GT6 Time transition

  • Thread starter RevoXeli
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Looks really good, replays will be amazing, but I'm a bit worry about the framerate with all the improvement on graphics.
I'm sure it's still 1080ish @60 fps, PS3 was no slouch, just look at the other games when developers truly started tapping into its real potential.

Drive Club has accurate placement of stars as well.
Drive club is also on a very powerful next generation system.
 
Drive club is also on a very powerful next generation system.

Any computer made in the last twenty years can calculate the position of a star in a fraction of a second. Your pocket calculator can do it. If you're reasonably good with math you can do it yourself with a piece of paper.

http://koti.mbnet.fi/jukaukor/Star_altitude_azimuth.pdf

Given that pretty much anything outside of the solar system is relatively fixed with respect to Earth, there are also some major simplifying assumptions that can be made. Without a telescope, you can see Mercury, Venus, Mars, Jupiter and Saturn. Add in the Sun, the Moon and the background star field and that's 8 simple mathematical calculations to be solved to decide where the objects should be placed.

The PS1 could have done that without breaking a sweat. Don't make it sound like it's some magical computational achievement. It's a cool thing to have done, but it's not difficult.
 
Any computer made in the last twenty years can calculate the position of a star in a fraction of a second. Your pocket calculator can do it. If you're reasonably good with math you can do it yourself with a piece of paper.

http://koti.mbnet.fi/jukaukor/Star_altitude_azimuth.pdf

Given that pretty much anything outside of the solar system is relatively fixed with respect to Earth, there are also some major simplifying assumptions that can be made. Without a telescope, you can see Mercury, Venus, Mars, Jupiter and Saturn. Add in the Sun, the Moon and the background star field and that's 8 simple mathematical calculations to be solved to decide where the objects should be placed.

The PS1 could have done that without breaking a sweat. Don't make it sound like it's some magical computational achievement. It's a cool thing to have done, but it's not difficult.


GT6 is the first game to do it. DC is on PS4 and Project cars on PC and next gen consoles sometime in 2014. Project cars may also be 30 fps like shift2 ?

This gen when people thought 8 cars, 720p is max. PD already got 16 most detailed cars on any racing games with more than 720P. I reckon with PS4 they will raise the bar again and put a benchmark for others to follow.
 
Hope they made some advancement in reflection mapping of wet streets, or at least imitate it somehow. Even GT4 had it, and it looks weird in GT5 when you have water sprays from the wheels but the road looks completely dry.


FTOTouring2.jpg


192434.jpg


two5_0CV7_33.jpg
 
GT6 is the first game to do it. DC is on PS4 and Project cars on PC and next gen consoles sometime in 2014. Project cars may also be 30 fps like shift2 ?

This gen when people thought 8 cars, 720p is max. PD already got 16 most detailed cars on any racing games with more than 720P. I reckon with PS4 they will raise the bar again and put a benchmark for others to follow.

GT6 is the first game to release with it. Driveclub would have been had they made the release window, but they didn't. pCARS has had it in playable builds open to the public for at least a year. GT being the first to release is simply lucky.

The thing is, PD and Evolution builds were private until not very long ago. I'd be very surprised if there isn't at least one PD member and one Evolution Studios member in the pCARS project.

Given how relatively easy the calculations are, and that it's just simple object placement beyond that, it's impossible to say whether PD, Evolution and SMS came up with the ideas independently or if PD and Evolution saw the idea in pCARS and liked it. For the sake of giving people the benefit of the doubt, and the fact that it's more or less a logical step from day/night cycles, I choose to believe that all studios arrived at the idea on their own.

What I don't believe is that GT deserves any special praise for this. It's a cool feature to include and it makes the game look great. But it's neither a technical achievement nor an amazing discovery. It's just a thing.

P.S. If you want to know about the frame rate of pCARS, check the pCARS thread here: https://www.gtplanet.net/forum/posts/8935036/
 
Any computer made in the last twenty years can calculate the position of a star in a fraction of a second. Your pocket calculator can do it. If you're reasonably good with math you can do it yourself with a piece of paper.

http://koti.mbnet.fi/jukaukor/Star_altitude_azimuth.pdf

Given that pretty much anything outside of the solar system is relatively fixed with respect to Earth, there are also some major simplifying assumptions that can be made. Without a telescope, you can see Mercury, Venus, Mars, Jupiter and Saturn. Add in the Sun, the Moon and the background star field and that's 8 simple mathematical calculations to be solved to decide where the objects should be placed.

The PS1 could have done that without breaking a sweat. Don't make it sound like it's some magical computational achievement. It's a cool thing to have done, but it's not difficult.

But is that to plot visually in the game the position of the sky at any point in the world, its translation and rotation, you need a HUGE skybox that eats a lot of RAM from the scarce pool of PS3.
 
GT6 is the first game to release with it. Driveclub would have been had they made the release window, but they didn't. pCARS has had it in playable builds open to the public for at least a year. GT being the first to release is simply lucky.

