GT6 Screenshots / Videos

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Well, seth, I'm sure then that you'll have no trouble at all explaining the "true" meaning behind these statements that you made:
First, my name is Josiah, don't confuse me with my other half. I know we look alike. So I forgive you ;)


Because by all rights they don't mean anything BUT the exact opposite of what you're now saying they meant.
This is a game, for one. Second thing is the logic you put forth is based off calculations in real life. If you missed the follow up posts I can see where you faltered. But it looks like you chose to ignore them rather than counter my point. The point that GT is not exact but close so seeing cars hit speeds like that isn't unreasonable. Unless you really missed the connection and figured I meant GT is exact.
I love it. You once again got over your head talking about a topic you clearly know nothing about, but the detailed rebuttals to your statements using known mathematical formulas (including one you agreed with when it was used wrong, because then it suited you) are dismissed as "you and your internet logic".
Thats silly. I am "over my head" by saying GT has speeds thatre higher than real life? You are using internet logic, and Ill explain why. Whats your source of the drag limited top speed? Real life. So you took a generic statement and tried to twist it like I meant GT was so real that these examples could be repeated irl. Thing is, I said Route X, which exists in the GT world. I even said the acceleration is unrealistic, but you discarded that to prove your theory. Thats the internet logic. The internet logic way of trying to portray what you think someone meant as the intended point. You cant make a generalization on a thread without people jumping on you because you didn't exactly clarify yourself. Then when you do you get labelled and called names or poked fun at like thats the cool thing to do. I must not be the "cool guy" on the threads.
 
Question- The Texas Mile isn't an extremely smooth asphalt track, is it?
Wouldn't the GT6 Viper have an advantage because of that?

I know that all top speed runs are made on Death valley-like terrain, but to an extent wouldn't asphalt be more "productive" than dirt?

Also- 1 mile is a hell of a lot shorter than 4 miles(distance my cars stop accelerating on SSRX top speed runs). I was doing a run earlier today and at the 1 mile mark, I was doing 160. At 4 miles, I was doing 218( I ended up finishing at 220.3)
 
Didn't read my following posts I see. Just selectively read and replied to one comment. They dont teach aerodynamics in school btw but I guess youre the expert on it?
You don't have to take a class on aerodynamics to know what you proposed (that a 1,400hp Viper could hit eventually hit 300mph just because they can hit 250mph in a mile) is not likely because the power & possibly gearing in those cars isn't setup to do so.
Question- The Texas Mile isn't an extremely smooth asphalt track, is it?
Wouldn't the GT6 Viper have an advantage because of that?

I know that all top speed runs are made on Death valley-like terrain, but to an extent wouldn't asphalt be more "productive" than dirt?

Also- 1 mile is a hell of a lot shorter than 4 miles(distance my cars stop accelerating on SSRX top speed runs). I was doing a run earlier today and at the 1 mile mark, I was doing 160. At 4 miles, I was doing 218( I ended up finishing at 220.3)
They run at the Chase Complex what is just a well maintained 1.5 mile runway.
 
You don't have to take a class on aerodynamics to know what you proposed (that a 1,400hp Viper could hit eventually hit 300mph just because they can hit 250mph in a mile) is not likely because the power & possibly gearing in those cars isn't setup to do so.
I said on Route X. You know, the track in game. I guess that relation was missed. Next time I'll have to be more sarcastic or add some gif file or meme to show that gran turismo exaggerates speeds.

They run at the Chase Complex what is just a well maintained 1.5 mile runway.
With not so billiard board smooth pavement and real life wind resistance!
 
I said on Route X. You know, the track in game. I guess that relation was missed. Next time I'll have to be more sarcastic or add some gif file or meme to show that gran turismo exaggerates speeds.
You're the one who made the direct connection between what cars can do in real life to the game, & thus, what they should automatically be able to do in a simulator with more space. But, if this is a sim, it should take into account that just because you have "infinite" space, doesn't mean you can gain another 50mph from 1,400hp.
 
Huh? The 'drag limited speed' you're talking about is exactly what I'm calculating. In practice, there are only two factors that limit the top speed: rolling resistance and aerodynamic/wind resistance. Rolling resistance is very negligible compared to the latter, so I've let that out of the equation. That leaves the wind resistance.

As a car moves faster, the air molecules will hit the front of the car harder, resisting it to go faster. In the meanwhile, because the car moves at a higher speed, it has covered more distance, meaning it has occured more air molecules as well. That's why the aerodynamic drag is dependent on the vehicle speed to the second power, because of the double 'resisting' effect. But that's forces exclusively. We're talking about power here, which is force times speed and therefore the needed power will be dependent on the speed to the third power. 'The simple threshold that varies from car to car' that you mention would be discribed with this formula.

As for the equation being empirical and therefore imprecise, I have to disagree with you because of two reasons.

Firstly, it is widely taught in engineering schools, so it must not be totally inaccurate. But the main reason is that the C_d coefficient is a dimensionless coefficient. The sole purpose of this type of parameter is to be able to scale the outcome when all other parameters are the same, save for one. The one parameter that's changed is of course the power to calculate a new top speed.

In this case, the car shape and surrounding is exactly the same (of course). That's the thing, the C_d value is a scaling factor, measured and explicitely tailored to this drag formula and therefore the formula is by definition exact (there is no standard deviation). The fact that it is measured (and not composed from theory) is that it is taking everything from real life into account and therefore is perfectly representative of the real world. Of course, this particular C_d value therefore only fits the exact car (2013 Viper) under the exact same real-life conditions (air density). And because it's the same car, the C_d value can be reverse-engineered from the real-world figures whilst at the same time knowing that it's true because those real-world power and top speed figures are true (well, unless Dodge/SRT is lying to us :sly:).

Of course, the conditions are not always exact due to changing airflow due to random wind gusts, but the formula is a very usable one, as GT6 presumably doesn't simulate random wind.
Your calculating theoretical top speed. Arguably your right the car CANT go that fast. 👍
 
You're the one who made the direct connection between what cars can do in real life to the game, & thus, what they should automatically be able to do in a simulator with more space. But, if this is a sim, it should take into account that just because you have "infinite" space, doesn't mean you can gain another 50mph from 1,400hp.
So you still miss it, I gotcha. The connection was not direct as you can't go from texas mile to route x. But the theory is not too far off, factoring in its a video game (even if they want to claim "sim"). It could possibly be fixed in a patch which would calm people's critique. Or not as theyll move onto another new complaining point like sounds or no livery editor.
 
When you have the game set to the most difficult setting, and you go off the track like in Willow. Is there a time limit till it re-spawn you back on the track, or you can stay off the track for as long as you want ? ... Can someone post a video showing that
 
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So many reasons...
 
And those cars like the Viper wouldn't necessarily gain another 60 mph in speed just because they were given more room. If you put 500 horsepower into a Caterham 7, it would reach its top speed probably within half a mile, but it still wouldn't be awful much faster flat out than one with 250 horsepower no matter how much straight road you had.

I suppose, yeah, the inertia the Caterham has is certainly very low for a car.

And a video:

 
Assorted screenshots I took today.
If anyone has any requests i'll be more than happy to screencap them
EDIT: Forgot to add this one.

I would like to see some photomode, or possibly a video of the longest layout of Matterhorn (not sure what it's called). Thanks!

Edit: A screencap of some of the tuned power outputs of your cars?
 

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