GT6 Sales Discussion

I really doubt that. They made that video to generate more sales. Appearing grand in an old marketing trick. Even the smallest online shop run by 1 person will refer to him as "we".

This is the same principle - appear grand, say people that there's a huge active GT6 userbase, impress them.

As I said - to get the car you had to complete a lap and register on the leaderboard - only 250k people done that within how long ? 2 weeks ? Suddenly another 2mln popped out of the blue ?

Now why would you even bother updating the game to not even do one lap to get the car instead of paying 1mln credits for it ?

Seasonal events with car provided always had a lot more entries too.

Both the active userbase and amount of patch downloads is nowhere near 2,5 mln. Not the first time companies straight up lie to the consumers.

By all means if you believe that only 10% of people that updated the game has bothered to do one slow lap to get 1mln car - you can believe that.

I find that highly improbable.

Why are you so butthurt that GT6 appears to be going better than this thread title suggests?

is it because it makes your user name look stupid?

Can you back up your number claims with actual evidence?

Edit- thread title has since been changed, but you know what the old title suggested
 
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Why are you so butthurt that GT6 appears to be going better than this thread title suggests?

is it because it makes your user name look stupid?

Can you back up your number claims with actual evidence?

Because haters gotta hate. That's all. The fact that manufacturers respond to us as a viable group makes the name look stupid by itself. The numbers only tell part of the story. So let the poor guy hurt. Let's us drive and have fun bro!
 
Pretty much every video game will follow that sales pattern.

I think it's maybe unfair to compare GT6 sales to GT4 particularly, for a couple of reasons; GT4 was not released alongside the next generation consoles, and it was not up against as much competition as you have today (nor was the PS2 itself for that matter).

So those factors will always take away slices of the pie imo. Although I'm just speculating of course. But it's been deduced more than once that the active userbase seems strong, which I'd say is definitely a positive.

I disagree with that statement although back when GT4 came out wasn't into simulation racing the only other game I played outside of GT3-4 was Need for Speed Porsche Unleashed at that time, but I don't even know what most consider that game. Still looking back now didn't GT have to go against TOCA?

Even though GT6 was released alongside PS4/X1/Wii U doesn't mean it couldn't have done better than it did. Think about FFXII and God of War 2 if I'm not mistaken both of those games were released alongside or even after PS3 and 360 were out. Now one I'm not so fond of, but my point still remains that to me that's an excuse.

I mean it just depends on who you talk to because according to most GT5-GT6 had no comp either. That's why I'm waiting on PCars to see just how much of a king GT still is in the racing game sphere.
 
is it because it makes your user name look stupid?

His avatar should be all you need to know about his username; whether it's a statement about his view on the franchise is probably a secondary issue, I imagine.

You don't have to do the lap to get the car, you could just buy it. And, technically, anyone who downloaded the update downloaded the car. There's your marketing smudge.

I never said the "active userbase" was 2.5 million, and neither did Sony. Take the figure only for what it was presented as, like I said. The fact that the update has been downloaded by 2.5 million users is impressive, regardless of your personal feelings for the game.

Think about it logically, they can more accurately tell how many downloaded the update than how many bought or earned the car by some other means. Some players might not have been online when they bought the car, despite being online to download the update. ;)

This. All the 2.5 million number tells me is that there's at least 2.5 million copies (including digital) out there; I downloaded the update but don't have the car, because it's (sort-of) required to download any patch to continue playing a game online. Also, an interesting point; folks like me, that use more than one username to play the game, still only have to download a patch once, as it applies across all accounts. So - unless the wording is intentionally misleading, and shouldn't actually read "2.5 million unique player ID's are currently running [insert update number version]" - this is actually a more honest hint at the sales than we've had so far.
 
Sorry to be a party pooper but the current audience of GT6 is at max 300k active users playing online/offline/doing seasonals only.

That's a drastic underestimation if I've ever seen one...

You have to remember; GT5 had 100,000 accounts logging on daily. Over 30 months after its release. GT6 is only 9 months old. I'd venture that it's pulling at least 750,000 daily users.
 