The thing is, PD and Evolution builds were private until not very long ago. I'd be very surprised if there isn't at least one PD member and one Evolution Studios member in the pCARS project.

Given how relatively easy the calculations are, and that it's just simple object placement beyond that, it's impossible to say whether PD, Evolution and SMS came up with the ideas independently or if PD and Evolution saw the idea in pCARS and liked it. For the sake of giving people the benefit of the doubt, and the fact that it's more or less a logical step from day/night cycles, I choose to believe that all studios arrived at the idea on their own.

What I don't believe is that GT deserves any special praise for this. It's a cool feature to include and it makes the game look great. But it's neither a technical achievement nor an amazing discovery. It's just a thing.

P.S. If you want to know about the frame rate of pCARS, check the pCARS thread here: https://www.gtplanet.net/forum/posts/8935036/


I know neither of those games are releasing so that makes GT6 the first game to have it. That is what i said in the first place. GT5 would have also been the first game to have movable parts on cars but NFS was released before it which I think had that feature as well. It is a technical achievement to have weather changes, day/night cycle and night racing for a game targeting 60fps on PS3. If it was not then every racing would do it but GT6 is the only game that does it
 
I know neither of those games are releasing so that makes GT6 the first game to have it. That is what i said in the first place. GT5 would have also been the first game to have movable parts on cars but NFS was released before it which I think had that feature as well. It is a technical achievement to have weather changes, day/night cycle and night racing for a game targeting 60fps on PS3. If it was not then every racing would do it but GT6 is the only game that does it

While I agree that weather and day/night are technical achievements, I don't agree with the assertion that just because only one game does something it's a technical achievement.

Technical achievements are things that are technically difficult. The sky thing is clever, but not technically difficult or computationally taxing.

But is that to plot visually in the game the position of the sky at any point in the world, its translation and rotation, you need a HUGE skybox that eats a lot of RAM from the scarce pool of PS3.

GT5 had stars in the sky. The skybox could be the same size, it's just that the textures are chosen and placed in a different way.

GT doesn't load the whole Nurburgring at once. There's no reason to believe they wouldn't use similar techniques for the sky. Load what you need and what you're likely to need in the immediate future. Leave the rest alone. There's no need to load the sky for the entire Earth at once.
 
Heres hoping we can turn the headlights on and off at will. Id like to leave my headlights on when qualifying and when the race starts just like Super GT. Or to intimidate/distract in some good battles and let lapped traffic know leaders are coming through.
 
While I agree that weather and day/night are technical achievements, I don't agree with the assertion that just because only one game does something it's a technical achievement.

Technical achievements are things that are technically difficult. The sky thing is clever, but not technically difficult or computationally taxing.



GT5 had stars in the sky. The skybox could be the same size, it's just that the textures are chosen and placed in a different way.

GT doesn't load the whole Nurburgring at once. There's no reason to believe they wouldn't use similar techniques for the sky. Load what you need and what you're likely to need in the immediate future. Leave the rest alone. There's no need to load the sky for the entire Earth at once.


Changing position with time and brightness and darkness changing accordingly is actually not easy. Having static conditions, lighting is much easier and most racing prefer that.
 
Changing position with time and brightness and darkness changing accordingly is actually not easy. Having static conditions, lighting is much easier and most racing prefer that.

I said weather and day/night were achievements. A moving star map is something you can do in a browser window.
 
Hope they made some advancement in reflection mapping of wet streets, or at least imitate it somehow. Even GT4 had it, and it looks weird in GT5 when you have water sprays from the wheels but the road looks completely dry.


FTOTouring2.jpg


192434.jpg


two5_0CV7_33.jpg

We want something like in Speacial Stage Route 7, You know? but maybe they don't use it because of the lack of ram. In some circuits when the max number of cars are close the frames per second decreases.
 
Im just ecstatic we have an option for real-time weather. Its as if im playing microsoft flight sim, but on my ps3, with cars, and a controller..

also with all this new lighting stuff, the one (well two [or32]) lighting job i want to see that they did an excellent job in is the R18's matrix beam lights...
 
Any computer made in the last twenty years can calculate the position of a star in a fraction of a second. Your pocket calculator can do it. If you're reasonably good with math you can do it yourself with a piece of paper.

http://koti.mbnet.fi/jukaukor/Star_altitude_azimuth.pdf

Given that pretty much anything outside of the solar system is relatively fixed with respect to Earth, there are also some major simplifying assumptions that can be made. Without a telescope, you can see Mercury, Venus, Mars, Jupiter and Saturn. Add in the Sun, the Moon and the background star field and that's 8 simple mathematical calculations to be solved to decide where the objects should be placed.

The PS1 could have done that without breaking a sweat. Don't make it sound like it's some magical computational achievement. It's a cool thing to have done, but it's not difficult.


To make it look this good is difficult.
 
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