GT7 and SimHub Tactile discussion

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Thank you for sharing your data and experience, I'm finding the fine-tuning of this to be extremely difficult (though fun)
Cheers....

Start with only using a single layer, find the volume for this that you like.
Then do the next layer for that effect.

When you do this it will alter the "Output Mix" of what all the combined layers are generating.
Also when you have multiple effects then it can require some other tweaking so you feel certain elements over others.

What however we seek to avoid is continuous use and multiple effects using the same frequencies...
Having this further increases the amplitude of those frequencies when multiple effects are operating at the same time.

Different transducers/amps/installations as well as "user preferences" will bring multiple factors as to needing to self-tune.

This is one of the benefits when we do get people to buy/use and install in recommended ways "the same hardware" as it greatly reduces the variables and makes it then easier for people to share what they find are pretty usable settings.

I can't be certain all of you will be able to experience these as intended or in the right way but, still, we will try or can work to adapt or change things for owners of more basic installations and budget tactile.
 
So I spent a bit more time on another set of multilayer effects for "Road Vibrations"

These can be combined into a specific unit or potentially split for different transducers.
This set should offer a good arrangement of frequencies for excellent punch in felt Response including a Tonal element offering more body to the effect. The idea of representing a rumbling sound underneath the chassis.

This (if using the recommended exciters) will boost the perceived bass sensation...



Any Feedback welcomed


Btw, I recommend wearing headphones with tactile as this will help to better encapsulate the audio of the game and reduce any potential slight annoyances in sounds generated by various transducers. It's an immersion breaker for me if I don't have headphones or speakers loud enough.

*Tones that the Exciters (EXC) generate will help turn your seat into a speaker, rather than the exciters themselves acting like speakers, you hear the audible bass sounds emitting from the seat.

Will add additional effects like Speed Steering and Gear soon.
 

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  • Gran Turismo 7 - Mr Latte RACEBASS - GT7 - RV Combined V2 - Jan 2023.txt
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Just played around with it for a few hours and have started figuring out its quirks. The one thing I can't dial in is the feeling of rolling over the curbs, under road vibration you get a little bit. but it's quite mild and muted and I don't want to boost that effect too much as there is always some vibration.
Got my impacts dialed in nice now, I'm sure my downstairs neighbours hate me
 
Just played around with it for a few hours and have started figuring out its quirks. The one thing I can't dial in is the feeling of rolling over the curbs, under road vibration you get a little bit. but it's quite mild and muted and I don't want to boost that effect too much as there is always some vibration.
Got my impacts dialed in nice now, I'm sure my downstairs neighbours hate me
Hi, if you look back at one of the earlier images I posted you will see the method I preferred was to use "SML MED LRG" individual options to operate with different bump *(vertical surge/suspension values).

These early files being shared are only based on the SML response, whereas the full intended set for the installation I recommend would apply the full effects over (3x different pairs) with 6 channels representing the SML MED LRG and even ALL6 channels combined for the largest values from the incoming telemetry.
Is the effect active on smaller curbs and over curbs at higher speeds? This is was my main target for the SML responses.

I think if we try to apply all those layers with this approach for people with individual units (1,2 being common) it will be too much and make it harder to apply other effects effectively too.

What can we do?

1. We can reduce the constant activity of the effect by applying some threshold to reduce the sensitivity but in doing this then we may reduce the detail from certain curbs. Ideally, we need a response to represent these smallest bumps but it also not be irritating.

2. Increase the layer volume higher using (53-37Hz) than the others for more punch response. This could be changed to different values if others have similar issues

3. Apply and tune the "Road Texture" to offer smaller road detailing and work with the suspension.

4. The most recent effect shared, above your post is more aimed to try to combine various frequencies to condense the SML MED LRG approach into a single channel. You might get better results with it, but I can only help create more suited effects by people giving their own feedback.

5. It may be better to have my own thread to discuss and relate to making changes for shared effects, but also bear in mind I am trying to make some of you aware of the potential this recommended configuration can bring over others.


