GT7 Daily Race Discussion

  • Thread starter Pigems
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I "assume" you're always using the cockpit camera. Is it possible to use the bumper camera also in VR? I'm way more precise driving with that view.
It will takesome adjustment and I was slower at first, but now I am consistently as fast or faster than I was in bumper cam. I've had my VR since July and it has been a journey. What worked for me was starting a dedicated VR account and starting GT7 all over again. That way you get to learn it as you progress again. You also have a lot of fun exploring all the boring cars you never drive anymore but are actually fun in cockpit.

You will also find that your favorite cars will change. Some are definitely better in VR over others as others have mentioned. Surprisingly, two cars I never much liked before, such as the Supra and Huracàn are now some of my favorites and others have been relegated to the back of the pack.

If you don't have VR but are curious, I would highly recommend it. Recognize that you would probably be starting all over again and relearning how to drive. But if, like me, you had pretty much completed everything in a prior account and GT7 was getting stale, then it is (pun intended) game changing.

Me, personally, I could never go back to flat screen driving now. VR is what I never knew I needed. It's awesome.
 
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If you don't have VR but are curious, I would highly recommend it. Recognize that you would probably be starting all over again and relearning how to drive. But if, like me, you had pretty much completed everything in a prior account and GT7 was getting stale, then it is (pun intended) game changing.
That seems like the biggest reason for me apart from immersion.
 
I genuinely think people need to drive the cars they are fastest in.

Leader board and lobbies full of Lambos

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I just don't understand, the Lambo is fast out of corners and mid range but everywhere else it's deficient 🤷‍♂️
 
I genuinely think people need to drive the cars they are fastest in.

Leader board and lobbies full of Lambos

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I just don't understand, the Lambo is fast out of corners and mid range but everywhere else it's deficient 🤷‍♂️
I will attest that the TT is a competitive car. I have not driven it but in two races I had it started behind me and finished in front of me.

I don't particularly like the NSX but I feel I should try the TT but I've gotten very used to the Huracàn now so I'm comfortable with it. Then again, I've yet to do a race as a newly minted DR A, so I'll probably be crushed next race...
 
I genuinely think people need to drive the cars they are fastest in.

Leader board and lobbies full of Lambos



I just don't understand, the Lambo is fast out of corners and mid range but everywhere else it's deficient 🤷‍♂️
I keep going backwards in the NSX at the start (I'm generally starting 10th-12th) then generally pick up a few places due crashes - could do with an extra couple of laps on B (as always). NSX runners out the front have won a few that I've been in, but I'd need to get to 1:39.1** to be on the first couple of rows :boggled:

I prefer the reverse version of this circuit - the chicane is a bit easier (I think) though it's been a while since it was used on a Daily - unless I've been on hols and missed it
 
I will attest that the TT is a competitive car. I have not driven it but in two races I had it started behind me and finished in front of me.

I don't particularly like the NSX but I feel I should try the TT but I've gotten very used to the Huracàn now so I'm comfortable with it. Then again, I've yet to do a race as a newly minted DR A, so I'll probably be crushed next race...
I am not missing this opportunity

The TT is an excellent car

Edit wrong vid:

GT7 | Last corner, last lap murder
 
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I keep going backwards in the NSX at the start (I'm generally starting 10th-12th) then generally pick up a few places due crashes - could do with an extra couple of laps on B (as always). NSX runners out the front have won a few that I've been in, but I'd need to get to 1:39.1** to be on the first couple of rows :boggled:

I prefer the reverse version of this circuit - the chicane is a bit easier (I think) though it's been a while since it was used on a Daily - unless I've been on hols and missed it
For you bud I think you have to run the meta car and all going through T1 and the chicane really consistent and quick.

It's easier for me in higher/lower B/A lobbies to try hard with the off or pseudo meta than fight in your lobbies.

Next week will be a leveller again as people over expect their pace at TM and Suzuka.

Both in my top 5 favs so biding my time now for them.
 
Good combo this week, splitting my time between B (late-late apex tutorial track) aka (divebomb paradise for noob) and C.

