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Grid didn't sell - less than a million copies. FH & FH2 didn't sell. Shift (and Shift 2) is an NFS game and, as I've pointed out twice now, NFS has been leaking sales since 2005. Shift 2 barely broke a million sales when all platforms were added up. The original Shift just about managed 5m all in.
You could add up all copies of Grid, FH and FH2 and just about get GT6's sales, give or take a couple hundred thousand.It also came out in 2009 - which is before the period of time I'm talking about. NFS: Hot Pursuit is roughly a peer with GT5 and FM4 and makes the situation worse, not better.
But if you insist:
NFSHP, FM4 and GT5 - broadly peers as they were on direct rival consoles and came out fairly close to each other (okay, 11 months) - sold pretty much 21m between them, with just under 10m of those being month 1 sales.
Rivals is 2m down on HP. FM5 is 2.5m down on FM4. GT6 is 8m down on GT5. Where are the other games selling the 12.5m copies these three games have lost?
Driveclub accounts for 2m. PCARS for 1m. Where's the other 9m? Have they all gone to PC and bought iRacing and Assetto Corsa - only the online subscriber numbers don't reflect that (55k for iRacing!).
I should make it clear that I don't have any links to back this up, this is just speculation, although I don't think it is unreasonable. I would therefore add 3 comments in relation to this:
1) The world crashed in 2008 and disposable income has reduced by 10%+ in the period since then, meaning that everyone has less money to go out and buy games generally. Many people continued on for a year hoping the problem would go away but then suddenly found that it didn't. All the gamers I know, that used to buy atleast one game every month, now buy one or two a year. Rather than buying PCars, NFS and GT6, they buy only one of those games. On this basis, the number of games sold for each title would decrease.
2) No one has commented on the huge increase in mobile games in that period and the squeeze on the traditional console gaming market as a result. New gamers in the last 6 years are much more likely to play mobile games than those before them. The console gamer is also getting older (isn't the average age of a gamer now 36?) and less likely to play multiple games as other commitments get in the way.
3) GTA 5 released on 17 September 2013 and sold 1,000,000,000,000,000,000 copies (slight exaggeration but you get my point). Everyone bought GTA 5 in September. If they could only afford one game, as many could, that was it. We mustn't underestimate the effect that one game had on everything else released in October, November, December 2013 and the first 6 months of 2014.
Expanding on your interesting comparison of driving game sales in that period, I wonder what the level of overall console game sales was in the corresponding period. Based on my personal experience and admittedly anecdotal evidence, I suspect that the overall level of console game sales was also significantly lower, i.e. that the decline is in console game sales overall (excluding GTA 5) rather than just driving games themselves. I would be interested to know if anyone knows where to check this.