Specifics:
*Please if users can specify the transducers (they are using) then it may help me relate to any issues.
** Impacts are not directional L/R like suspension, its good for large impact scenarios, and yes it can used, perhaps though, is best for that effect to have its own specific layers and route this to large Buttkickers or Earthquake Q10B, (deepest bass below 20Hz = infrasound), kind of like a big subwoofer role?
 
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@Mr Latte wow you are an expert! I wonder what you would recommend for a use case with one TT25 attached on pedals, another TT25 on the back of the seat, and one bigger BST-1 attached below the seat. Thanks in advance for your input!
 
@Mr Latte wow you are an expert! I wonder what you would recommend for a use case with one TT25 attached on pedals, another TT25 on the back of the seat, and one bigger BST-1 attached below the seat. Thanks in advance for your input!
TT25 is highly popular and is known as the Dayton Puck based on its design.
The main benefit this unit has is that it has its own durable hard casing, which means it can be put into seat cushions etc and is of course what is inside some company's products selling such.

With the front/rear installation you have, it means you will miss out on several of the Stereo L/R effects that we can apply.
Especially in the seat, this is a very much recommend approach to have.

In all honesty, I would encourage you to buy and compare at least one of the Dayton Thruster Exciters to the TT25
Two of Dayton's exciters based on several people trying over the last 2+ years stand out as the best, these are...

DAEX32EP-4 Thruster

DAEX30HESF-4


For me, the Thruster is the nicer and better option but each has its own minor differences in frequency output.
Both are quite powerful when attaching directly to the seat/pedals. We cannot put exciters into a cushion and put weight on them as they are not intended for that. They are made to attach to and turn objects into speakers but we are primarily using them with low frequencies with Simhub but its also possible to use these with "Game Audio" tactile as well.

Indeed, some people are using these on pedals too and they are also going to be better than motors. Why, well no spin-up, more range, more power and we can have more control with audio/frequencies in Simhub than with motors. I get it motors are cheap and no hassle with amplifiers etc but trust me, these exciters can be combined with pro tactile like large BK and TST models. The primary benefit is, for multichannel installations with direct-to-body locations (close proximity=improved felt detail in effects) that we can't really install 6+ larger transducers.

Not only will they enable you to feel a wider range of frequencies, but these also have 2x the wattage capacity of the TT25.
Most budget transducers, including your BST-1 units will operate fairly well from @30-80Hz this is a 50Hz (best operational window). It varies with some units better (a bit lower) and some units better (a bit higher). What is common however is the strongest output being between @40-50Hz (+/- 5Hz) and this is why you see so many people's own effects repeatedly using this specific range.
 
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Okay so another attempt at "Road Vibrations"
I Tested this new set in both RALLY & TRACK scenarios

Think I am happy enough with this set for now but unfortunately, with "Road Rumble" not available we will miss out on the surface detail it can offer. "Simulated Road Textures" is not quite as good but it will complement the suspension.

Some curbs in GT7 on various tracks have very little depth so will not generate much or any telemetry response with the suspension.
 

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  • Gran Turismo 7 - Mr Latte RACEBASS - GT7 - ROAD VIBRATION.txt
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Here are some options for "Gearchange"
More effects will come and then I can look at further tweaking but then making a set combining effects I think are okay or people are happy with. The goal is to have this ready prior to the VR launch, so we can enjoy GT7 like never before...
 

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  • Gran Turismo 7 - Mr Latte RACEBASS - GT7 - GEAR V1 - GTP.txt
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This has gotten me quite excited and now I have 2 pucks on the way from china and 2 dayton 50w shakers :)
Going to put the pucks up front for FL and FR and the bigger shakers in the back for RL and RR, wont be even but with enough tinkering I think it will do the trick.
 
