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- jimipitbull
It's relevant for those hoping that PD get a short, sharp wakeup call, and return to the revolutionary and exciting game design that got them so big in the first place.
Standard cars, less tracks and no online?
It's relevant for those hoping that PD get a short, sharp wakeup call, and return to the revolutionary and exciting game design that got them so big in the first place.
Well they have already ticked one off that list Jimi. So they are off to a promising start to screw GT7 too.Standard cars, less tracks and no online?
Not really...it is the epitome of shrugging all that grumpy nonsense off and getting on with enjoying the game.It's relevant for those hoping that PD get a short, sharp wakeup call, and return to the revolutionary and exciting game design that got them so big in the first place.
Not really...it is the epitome of shrugging all that grumpy nonsense off and getting on with enjoying the game.
I really see no real differences in the game design throughout the series, except in that it has improved. Of course, you are not going to agree with that so it's fairly pointless going back into that old, old and ofttime had discussion.
Suffice it to say that I recognise you feel PD needs a slap, for various reasons repeated ad nauseum - whilst I feel that you will need to wait until GT7 for that.
Standard cars, less tracks and no online?
Sorry, I didn't realise that it was a complaint thread...there again, people on this forum will turn every opportunity toward a complaint....Some people find certain elements of the game so frustrating as to spoil the rest of it. The proverbial turd in the punchbowl, if you will. Since they get little enjoyment from playing the game, they might as well voice themselves here. Or is that too logical?
I was reacting ahead of the inevitable, not actually trying to tell you what your opinion might be.I would not disagree that GT has improved, so be careful when you try and tell me what my opinion is. Apart from the obvious improvements (graphics etc.), even the game design itself has shown some improvements. I'm just not of the opinion that GT6 shows 15 years of development over GT1.
Do you think it would even work, assuming it were true?It's relevant for those hoping that PD get a short, sharp wakeup call, and return to the revolutionary and exciting game design that got them so big in the first place.
Sorry, I didn't realise that it was a complaint thread...there again, people on this forum will turn every opportunity toward a complaint.
I was reacting ahead of the inevitable, not actually trying to tell you what your opinion might be.
I don't have to, you usually tell me....You thought it was inevitable, because you thought you knew what I think. You don't. Do not tell me what I think. If you want to know, ask.
Do you think it would even work, assuming it were true?
I can think of some pretty slimy publicity to hang off that, too. "Oh yes, GT6 sold really badly, that's why our next game is going to be exactly what everyone wants". Everybody buys GT7, and then what?
I think I'd prefer transparency: "Our game isn't so great at this, we focused more one these things".
Probably not, but one lives in hope.
Hey, it worked pretty well for Codies. Grid 2 was more or less panned by the community for pretty much everything. Grid: Autosport isn't perfect, but they sure took a lot of what was wrong with Grid 2 and made it much better. G:AS is a solid little game, for all it's flaws.
Yes, well, we'd all love transparency out of Polyphony. That would be a perfect world. I'd love them to sit down and say "We recognise that A, B, and C are major issues with the game. D, E, and F are how we would want the game to play if we could solve all our problems tomorrow, and G, H, and I are how we are looking at approaching the problem. We hope to have X, Y and Z in place for GT7, but we can't be sure so we'll keep you up to date as we get closer. For now, assume these features won't make it (because the universe is a bitch like that) but we'll be working our hardest to try and make sure they do. As far as things we have solved already, we've got J, K, and L, and I think you'll agree that these are a major step forward from the previous generation."
