Do you have links to stuff needed for a four corner setup using that Douk M4 and four shakers? Doesn’t the Douk M4 need a sound card? I’m considering building another rig to go beside my current one to race with friends in person.
My advice, well for best results in general for a variation of effects is not to go with 4 corners at all.
With that you will not feel 4 independent sensations from each wheel/suspension or position.
While it is often misperceived to offer that, this is different to how it really is experienced as the tactile will flow freely over any connected structure to the one the transducer is installed to.
Vibrations from corners will mix and flow through the whole rig, so most do not get proper or accurate directional sensations with such. For example, having an effect that is supposed to be active in the front left wheel, could also be felt in your seats right side. So you lose in a sense that positional placement. Therefore, ask yourself what is the point of using positional effects if that effects primary activity is not felt in the appropriate position/location/body region?
As a point to note, any youtuber telling you the vibrations in a real car transverse over the whole car, are correct in some respect but its a bad example as they are missing the point. So let me explain.....
Your sim rig is not a real car, this is not real life, this is simulation and immersion, so the key is to apply things in a way that increases both of those aspects.
So based on how the simulation and Simhub operate in conjunction with how tactile can be applied and used is VERY relevant.
Our main goal is to increase how well the effects can be felt and we only feel the effects via our body contact regions. So tactile energy flowing over different parts of a rig frame are wasted. It is best to focus on how to deliver more efficiently the tactile that is being generated by the effects. This is accomplished more with direct mounting and isolation which is well proven within the community. Of course, having different levels of performance in hardware, as in how capable they are at delivering specific frequencies is also an important aspect as to what a user can experience from effects generated.
Those wanting to believe that somehow 4 corners install on a rig represents a real car, they clearly have not compared or tested different options fully or appropriately looked into how Simhub can be best utilised.
4x small units in corners. Well you may as well apply all effects in MONO but with a much bigger more powerful transducer unit to the seat, if you believe in that "flow over the rig like a real car" approach. The larger unit will create much better response in output with lower frequencies and with these as they have more bandwidth/energy they travel further and will be felt in other regions of the cockpit anyways.
Its just that, the way some "tubers" describe things, grinds my gears... No offense to any of them but most sim channels do not have very much experience with experimenting with tactile other having items shipped to them to review. Or often they are copying some other video they seen do similar.
Control & Body Regions
What will give you better immersion and many people found with alu profile based rigs, is to apply tactile to seat/pedals and to isolate both those as individual platforms. So in this scenario we send to the seat/pedals the actual appropriate effects that
should be felt within them. Any effects we want in both regions, then this is done in Simhub by how we map out the output of the effects.
We can with this as an approach (PC Sims) achieve much better control in output for individual front/rear sensations (oversteer/understeer) or feeling rear wheelspin only in the seat and wheelspin of front wheels primarily in the pedals as examples.
The seat is the best region to feel stereo sensations, be this kerbs, lateral G but it can of course be combined with multiple units like exciters in a seat with some form of tactile units attributed for pedals. So in this case a user can feel more highlighted sensation in both body regions (feet/torso) which you will not achieve in any way similar with a 4 corner approach.
Multi exciters on seats as highlighted give you much more control over stereo positional effects and these could be combined with exciters on pedals. Having close proximity units like exciters directly on seat/pedals gives again more direct control over what you feel in a specific body region. This can be important if seeking more advanced tactile or wanting to better feel more effects active together.
Trying to get stereo effects to work properly in close proximity with something like pedals is not so simple. As again the vibration to a unit on the left will easily be felt on the right side of the pedal plate or foot rest.