What materials are people attaching their transducers to?
Direct to rig?
Attached to seat?
Metal/wood plate

I currently have a car seat look alike office chair that is tube frame inside and on this I have attached a bit of chipboard to each side and the shakers attached to those.
They are not joined together in any way so I can get left and right effects
 
While we can get good tactile immersion from large BK and TST units these have become increasingly more expensive. Obviously, what seat you have, and how/where the tactile is installed can be important factors.

Below is kind of repeating what I said in my early post in this thread....
(perhaps see the spoiler in that post and or below)


From a budget/performance perspective using multiple of the recommended exciters is going to give you a very nice immersion.
Having multiple channels in a seat also gives us benefits as we can position or create an "Output Mix" for effects that allow different frequencies (effects layers with independent settings) to be applied from multiple units to combine together within the seat which produces more immersion possibilities in effects creation.

Note, even companies selling various multichannel options in 4-way installs or from seat cushions or seat pads, bring very little regard to supplying their hardware with improved or custom effects but generally still rely on a basic approach with effects. A large part of improving tactile is learning and finding ways to create better effects and this is something of a skill that comes with practice, passion, lots of patience, and some creativity with new approaches.

One of the goals is to have more range and control over what we feel.
Having more channels from 2/4/6/8 exciters on a seat lets you then deploy and ALSO improves the NUMBER of effects you can feel more CLEARLY as we are then NOT trying to send all effects to the SAME or only 1-2 units.

Having tactile vibrate a whole chassis is not needed, it's wasteful too as what you feel will come from your body contact regions, from Seat/Pedals. The primary goal is to get the vibrations into your body, NOT into the rig frame.

We actually get better power/detail from the transducers/exciters when we "isolate the seat and pedal sections" from the rig frame which is totally different to what many people still think is best in trying to fill a rig with units in 4 corners. The reason why isolation improves what you feel is that it helps maintain the vibrations in the much smaller *primary object/platform it is vibrating (seat/pedal) platforms.

Therefore having more direct-to-the-body contact from hardware like the recommended exciters delivers the tactile exactly to specific body regions. Having this then opens the door to applying more advanced effects...

*This cannot be achieved with 4 corner installs, or with units installed under the base of a seat...
We can however still apply and use larger tactile for specific roles and benefits but my own findings in 10 years of experimenting with tactile (which started here on GT Planet) have brought me to use this approach. Not as a boast, but I think I can still create pretty good effects that go beyond what most people use, however I cant be certain or confident that users with all the various hardware/installations/materials will get to feel them as intended.


Hope its some help, though.....
I can come up with a lot of effects and I am trying to make these ones suit people with budget hardware, however, those that rely on 1-2 units or try to send all effects/layers for a unit to generate them all (rather than my recommended approach of multiple units for body regions) then when you reach 3-4 effects you will lose clarity in felt sensation or the interaction of individual effects drops.

This is one of the reasons why having multiple exciters on a seat that can also perform over a wider frequency range brings improvements for immersion.

I will share this approach in time, and the hardware setup required within a guide, complete with a full set of effects for GT7. However, I will also offer more basic variants of effects (like I have been doing) that people with budget hardware will still be able to get (hopefully) enjoyment from.
 
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Been quietly still working away at trying different options with the Road Vibrations effect.
I still wanted a more peaky punch feel, to improve the stereo presence while still maintaining that consistent "brrrr" droning type sound too.

Will hold on posting more effects for now as can create a specific thread to share/release a combined set of effects for budget transducer owners. My next version of Road Vibrations will contain 3 individual sets that will give different rawness/aggression to their feel. Each uses different frequency combos and operational activity.

This is intended to perhaps allow more variation in felt feel (not just altering volumes) for different cars or user preferences.

Race / Sport / Touring

Does anyone like this idea?
 
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Been quietly still working away at trying different options with the Road Vibrations effect.
I still wanted a more peaky punch feel, to improve the stereo presence while still maintaining that consistent "brrrr" droning type sound too.

Will hold on posting more effects for now as can create a specific thread to share/release a combined set of effects for budget transducer owners. My next version of Road Vibrations will contain 3 individual sets that will give different rawness/aggression to their feel. Each uses different frequency combos and operational activity.