For the first time since GTS era I got the infamous "overtake under yellow" penalty while going around the outside of the long fast left of Yamagiwa with great succes, shame. Start this stint with the Ferrari and now on hurracan. Smooth braking in the long left is the way to go.



My view of the new physics is a positive one. On the Nord for example, hitting a (big) curb at 200 send your car flying properly. Same for other tracks. The braking phase is also a step in the good direction even if this mean I struggle more, locking or sudden understeer at the end of the braking phase feels natural. Can also feel where to switch the brake balance from the behavior of the car under braking.

I got unlucky at the end of that race. I tought I was clear and that he hit the pit wall.



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Knocked my NSX Gr.4's Race B QT down to a 1:40.987. I'm still losing valuable tenths on the first chicane... need to attack it con huevos.

Race 1: Started P4. Avoided a Huracan fracas exiting the second chicane on Lap 2. I didn't feel very quick, but somehow managed to collect Fastest Lap - my 9th - on Lap 4. Couldn't catch the lead Huracan. Finished with a P2 podium.

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Race 2: Started P2. One Huracan pinballed a second Huracan into me going through Turn 6 on Lap 4. I tumbled down the order and finished P15 (last, after someone quit).

Race 3: Started P3. Didn't quite have the pace to challenge the lead cars, and finished with a P3 podium.

Not a bad shortened race day. Most of it was spent trying to break into the 1:40.XXX QT club.

Been a while since I reviewed stat percentages:

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Clean Races: 34.67%
Fastest Laps: 2.78%
Pole Positions: 4.33%
Victories: 4.02%
No. of Top 5 Finishes: 27.86%

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I've been watching a few VR replays on YT and definitely think that it's a much better way to position the car (micro corrections, coasting better)

But one thing that struck me from watching the replays is the sense of speed is so so different to my bumper cam, does it feel "slower" ie you have more time in VR?
Cockpit feels always slower, and in VR it depends on a car. Mostly drive RSR and moving to M6 seat that is faaaar back towards "rear seats" and more center, everything feels slow motion.
Both strategies works this week.
If you get stuck in a traffic jam early in the race with slower cars ahead, the best strategy is to pit inmediatly (no tyre change) to get some clean air.

If you have a similar pace with the rest of the pack, I preffer to change tyres at the middle of the race because Im not very good saving tyres.
It also depends on what car are you racing and your driving style.
The RS01 can make a stint of 10 laps in a much better shape that the 911 for example.
911 can take the race easily without losing too much time due to tyre wear. Just need to be smooth in the 3-4 long right hand turns. That is fast AND saves tyres.
I would say that it feels less frenetic. Perhaps it does feel slower but as you perceive you have more time to plan and position, but obviously it is not slower; I'm driving as fast or faster than I was in my 2D days. But the way the world is presented around you in a 1:1 viewport rather than a small telly screen, gives your brain the depth perception and I think the speed to react that you don't get in 2d.

Watching YT replays doesn't do it justice.

EDIT:

On a slightly different subject I watched this video

earlier in the week and made changes to my controller settings that appeared to improve my driving of the Huracàn as well. The video has a super annoying AI voice and generated clips but in short:

  1. Switch vibration off
  2. Set controller steering sensitivity to 10
  3. Set force feedback sensitive to 1
  4. and for my DD GT Pro at 8NM with a 330mm RS wheel I run max torque at 7.
I also upped my brake force settings for my V2 pedals from 65 to 70 so I reduced the chance of over powering the brakes and sliding out. As to the actual wheel settings I left those as-is as I pretty much love them. May not be the most sensitive settings but they feel realistic to me and I'm used to them. Happy to share later if anyone is interested (though I know wheel settings are very personal preferences).

Can anyone confirm sensitivity 10 is now 1:1 steering? Tried it and couldnt tell. Went back to 5.
Typically I put the BB forward on everything.

I want the car to stop and turn on the pedal. And that is my style, it reigns in some of the understeer/snap over steer.