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This. All the 2.5 million number tells me is that there's at least 2.5 million copies (including digital) out there; I downloaded the update but don't have the car, because it's (sort-of) required to download any patch to continue playing a game online. Also, an interesting point; folks like me, that use more than one username to play the game, still only have to download a patch once, as it applies across all accounts. So - unless the wording is intentionally misleading, and shouldn't actually read "2.5 million unique player ID's are currently running [insert update number version]" - this is actually a more honest hint at the sales than we've had so far.
That's a point, so it's more like unique console IDs, going by the way the user profiles are handled on the PS3 itself (just numbers corresponding to the order the profiles were made in). I would have expected it to pick up the PSN ID, but since it only updates once for all profiles, perhaps there's no functional difference.

If that's the case, and this number effectively represents individual copies of the game, then it's a nice minimum we can use for total sales going forwards. I don't know what gamer habits are like regarding new releases, in a statistical sense, so it's hard to say how many bought it and haven't touched it after a month or so of play (and so wouldn't be picked up by this download metric).
 
If that's the case, and this number effectively represents individual copies of the game, then it's a nice minimum we can use for total sales going forwards. I don't know what gamer habits are like regarding new releases, in a statistical sense, so it's hard to say how many bought it and haven't touched it after a month or so of play (and so wouldn't be picked up by this download metric).

Well, those that claim they haven't touched GT6 in months seem to think they are the majority.
If those claims are true, they could argue that sales are over 5 million.
 
Don't you need to put the disc in the tray and (or) launch your (digital) copy to ignite the download? 2,5 millions in roughly 30 days is telling indeed... at least that some people are still looking for the updates...
 
I call BS on 2,5 mln downloads - most likely there are around 2,5 mln (or 2,5 mln connected to the internet) sales and they assumed everyone WAS ABLE to download the car - the potential audience.

Also in order to obtain the car you simply had to do one lap - no gold no nothing. The last time I checked there were around 250k entries on that.

That would mean the remaining 2,250 mln downloaded the update but instead of doing a lap to get the car they bought it.

Yeah..nope.

Sorry to be a party pooper but the current audience of GT6 is at max 300k active users playing online/offline/doing seasonals only.

You got a source for that 300,000 figure, or did you just make it up?

Granted the way the headline reads is mis-leading, 2.5million may have ended up downloading the Aston VGT, but the infference is that they got the update FOR the VGT, which probably isn't true. But I don't see any reason to doubt that 2.5 million people have PS3's, and GT6, and a connection to PSN, and have accessed the game since that update - which would make your estimate of 300,000 players active in any mode a little strange.
 
His avatar should be all you need to know about his username; whether it's a statement about his view on the franchise is probably a secondary issue, I imagine.



This. All the 2.5 million number tells me is that there's at least 2.5 million copies (including digital) out there; I downloaded the update but don't have the car, because it's (sort-of) required to download any patch to continue playing a game online. Also, an interesting point; folks like me, that use more than one username to play the game, still only have to download a patch once, as it applies across all accounts. So - unless the wording is intentionally misleading, and shouldn't actually read "2.5 million unique player ID's are currently running [insert update number version]" - this is actually a more honest hint at the sales than we've had so far.

I understand and I've taken all that into account. You're also forgetting PS+ auto-updates.

You are suggesting that 2.25 mln people downloaded the update and were oblivious about the seasonal events.

You are also suggesting that these ubber casuals had somehow a spare 1mln credits but buy the car and prefer to buy it instead of getting it for free - that's simply delusional.

That's not important though as what is being suggested is the fact that all of those people simply downloaded few gigs and then did nothing with it.

First of all the amount of people aware of seasonal events is much higher than the suggested 10%.

If anyone here remembers the first month, there were 500k+ entries depending on the seasonal.

(This number started to drop as people abandoned the game and currently seats at 50-100k for regular TTs and drift events - as of a month ago)

By that time the amount of copies sold amounted to around 1.9-2mln.