This is intended to perhaps allow more variation in felt feel (not just altering volumes) for different cars or user preferences.

Race / Sport / Touring

Does anyone like this idea?
can't wait, thanks for the hard work
 
What materials are people attaching their transducers to?
My rig is an 8020-style TrakRacer TR80, and I’ve currently got a pair (mono) of TT25 pucks attached directly to the underside of my bucket seat, running from the sub output from game audio.

As soon as I get my micro PC running, I’ll switch this over to a single SimHub channel for testing.
While we can get good tactile immersion from large BK and TST units these have become increasingly more expensive. Obviously, what seat you have, and how/where the tactile is installed can be important factors.
Great notes in this thread Mr Latte, originally my thoughts were to head down the “shaker in each corner” approach plus my underseat pucks & maybe a pedal plate puck.

I’ve already got ABS vibration on my V3 pedals, so I don’t think I need individual pedal shakers.

I’d not looked at the exciters before, but my local pricing is:
  • TT25 (A$40)
  • DAEX32EP-4 (A$50)
  • DAEX30HESF-4 (A$60)
  • BST-2 (A$70)
  • BST-1 (A$120)

If I only use 4ch, I’d probably get a pair of the Nobsound stereo amps to use the USB inputs & sell my current sub amp. I can’t see any 4ch/6ch amps with USB :(

Where do you have your exciters mounted? Are they much noisier than a puck?
 
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My rig is an 8020-style TrakRacer TR80, and I’ve currently got a pair (mono) of TT25 pucks attached directly to the underside of my bucket seat, running from the sub output from game audio.

As soon as I get my micro PC running, I’ll switch this over to a single SimHub channel for testing.

Great notes in this thread Mr Latte, originally my thoughts were to head down the “shaker in each corner” approach plus my underseat pucks & maybe a pedal plate puck.

I’ve already got ABS vibration on my V3 pedals, so I don’t think I need individual pedal shakers.

I’d not looked at the exciters before, but my local pricing is:
  • TT25 (A$40)
  • DAEX32EP-4 (A$50)
  • DAEX30HESF-4 (A$60)
  • BST-2 (A$70)
  • BST-1 (A$120)

If I only use 4ch, I’d probably get a pair of the Nobsound stereo amps to use the USB inputs & sell my current sub amp. I can’t see any 4ch/6ch amps with USB :(

Where do you have your exciters mounted? Are they much noisier than a puck?
You can use multiple sound cards for multiple outputs, I am combining my onboard sound with a nobsound 2 channel amp + sound card
 
My rig is an 8020-style TrakRacer TR80, and I’ve currently got a pair (mono) of TT25 pucks attached directly to the underside of my bucket seat, running from the sub output from game audio.

As soon as I get my micro PC running, I’ll switch this over to a single SimHub channel for testing.

Great notes in this thread Mr Latte, originally my thoughts were to head down the “shaker in each corner” approach plus my underseat pucks & maybe a pedal plate puck.

I’ve already got ABS vibration on my V3 pedals, so I don’t think I need individual pedal shakers.

I’d not looked at the exciters before, but my local pricing is:
  • TT25 (A$40)
  • DAEX32EP-4 (A$50)
  • DAEX30HESF-4 (A$60)
  • BST-2 (A$70)
  • BST-1 (A$120)

If I only use 4ch, I’d probably get a pair of the Nobsound stereo amps to use the USB inputs & sell my current sub amp. I can’t see any 4ch/6ch amps with USB :(

Where do you have your exciters mounted? Are they much noisier than a puck?
Hi, thanks for your input and questions.
Will share some old images used on previous discussions, 2-3 years ago relating to the early experimentation I started doing with this approach. I don't want to go too deep into this part of what I will be sharing (will get its own thread in time).

This gives you an indication of how you can start with even 2 exciter units (very affordable) but work towards a multi-channel installation to suit your own preference or seat. Just stick-on with included (3M sticky back) but it's possible to use other stronger solutions for mounting too.

