GT7 and SimHub Tactile discussion

  • Thread starter gti_sdn
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Yes indeed, an approach that is scalable....
Starting with 2 BDS is possible but we find 6 BDS on back of seat is an excellent starting point to experience advanced tactile.

Ive been working on cable solutions and offering nice ideas on how to install such but these will be things coming in a guide.

More people are getting interested and curious.

For me personally tactile itself is a hobby on its own and its been said that I like to piooner with ideas or explore with things not seen or maybe tried before.

My own new rig build will set a high standard with tactile, these exciters are only the beginning!!!
 

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To @Mr Latte and all the other experts here :)

Started GT7 recently with a full tactile setup. Specifically I have a Buttkicker Gamer Pro, the NLR HF8 and the 3DRap Feeling Pro installed on a Playseat Challenge with a full Logitech G Pro setup (wheel, pedals, old H shifter, new seq shifter and handbrake).

So basically 15 different feedback channels
  • Buttkicker Gamer Pro (installed right under my seat with a crossbar)
  • 3DRap Feeling Pro - Channel 1x2 - Rear (2x rumble motors installed on 2 front legs of the playseat)
  • 3DRap Feeling Pro - Channel 2 - Throttle (rumble motors installed under the throttle)
  • 3DRap Feeling Pro - Channel 3x2 - Front (2x rumble motors installed on 2 rear legs of the playseat)
  • 3DRap Feeling Pro - Channel 4 - Break (rumble motors installed under the brake)
  • 3DRap Feeling Pro - Fan L (wind fan pointing to my face from the left)
  • 3DRap Feeling Pro - Fan R (wind fan pointing to my face from the right)
  • Next Level Racing HF8 - Seat FR (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Seat FL (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Seat RR (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Seat RL (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Back LR (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Back LL (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Back HR (the 8 rumble motors in the HF8)
  • Next Level Racing HF8 - Back HL (the 8 rumble motors in the HF8)

I play with a PS5 Pro + PSVR2 and the goal is maximum immersion on GT7, while having as many "info" as possible to drive, but without sacrificing immersion. All of course in connection via USB to a SimHub surface tablet, I'm not using any "audio" connection.

I see on SimHub there are so many different effects and it's unclear to me which ones "works best" for GT7 telemetry, and which feedback channel would be better to convey the specific effects, how it makes the most sense to "distribute" the different effects across all the 15 feedback channels.

Could you advise me on which effects to focus on for a max immersion setup and "where" to put the different effects? For example I heard BK is best for gear change / "strong" road impacts / RPMs, while of course the "traction loss" effects should be put on the throttle rumble motor while "breaking" effect on the brake pedal one, but there are so many (TC Active, Wheels Slip, Lock, Spin & Lock, etc..), some are localized some not, and also my feedbacks some are simple (rumble motors under pedals) some are partially localized (Front / Back 3DRap, but no Left Right), some are fully localized (HF8, with 8x motors)

Roughly speaking I was thinking of going for:
1) Throttle pedal: best wheel slip / traction loss effect, but don't know which ones are the best for this etc...
2) Brake pedal: since ABS is not available on GT7, best "wheel lock" / traction loss on braking effect
3) Buttkicker: gear shift kick, RPMs / engine (how), "strong" road impacts
4) 3DRap Feeling Pro + HF8: all the localized effects such wheel slip/lock, "weak" impacts, road texture / vibration etc...
5) Wind Fans: this is easy, speed with curving ofc, with a minimum speed for immersion and staying cool in PSVR2

Even a rough recommendation on where to start would be VERY appreciated: like ignore this effect which works poorly in GT7, while put this on the throttle which works best, or like effects X is better on buttkicker, while the localized Y effect is better use on the HF8 or 3DRap rumble motors, etc. etc. etc.. I will work out the single effects myself, I want more some suggestions / recommendation to avoid having to test everything from scratch, just any help that would point me in the right direction on where to start to save time.

Also if there is any SimHub settings that could be available to download for my setup which would be a good "start" instead of starting from scratch, please point me to it/them!

Please no "sell the buttkicker and buy these 97x trasducers etc...". I know there may better setups or even better way to use the money, but I have very little time on my hands and I wanted something "plugin" for console use: buy, easy mount, plugin, configure effect on SimHub, with no tinkering needed. Also having a "soft" hammock-like seat on Playseat Trophy which I love, my options for transducers would be limited anyways, the best proxy to that is indeed the HF8 which I integrated into the seat.

Much appreciated, thanks to everyone that may contribute!
 
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Is anyone using the 3DRap rumble kit? I searched the thread, but didn't see it mentioned. Opinions?

I have it, the Pro Full Advanced version with fans, but still have to configure / test it properly. Will report back once I do :)
 
@luigilauro

I dont think its possible to contribute that much because "Simhub Shakeit" with motors is not the same as applying "Simhub Bass Shaker". Very different hardware too and much more restricted, regards frequencies.

You highlight some interesting aspects though...

Lots of companies will sell you something, for tactile or haptic solutions. Yet when it comes to enjoying it with ready to go profiles with good effects sensations. These are often just not something that comes with the product. The user maybe finds they have a lot of work to do within Simhub and experimentation or learning. Some solutions will give you basic effects but I am sorry you spent that amount of money on HF8 and 3DRap, to now find yourself in that situation.

Your best bet is to too see if their is some official forum or discord group etc for owners of those specific products you have.
Maybe others with the product can help with settings and effects they already worked on.

The solution we are working on, can be pretty good with even 2 units and while the approach is expandable.
97 is maybe a bit too many, but at least effects are being made specifically for GT7 to suit the BDS units own operational characteristics and abilities.
 
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