Zer0
(Banned)
- 1,624
I already have explained that my point was not in the earnings per console, that was your point against my argument and I don't need to prove anything in that regards. It can be $0 gains per console and will not make any difference to my point.So that's a no you can't provide anything to back up your claim, not a big surprise at all.
Your claim was quite clear, why are you now making it so woolly?
Now how about those sources for your claim that GT7 would sell 3.3 million (circa and in place of the lack of detail from you) that would otherwise have not been bought. As your post above is a distraction from you actually providing that information, as I gave you a pass on those figures in my rough breakdown (a point you either missed, ignored or failed to actually understand).
So once again please provide a source that helps support the factual claim you made (oh and I wasn't daft enough to make a factual claim before you try that old chestnut - I merely provided indicative figures that you omitted).
My point is very easy to understand but I have no problem to explain the basics of the potential revenues of a free GT in PS4 installed by default and ready to plug and play. And in before you start to picking and asking for proves I have to remind you that this is a speculative thread and an opinion of a theoric situation that will never happen and can not proven right or wrong, just plausible or not.
Actual PS4 sales = 13,5M in a year
Potential GT7 install base in 1 year = 13,5M of units
If 10% of the 13.5M pay $5 for a GT7 DLC in its lifetime = $6,75M
If 10% of the 13.5M pay $10 for a GT7 DLC in its lifetime = $13,5M
Estimated PS4 sales in three years = 13,5x3 = 40,5M
Potential GT7 install base in 3 years = 40,5M of units
If 10% of the 40,5M pay $5 for a GT7 DLC in its lifetime = $20,25M
If 10% of the 40,5M pay $10 for a GT7 DLC in its lifetime = $40,5M
Etc...
And I'm being super conservative with those numbers, not taking in account the consoles sold thanks to that free GT, the revenues of potential DLC or other games bought thanks to those consoles, the cost of a worldwide marketing campaign with a similar impact for the console image, counting only a super low rate of 10% of the total of PS4 owners as DLC buyers and considering a cheaper DLC option and only 1 DLC bought per user in its lifetime as a GT player. With just a few increased numbers, still in a conservative margin, the revenues would multiple with ease. Even after some years a pretty cheap special offer of $1 for all the GT7s previously released content will suposse an inmense revenue. For example with a 60M PS4 install base a $1 offer will cash $30M with only 50% of the PS4 owners. All that aside of the previous GT userbase that with a free game will probably have no problem to expend some money in DLCs.
There are many possibilities to exploit that potential HUGE base with the installed game. And I don't mean a GT7 based heavily in DLC to advance, just addons like were in GT5 but in a more constant rate.
Ok as expected, is not important but I was curious about some proof.See the link above, a quote from the developer stating development costs (your link for GTA5 clearly states that it covers both), links relating to the $60 million cost all state development and a number of them (google away if you don't like mine) state that it doesn't include marketing (and why would PD comment on an area they don't pay for - publishers pay for distribution - take a look at the movie industry that's the way that actually works). Had this figure not come from PD you might have a point, but it did.