The "exciters" are not noisy but they can also operate as speakers, having some degree of additional tones that complements the tactile can enhance the felt sensations. It is possible to reduce the frequencies within Simhub (crossover) for the effects.

I have tested/combined other additional hardware I will share in the (later guide) that makes it easy to also enjoy or combine both (game audio tactile) and (Simhub Shakeit). Let's say you had 4.6.8 units on the back of the seat, this would let you determine how/what you send to each pair and if you want a split 40/60 mix of both sources to any units. If you want only audio tactile, to any/all then no problems. Or if you want just audio tactile only going to one pair, then this is all within the users control. On top of this being able to alter the levels via bas/treble EQ controls individually for each pair of units. All done with simple knob controls a 5 year old could manage.




*Note that I have worked extensively on ways to incorporate better tactile effects and it's also possible for specific effects to have individual elements that go to multiple channels to represent the effect's full sensation.

I do not have to restrict the effect design/output to only one unit or pair. This is how/why with this approach it's not possible with 4-way installs to achieve the detail and body immersion with these more advanced effects I can come up with.

Speaking of which I haven't shared much of my newer efforts with effects, in probably a year, but much time has been spent on my own testing, so what gets made/released here will be new.

Another aspect in which I may be different is that from a hobbyist perspective, I invested heavily in various hardware/software monitoring/visualizers. These are useful for understanding how and what any effects or audio from a game is generating. I'm not a musician or professional, just passionate regards tactile. For (me) these tools bring valuable benefits and helped a lot with my own learning curve in effects creation with Simhub and doing comparisons with different settings or approaches.


Just one example of monitoring audio I can use...



Okay so moving on.....

I will recommend two amps that will work well with the DAEX32EP-4, but keep in mind these are only 40w units and you will not even need that much wattage. We need to be careful not to overpower them....

To give you an indication of the exciters size.



Behringer EPQ304
Rack mountable 4 channel amp that will power 4x exciters easily and would be my no.1 preference.
This amp can also power Clark TST units or other budget transducers but I would not recommend it for any of the (piston-based) BK units. The only drawback with this amp is, to change out the 2x small (quite loud) fans but this can easily be done (@30 mins) and many have gone with quieter Noctua fans.






Nobsound M4
This is a budget amp for powering 4x channels for budget transducers (again not piston-type units like BK)


Hope it helps or is an encouragement to get some interested!!!
The plan is to 1st offer effects that will suit the budget tactile many people already own but specific and more advanced effects will be made and shared (ongoing) for this RaceBass approach I came up with and build my own advanced effects for.
 
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Another great post Mr Latte 😎

I wasn’t aware the DAEXP32’s were so small, I can see how you’re placing so many on the seat.

Do you use any on the pedal plate too?

For the amp’s I’d looked at the 4ch Nobsound/Douk - it’s almost exactly double the price of the Nobsound mini, but the mini has USB input so would save me buying a USB sound card too.

I’m going to have a play with my existing Douk G2 mono amp & pucks, then try to decide if I go for 2/4/6 channels 🤓
 
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Another great post Mr Latte 😎

I wasn’t aware the DAEXP32’s were so small, I can see how you’re placing so many on the seat.

Do you use any on the pedal plate too?

For the amp’s I’d looked at the 4ch Nobsound/Douk - it’s almost exactly double the price of the Nobsound mini, but the mini has USB input so would save me buying a USB sound card too.

I’m going to have a play with my existing Douk G2 mono amp & pucks, then try to decide if I got for 2/4/6 channels 🤓
Your welcome...

Some guys in PC Sim (forums) have been using them on pedals for a while now....

The Douk Audio M4 is one of the most affordable 4 channel amps, also just one plug/power supply compared to dual stereo units.
Either way, it's cheap to get into or upgrade.