That's putts the maximum potential amount of active users to 1.9-2mln. (and it wasn't that high)

If 2.5mln people downloaded the update the entries on the seasonal to get free car should be much higher - around 700-850k considering it's not a regular TT and high priced events and those where you win a car always had almost double the amount of entries.

Aston seasonal was up for two weeks and had 144k entries on July 30. (Nissan 132k). This number could at most double within the next 7 days of availability. (never happened before). That's 288k entries from 2.5mln downloads.

Considering the above I find it hard to believe in 2.5mln people downloading the patch(es).
 
I understand and I've taken all that into account. You're also forgetting PS+ auto-updates.

You are suggesting that 2.25 mln people downloaded the update and were oblivious about the seasonal events.

You are also suggesting that these ubber casuals had somehow a spare 1mln credits but buy the car and prefer to buy it instead of getting it for free - that's simply delusional.

That's not important though as what is being suggested is the fact that all of those people simply downloaded few gigs and then did nothing with it.

First of all the amount of people aware of seasonal events is much higher than the suggested 10%.

If anyone here remembers the first month, there were 500k+ entries depending on the seasonal.

(This number started to drop as people abandoned the game and currently seats at 50-100k for regular TTs and drift events - as of a month ago)

By that time the amount of copies sold amounted to around 1.9-2mln.

That's putts the maximum potential amount of active users to 1.9-2mln. (and it wasn't that high)

If 2.5mln people downloaded the update the entries on the seasonal to get free car should be much higher - around 700-850k considering it's not a regular TT and high priced events and those where you win a car always had almost double the amount of entries.

Aston seasonal was up for two weeks and had 144k entries on July 30. (Nissan 132k). This number could at most double within the next 7 days of availability. (never happened before). That's 288k entries from 2.5mln downloads.

Considering the above I find it hard to believe in 2.5mln people downloading the patch(es).

This is ridiculous, you're trying to extrapolate numbers based on your idea of how people react to TT's, VGT's and 1,000,000 credit cars... why can't you just take the data at face value, which is 2.5m people downloaded the update? That puts the maximum potential amount of active users to 2.5m
 
This is ridiculous, you're trying to extrapolate numbers based on your idea of how people react to TT's, VGT's and 1,000,000 credit cars... why can't you just take the data at face value, which is 2.5m people downloaded the update? That puts the maximum potential amount of active users to 2.5m
Minimum*

Depends on what you mean by "active", of course.
 
Thing is: only PD has these numbers so they can say what they want.
Well, no. That would probably fall under some sort of fraud. Aston Martin, for example, undoubtedly wanted to know what the download numbers were when preparing their press release.




That's also a pretty big can of worms to open. If PD/Sony can lie about those numbers to their partners, why can't they lie to investors about the sales numbers of every previous title too? Then what do we even use for the purposes of this thread?
 
@Tornado
Well... your sales mean money... you can't say you sold 10 millions and then show your financial reports completely off. That would be an abvious fraud (AND there are others sources for this kind of informations mind you)... but why couldn't you lie about free DLC when noone else but you can count them? Who would sue you when noone was harmed or lost money in the process ? It's just free PR from PD...

I don't think anyone would be able to check on PD's system how many dl were made anyway.
 
You are suggesting that 2.25 mln people downloaded the update and were oblivious about the seasonal events.

You are also suggesting that these ubber casuals had somehow a spare 1mln credits but buy the car and prefer to buy it instead of getting it for free - that's simply delusional.

2,5mln people downloaded it, nobody is saying 2,5mln people bought. This means that 2,5mln PS3 consoles, whether through PSN+ auto updates or active users updating the game, downloaded the update last month.

So we have atleast 2,5 mln copies in the wild, without counting those poor souls without access to the internet.
 
I understand and I've taken all that into account. You're also forgetting PS+ auto-updates.

You are suggesting that 2.25 mln people downloaded the update and were oblivious about the seasonal events.

You are also suggesting that these ubber casuals had somehow a spare 1mln credits but buy the car and prefer to buy it instead of getting it for free - that's simply delusional.

That's not important though as what is being suggested is the fact that all of those people simply downloaded few gigs and then did nothing with it.