For FR cars it's either neutral or I'll adjust one or 2 clicks either way.

But I'm very much about getting my braking done, and bleed of before the apex. I think some of the more "dynamic" cars and "dynamic" driving styles probably get some benefit from having the rear brake.

But pick the balance that works for your style.

Mine is I like to brake hard and bleed into a corner. Others like to coast/brake late and turn hard it's just a driving style preference. It's definitely not a lap time game changer.
To my style (I balance and turn the car on pedals, not gears as meta) it seems if you have more weight at the rear you put BB rear, as there is more braking power needed/used where there is more weight on the wheels. If you put too much BB to front the front wheels try to lock / get over loaded and start understeering. This does only apply until you lose grip. Once you lose grip from rear and have rear break balance you are in trouble.
I genuinely think people need to drive the cars they are fastest in.

Leader board and lobbies full of Lambos

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View attachment 1403739

I just don't understand, the Lambo is fast out of corners and mid range but everywhere else it's deficient 🤷‍♂️
That would still be my favourite update. TQ separately for each car and you take the grid with the qt you have with the car you enter the race with. Would make everything that much more strategic.
That week was a grid start (I have a couple replays saved); I honestly don't recall the tires.

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Cant you see the tires in reply if you turn the race info on?
 
Finally had some actual time for myself today for a long time 🥳 Figured out my best wheel and brake balance setup for Kyoto, which, as it turns out, was completely opposite to what I was using 😂🤪

Got my Main Account time down to 1:39:818 and was consistently under the 1:40's for other practice laps. Hopped into 2nd account to test the waters and set a 1:39:9 within 2 laps before the race started. P3 start, P2 finish, all clean and tidy - woop!

Then I jumped back on main and started in P11. It was a great race! One guy behind was a bit overzealous at times, making contact with me and others a few times but nothing which unsettled the car. I overtook 2 good drivers and was overtaken by another 2 good drivers 😂 But it was always clean from everyone and super close, enjoyed it!

Then a clown appeared on the final lap, having lost a lot of time and he caught up from over 2s behind. He wanted to overtake into the downhill chicane, I did my best to give him space, was even going to let him go but of course, a bit of contact was made and I drive past. Next corner, he obviously bombs right into me and I lose another 2 places, only for him to get taken out on the final corner and it was a race to the line from me and the car who took revenge!

Ultimately, I finished 1 place below starting but it was quite fun and exciting, bar the last 60s or so 😂



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911 can take the race easily without losing too much time due to tyre wear. Just need to be smooth in the 3-4 long right hand turns. That is fast AND saves tyres.
Well, obviously is a matter of driving styles.
In my case, with the no tyre change strat the pace on the last 2 laps is terrible and I find so hard to defend last lap against the ones who changed tyres.
 
To my style (I balance and turn the car on pedals, not gears as meta) it seems if you have more weight at the rear you put BB rear, as there is more braking power needed/used where there is more weight on the wheels. If you put too much BB to front the front wheels try to lock / get over loaded and start understeering. This does only apply until you lose grip. Once you lose grip from rear and have rear break balance you are in trouble.
It doesn't work in the real physics as that's why we have bigger discs and more pots per caliper at the front. Gravity and inertia combined with suspension compression that is why you want the brakes at the front, at full braking force the G force at the front even in a RR car will be much more than you can generate with rear "dragging" brakes.

There is some reasons for rear BB like a more stable geometry/chassis profile which can aid feel at the cost of out right performance. In game and real life all of the porkers I've had are front brake biased.
 
I'm far from being a pro with brake balance but here is my take. While playing GTS, I never really bother with brake balance. In GT7, different physic and all, I started following recommendation from other player on specific car.

Since the new update, I try to figure out myself what works best for me. What I am looking for is the behavior of the car at the brake release + turn in moment.
  • If I start turning and still not done with the braking, some car will lock and understeer big time. Then I move BB toward the back.
  • If the car become all out of shape and the and the back want to overtake the front, I move BB to the front.