Just take care with volumes, configured well with nice effects you will be quite surprised by the punch these can put out in relation to their size. With direct mounting to tub/seat you are not wasting vibrational energy as it's practically going straight into your body via the seat or pedal stems.

A new configuration I have been using and have been building effects to support is based on many months of testing.
This layout works very well offering multi-stereo but also excellent effects separation. This simply means you can place effects where you want, but also enjoy and feel better more effects at a time, including separate engine/gear from other effects if desired.

P1 = Shoulders L/R
P2 = Mid/Side L/R
P3 = Low Back L/R
M1 = Central High
M2 = Central Low

Can the immersion this gives be better than something of similar money, like a seat cushion/pad or BK PRO?

Based on specs/performance alone, before even considering specialist effects being used, seat cushions with TT25, or pads with basic motors, won't come close. I am not putting those options down but something offering more wattage/more frequency range compared to those, should not be underestimated. Besides lots of people already own such and in general most are quite happy even with them.

Additionally, a single/larger BK while it could output better lower bass, does not give you this level of control in determining what you feel, and the level of detail, or enable a user to benefit from stereo sensations. If people want stronger lower bass to accompany this, then it's no problem either. Someone that owns a BK can still consider this approach with 2 or more units.

My own (multichannel effects) will be labeled so you know what/how to use them in Simhub with little stress or hassle.
The current effects I have made for GT7 for "Road Vibrations" while not bad used on 2 units (via the more basic effect set for budget tactile owners) it is greatly improved and more involving when P1 P2 P3 are operational and applying specific effects and frequencies to each pair that then combine to offer richer and greater immersion with superb stereo positioning too.
 
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Thanks, some great information & a lot quicker than me trying to read the 6,000 post thread elsewhere :)

It seems obvious now you’ve made the points above: having big shakers on the corners of a very rigid rig would be less effective than having small units directly on the chair. The only contact points between me & the rig are the seat, my hands on the wheel, and my feet on the pedals.

I’ve got SimHub up and running now, just tested that it works so far without actually hooking up my pucks.

I’ve decided to go with 5 channels, as it means I can just buy a Nobsound M4 or 2 x NS-01G’s (4 ch) and keep my existing G2 “sub” amp.

As I’ve got a pair of TT25 pucks already, I’ll use them either as a pair (like they are now) or I can separate them out.

The remaining channels (3 or 4) I’ll get the DAEX32EP’s.

Should I use all channels on the seat, or put one on the pedal plate?

My seat’s got a cover on the top (see pic below), would the Thruster work okay under the cover or does it need to be uncovered for it to work?
B4668266-83AE-42FC-994C-C3550C7FF8D1.jpeg



UPDATE: I’ve ordered the Nobsound M4 amp (mainly because it looks better and will be a lot neater than 2 x NS01G or NS10G’s), plus 4 of the Dayton exciters.

I now need a decision on how I’m going to get the 5 channels into SimHub - my Dell’s got an onboard Realtek stereo output, and I’ve ordered a $5 USB-to-RCA cable-with-a-chip that I’ll have a play with to see if that’s an easy option (in which case I’ll get 2 more) - otherwise I’ll need a USB sound card.
 
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Made some nice progress with the RACE/SPORT/TOURING options for suspension-type effects but still more work I want to do on those to give each option a bit more of its own individual character.

Again just to highlight, this is harder to achieve when we rely on a single or only 2 channels being used to generate all the effect layers the effect may use.

With the P1 P2 P3 pairs of units placed to different body regions, it just simply gives me more options to be more creative in the effects generated sensations and to bring about both, more clarity/detailing and a wider variation in how we can have a response that perhaps better suits different types of cars.

Help/Feedback
I have 3x new multi-layer "Gear Change" effects that I will privately share in seeking feedback from owners of different transducers or exciters. All you have to do is contact me in DM, tell me what units you are using, offer to do some testing and help tune these to people's preferences.

These effects are intended and to be exclusive to :gtplanet:



Each option has specifically matched frequencies that we apply to individual volumes.
This then lets "the user" create your own "output mix" to suit "your hardware" and "user preference".
 
