't say I believe it. As I said, pointless!
Reading and understating the chain of a conversation is pointless?
No, I would call it a basic requirement of not risking wading into something with half the information and a lack of context.
And I got called arrogant!
No source, it must have been over zealous claims I was remembering at the time. It would only offset a small amount as you say.
So you've gone from $60 million to a small amount, OK.
Now why have you been hammering me for apparent speculation when you have just gone and done the same, I didn't think you did this?
You see this is my entire point, an un-sourced claim that can't e backed up should be challenged (even if its with rough estimations), not to show teh exact figures, but to show that its an unreasonable claim (a claim that in the context of the conversation you have not even bothered to read).
I'm addressing the issue of revenue split, and apparent budget - I was never interested in why the figures were presented, just that they were. So can we drop battle mode and focus on that? It's far more interesting.
(Unless, of course, as now seems likely, you've done all this before, in which case I'll happily take a linky, and with it my leave)
One source claims 80 million for GT5, and marketing seems to peak around 100% of dev costs for the list they have. Which leaves a lot unaccounted for still - what is the typical ROI for a game like GT?
vgsales.wikia.com/wiki/Most_expensive_video_games
We will never know exactly, because of the manner in which PD and Sony are structured (A point I have already addressed, and you would know if you had actually read the conversation), which is why I've used industry norms and the hard data we have to put estimates together.
But with any product of this nature (and many others - my main experience is with vehicle design, build and manufacture) by spliting the development and marketing budgets you get better control over both sides of the process and by running separate balances its easier (particularly with separate business structures as PD and Sony have) to write one off should you need to. It also allows you to know exactly when each element has been covered and you head into profit.
Keep in mind that ROI will then have to be used to fund future development (this process actually over laps from one 'product' to another when you are looking at series), but the one thing that is a reasonable estimation to make is that each GT title needs around 4 - 6 million units to shift before the get to a profit stage (smoothing out higher dev for the first title on a platform and lower dev for the second), which given the cost to develop and market is not unreasonable.
Now in the case of PD its also very likely (as I again have said) that Sony will inject cash into PD as needed, however they will only continue to do this if the GT series provides them with a solid return. Studios that fail to do that Sony have a track record of being quite firm with (Studio Liverpool for example).