Getting a straight answer out of PD on relatively simple matters, like "What are your plans for post-release DLC?" appears to be more or less impossible. So I wouldn't expect much in the way of clarity on more esoteric topics like general game design. What they say one day changes the next, and so is about as useful as tits on a bull.
https://www.gtplanet.net/forum/threads/gt6-sales-discussion.292590/page-48#post-9974103European sales numbers from January to June 2014
European sales numbers from January to June 2014
European sales numbers from January to June 2014
I don't think the PS4 is the only reason for the GT6 sales. GT5 was a disappointment for some and they've announced GT6 in the same year they released it. More marketing could've helped in my opinion. Last but not least, GT6 has a boring career mode and the same mistakes again like the games before. Add to that an rubber banding AI. Some friends of mine are just tired of the IP after GT5. I tried to convince them, but it doesn't worked and i can't blame them. Bad sounds, bad AI for example and Gran Turimso 6 still hasn't got promised features. The latest updates was good, thought.GT6 isn't doing very well in Europe, the focus is on PS4.
That way the VGchartz number of 360K in Japan seems realistic again, and thus the figure of total sales around 3 to 3.5 million worldwide also.The >500k from http://www.4gamer.net/games/222/G022294/20141203080/ are Asia incl. Japan and retail + downloads.
That sounds about right and also does match my GT6 estimates based in the previous official sales.http://www.vgchartz.com/game/72181/gran-turismo-6/
2.91 mln with Japan at 360k when in reality it's more than 500k.
My guess - over 4mln including digital.
If you mean the lowest sales in 15 years of producing games in what should have been the ultimate showcase of 15 years of game design and will probably be outsold by a "Prologue" version of the game..then yeah..that's a nice number. I don't know of anyone in business who considers a 40+% drop in sales volume a success, especially when you only release a product once every 3 or 4 years on average. If I had a 40% drop in business I'd be looking for a new businessThat sounds about right and also does match my GT6 estimates based in the previous official sales.
A simply Rule of Three will do the trick.
GT5 japan+asian sales in its first year were 900K and the totals 7430K worldwide.
https://web.archive.org/web/20120328140741/http://www.polyphony.co.jp/english/list.html
GT6 sales = 500x7430/900 = 4127K
If becomes accurate GT6 have potential to reach a nice number at the end of its lifetime, in some years and after the launch of GT7.
I think they satisfy themself with it and focus on PS4 a lot. They continue because it still brings a lot of money, and probably they like their jobs.If you mean the lowest sales in 15 years of producing games in what should have been the ultimate showcase of 15 years of game design and will probably be outsold by a "Prologue" version of the game..then yeah..that's a nice number. I don't know of anyone in business who considers a 40+% drop in sales volume a success, especially when you only release a product once every 3 or 4 years on average. If I had a 40% drop in business I'd be looking for a new business
That's the thing, they have a very dedicated fanbase who swallow most BS you can throw at them + their rep of the past decade which they can also bank on, but each time they release another uninspiring title those guarantees are wearing thinner though.I think they satisfy themself with it and focus on PS4 a lot. They continue because it still brings a lot of money, and probably they like their jobs.
I disagree. They could have continued the way of multiple DLC with that philosophy, but everything was free. Also, I enjoy GT6, I don't think it is a BS. It only depends on the consomer, as in every other areas. But you can find "sheeps" almost everywhere anyway.That's the thing, they have a very dedicated fanbase who swallow most BS you can throw at them + their rep of the past decade which they can also bank on
Well with the BS i mean all the vague promises that either don't happen or people have to wait a year for after they bought the game thinking it would be there already, or coming soon after. I also think they are smart enough to know that if they would have released the VGT's they did so far as payed DLC, not much people would have bought it.I disagree. They could have continued the way of multiple DLC with that philosophy, but everything was free. Also, I enjoy GT6, I don't think it is a BS. It only depends on the consomer, as in every other areas. But you can find "sheeps" almost everywhere anyway.
I mean financially. GT6 have just two years of development compared to the +5 years of GT5 in the same console.If you mean the lowest sales in 15 years of producing games
If I had a 40% drop in business I'd be looking for a new business
Let's be honest, in those 2 years they made 6 more of a 5.5 than a new game by itself no?I mean financially. GT6 have just two years of development compared to the +5 years of GT5 in the same console.
Depends if you want a fair comparisson or a biased one.Let's be honest, in those 2 years they made 6 more of a 5.5 than a new game by itself no?