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Thanks, some great information & a lot quicker than me trying to read the 6,000 post thread elsewhere :)

It seems obvious now you’ve made the points above: having big shakers on the corners of a very rigid rig would be less effective than having small units directly on the chair. The only contact points between me & the rig are the seat, my hands on the wheel, and my feet on the pedals.

I’ve got SimHub up and running now, just tested that it works so far without actually hooking up my pucks.

I’ve decided to go with 5 channels, as it means I can just buy a Nobsound M4 or 2 x NS-01G’s (4 ch) and keep my existing G2 “sub” amp.

As I’ve got a pair of TT25 pucks already, I’ll use them either as a pair (like they are now) or I can separate them out.

The remaining channels (3 or 4) I’ll get the DAEX32EP’s.

Should I use all channels on the seat, or put one on the pedal plate?

My seat’s got a cover on the top (see pic below), would the Thruster work okay under the cover or does it need to be uncovered for it to work?
View attachment 1228067


UPDATE: I’ve ordered the Nobsound M4 amp (mainly because it looks better and will be a lot neater than 2 x NS01G or NS10G’s), plus 4 of the Dayton exciters.

I now need a decision on how I’m going to get the 5 channels into SimHub - my Dell’s got an onboard Realtek stereo output, and I’ve ordered a $5 USB-to-RCA cable-with-a-chip that I’ll have a play with to see if that’s an easy option (in which case I’ll get 2 more) - otherwise I’ll need a USB sound card.
Glad you are starting to see what the pros/cons are with different approaches. For your seats cover, you just want to make sure its not pressing down on the exciter, it needs some clearance to operate, so have something inserted to raise it.

My advice would be to aim to have the P1 P2 P3 in the seat as a priority using:
6x Dayton Audio DAEX32EP-4 Thruster exciter!

I build/tune/test the effects to suit these specific units.

Pedals can be a nice addition but we feel more of the effects/better in the seat and why I would focus on having the seats tactile how you want it based on the recommendations first. If you get P1 P2 P3 installed, then you can begin to feel what my own approach and work with multilayering and multichannel effects can bring!

Let me know in DM if you need specific help and when you get the stuff you've ordered.
 
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UPDATE:
So after @100hrs of experimentation, I have completed the Road Vibration effects that will be shared.
A small change, decided to name these RACE / SPORT / COMFORT

These were designed to operate in STEREO for individual L/R feedback but they will also be offered in a MONO version.

Each mode is using only 3 layers to keep things simple for everyone. :D

Layers 1,2,3 from each can be tweaked in volumes for that layer component.
This will help users tune the sensations to your own hardware and user preferences.

*These effects work with frequencies most transducers will be able to cope with and this set in particular operates between 28Hz-105Hz. The recommended exciters are great within this range but understandably some people's owned hardware will be restricted.

RACE is the most active feeling rawer and with harsher responses
SPORT is still quite active but a bit less extreme
COMFORT is the least detailed with tamer and softer feedback

 
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So I’ve had a pair of pucks setup for a couple days now. Tweaked settings and ended up just running with road impacts, road vibration, gear shift, engine vibration, and rpm’s. I’m happy with the “whole car” feel, but one thing I’ve noticed is that there’s no thud if you hit a wall. Also on Tokyo expressway the expansion gaps aren’t consistent with what I’m feeling in my seat. You can hear the car going over them, but don’t feel it. Any ideas?
 
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UPDATE:
So after @100hrs of experimentation, I have completed the Road Vibration effects that will be shared.
A small change, decided to name these RACE / SPORT / COMFORT
I’ve been playing with the earlier files you posted (just using my mono pucks), happy to have a go with this one if you’re ready to share it 😁

Re: the Tokyo expressway road joins - I think someone mentioned earlier one of the data streams (road rumble?) isn’t in the GT7 telemetry, so that could be it.
 