First of all the amount of people aware of seasonal events is much higher than the suggested 10%.

If anyone here remembers the first month, there were 500k+ entries depending on the seasonal.

(This number started to drop as people abandoned the game and currently seats at 50-100k for regular TTs and drift events - as of a month ago)

By that time the amount of copies sold amounted to around 1.9-2mln.

That's putts the maximum potential amount of active users to 1.9-2mln. (and it wasn't that high)

If 2.5mln people downloaded the update the entries on the seasonal to get free car should be much higher - around 700-850k considering it's not a regular TT and high priced events and those where you win a car always had almost double the amount of entries.

Aston seasonal was up for two weeks and had 144k entries on July 30. (Nissan 132k). This number could at most double within the next 7 days of availability. (never happened before). That's 288k entries from 2.5mln downloads.

Considering the above I find it hard to believe in 2.5mln people downloading the patch(es).

So you came 300,000th in a time trial, and think that's all the people that competed?

Surely there are people slower than you.

Otherwise, where are you pulling these numbers from?
 
That's a drastic underestimation if I've ever seen one...

You have to remember; GT5 had 100,000 accounts logging on daily. Over 30 months after its release. GT6 is only 9 months old. I'd venture that it's pulling at least 750,000 daily users.
True, 100,000 accounts logging on daily, in a game which, in order to maintain your login bonus, you must login daily. Really not a true representation of the popularity of the actual gameplay unless you can separate those that logged in just to retain their bonus level and those that actually played the game.
 
True, 100,000 accounts logging on daily, in a game which, in order to maintain your login bonus, you must login daily. Really not a true representation of the popularity of the actual gameplay unless you can separate those that logged in just to retain their bonus level and those that actually played the game.

Logging in daily = active user

Are you really trying to argue that this is not the case?
 
True, 100,000 accounts logging on daily, in a game which, in order to maintain your login bonus, you must login daily. Really not a true representation of the popularity of the actual gameplay unless you can separate those that logged in just to retain their bonus level and those that actually played the game.

Those people who log in just for the bonus still have obvious intentions to play the game, otherwise they wouldn't bother with the bonus. Why would you need it if you aren't going to ever utilize it?
 
Those people who log in just for the bonus still have obvious intentions to play the game, otherwise they wouldn't bother with the bonus. Why would you need it if you aren't going to ever utilize it?
They may "intend" to play at some point, but it does not equal 100,000 logging in every day to play the game as was claimed, because certainly a portion of them login just to retain their login bonus. I don't know what that number is, it could be 50,000 people signing in every day to retain their login bonus and not playing the game at all or it could be 1,000 or any other number. Either way the 100,000 figure is not an accurate representation of the number of people that actually play the game every day, as I don't qualify turning the PS3 and and off as "playing GT5". Do you?
 
finally updated the game and now 2500001 players have Aston Martin VGT! :D
It takes about 16 hours to update!!! a record for me and maybe a world record for downloading game updates! :lol:
 
I dont think this is even related to sales, but the login bonus didnt work for me unless I actually did something in the game. Going to garage or gtauto etc. I didnt get the daily accumulated bonus by just turning on gt6 and clicking 'ok'.
 
They may "intend" to play at some point, but it does not equal 100,000 logging in every day to play the game as was claimed, because certainly a portion of them login just to retain their login bonus. I don't know what that number is, it could be 50,000 people signing in every day to retain their login bonus and not playing the game at all or it could be 1,000 or any other number. Either way the 100,000 figure is not an accurate representation of the number of people that actually play the game every day, as I don't qualify turning the PS3 and and off as "playing GT5". Do you?

Keeping the login bonus maxed out is a game. Some people seem to enjoy it.
 
...You are also suggesting that these ubber casuals had somehow a spare 1mln credits but buy the car and prefer to buy it instead of getting it for free - that's simply delusional...
Sorry to pull just the one line up (I don't have time at the moment for a protracted debate) I do seem to recall that a huge number of people who got the game have used the money glitch which renders your comment above somewhat irrelevant.
 
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