I'm on controller by the way and I still in the process of smoothing my brake release. I used to release the brake like a on/off switch and some cars really don't like that, so I try to go around my lack of skill with the BB.
 
Did a few Barca races last night (late in the week as Sim Grid Seasons is at Monza, Watkins, and Red Bull this week!).

My pace is not good but got two podiums from mid-pack by pitting on lap one, letting everyone else door bang and waste time on the opening laps, and then pass them in the pits! Not the most fun racing but effective.

Might not work in better lobbies where drivers are too smart to waste time battling early in the race.
 
I'm far from being a pro with brake balance but here is my take. While playing GTS, I never really bother with brake balance. In GT7, different physic and all, I started following recommendation from other player on specific car.

Since the new update, I try to figure out myself what works best for me. What I am looking for is the behavior of the car at the brake release + turn in moment.
  • If I start turning and still not done with the braking, some car will lock and understeer big time. Then I move BB toward the back.
  • If the car become all out of shape and the and the back want to overtake the front, I move BB to the front.

I'm on controller by the way and I still in the process of smoothing my brake release. I used to release the brake like a on/off switch and some cars really don't like that, so I try to go around my lack of skill with the BB.
That is technique rather a balance issue, the rear bias is controlling one behaviour (think like stability control or abs) which is probably reinforcing driving the same way.

in an ideal scenario you want to be turning in just as you are off the brakes and coasting briefly to get the line right and then throttle.

Just a thought experiment but imagine that 99.9% of road cars are all front biased.

Then see that they are randomly brake oversteering off the road every time we try them, then look at race cars and funny enough they don't either.

Whilst braking is a fundamental it's a technique that's easy to learn and difficult to master. Balance is more of a placebo to us mortal drivers.

If you look at the TTs in game where the aliens don't get BB as an option they are still much faster so Occam's razor says we are probably the weaker part of the equation.
 
It doesn't work in the real physics as that's why we have bigger discs and more pots per caliper at the front. Gravity and inertia combined with suspension compression that is why you want the brakes at the front, at full braking force the G force at the front even in a RR car will be much more than you can generate with rear "dragging" brakes.

There is some reasons for rear BB like a more stable geometry/chassis profile which can aid feel at the cost of out right performance. In game and real life all of the porkers I've had are front brake biased.
Ofcourse basically all cars have front biaset brakes due to weight transfer. Not like 0-balance is even remotely 50:50 braking force. Balance just moves it MORE front/back. By more weight i mean if there is more weight in the rear which means also more added weight on rear tires vs front tires, then i move balance rear, as the rear tires bite more than the fronts vs original balance.
 
Managed to get hold of a t300 today so thought try a new car and had a blast racing the TT today, race b turning into touring cars

I had to laugh earlier racing 5th, whole race close with this guy, super clean, good race - overtook him on the last corner, last lap, he puts me in the pits, 🤣😂
 
Ofcourse basically all cars have front biaset brakes due to weight transfer. Not like 0-balance is even remotely 50:50 braking force. Balance just moves it MORE front/back. By more weight i mean if there is more weight in the rear which means also more added weight on rear tires vs front tires, then i move balance rear, as the rear tires bite more than the fronts vs original balance.
But that's what I'm saying, when you brake the inertia of the weight at the back pushes forwards, the front compresses which gives you more grip (to a limit)

What you will find is in some older cars and GT rear mass creates a pendulum effect (classic up to 90s Porsches) are notorious for this, because they can't brake well and turn at the same time.

But remember that all the weight is moving forwards and the front suspension is compressing the rear is is becoming unweighted which lessens its efficiency, moving the bias backwards slows that transition but optimum braking isn't happening but more control is happening.

One is physics the other is driver choice and feel 👍
 
Well, obviously is a matter of driving styles.
In my case, with the no tyre change strat the pace on the last 2 laps is terrible and I find so hard to defend last lap against the ones who changed tyres.
That was my problem earlier too. The front left tire died at lap 10. Then i found just a bit smoother braking and turn-in line to these fast long right turns, and now i have something like 30% on FL -tire at the end. Just enough to not loose pace.
 
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