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My advice would be to aim to have the P1 P2 P3 in the seat as a priority using:
6x Dayton Audio DAEX32EP-4 Thruster exciter!
Thanks, unfortunately I’m limited by both budget and space - the 4ch Thruster+Amp setup is US$230, I don’t have an easy way to expand without almost doubling that cost.

I do have my 5th channel & puck pair though, so need to optimise how they are used.

Should I leave the pucks under the seat, and use the exciters in P1 L-R and P3 L-R?

Ideally as a collective effort a SimHub Tactile guide could be made that has optimal placement (and siprofile) for 1, 2, 3, 4, 5, etc channel usage & different combos of exciters, pucks, shakers 😎
 
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I’ve been playing with the earlier files you posted (just using my mono pucks), happy to have a go with this one if you’re ready to share it 😁

Re: the Tokyo expressway road joins - I think someone mentioned earlier one of the data streams (road rumble?) isn’t in the GT7 telemetry, so that could be it.

I’m using road vibration, not road rumble. Curbs and other road texture come through how I expect they would. Just weird the road joins at Tokyo don’t.
 
UPDATE:
So after @100hrs of experimentation, I have completed the Road Vibration effects that will be shared.
A small change, decided to name these RACE / SPORT / COMFORT

These were designed to operate in STEREO for individual L/R feedback but they will also be offered in a MONO version.

Each mode is using only 3 layers to keep things simple for everyone. :D

Layers 1,2,3 from each can be tweaked in volumes for that layer component.
This will help users tune the sensations to your own hardware and user preferences.

*These effects work with frequencies most transducers will be able to cope with and this set in particular operates between 28Hz-105Hz. The recommended exciters are great within this range but understandably some people's owned hardware will be restricted.

RACE is the most active feeling rawer and with harsher responses
SPORT is still quite active but a bit less extreme
COMFORT is the least detailed with tamer and softer feedback

Can' wait to try em out :)
 
Thanks, unfortunately I’m limited by both budget and space - the 4ch Thruster+Amp setup is US$230, I don’t have an easy way to expand without almost doubling that cost.

I do have my 5th channel & puck pair though, so need to optimise how they are used.

Should I leave the pucks under the seat, and use the exciters in P1 L-R and P3 L-R?

Ideally as a collective effort a SimHub Tactile guide could be made that has optimal placement (and siprofile) for 1, 2, 3, 4, 5, etc channel usage & different combos of exciters, pucks, shakers 😎
For the 4x Exciters you will perhaps get the best performance with:
2x @ shoulder region
2x @ mid back/sides

Perhaps try your TT25 units under the seat or position in the P3 location, let me know your thoughts....

Yes, the multi-exciter solution I will share, will come with a guide, the concept is expandable/upgradeable over time with effects being made, this is one of the beauties with it that in 6-10 months later you want to add 4 more units then this is possible. Taking into account the benefits Simhub offers with channel routing and effects controls.
Like I have said, based on how I am creating these effects, which is entirely different from other people's efforts so far. I can create additional effect layers that use "musically matched octaves/overtones". So we can apply frequencies for a small to large BK units to achieve additional low bass which uses octaves with lower frequencies to the effects used for the exciters.

4x units on a seat would let you combine effect layers originally destined for P3 to be applied to P1 or P2.
Of course, having more channels gives us better output across the seat for improved dispersion, and reduces the number of active effects to each channel, which can help with the clarity we feel when multiple effects are operational together.
Things like this will be covered in a guide, I've been working on this new approach and multichannel solution for quite a while. A lot of time spent with effects development that originally started with ACC on PC.

However, first I will focus on finishing these streamed-down versions of the multichannel effects I am making. So that these work on typical budget transducers that people already own and should help give the community here a good starting point to enjoy some nice tactile with GT7.

*Send a private message for the above effects, I seek 1-1 feedback from a few people to help tune or get some perspective on how they operate on whatever hardware they own. The intention is to release a full set in the coming weeks, working on slip and other effects too...
 
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