Hi all,
Time for an update.
I've since added the SRS wind kit, th8a shifter, and received the 3d-sim pedal rumblers.
I'm finding the lighting is key to green bars of death, as someone noted. Nighttime with a room light on, I rarely get instances of pausing or out of frame issues - daytime with light bleed through the blinds, I can't go 10 seconds without a complete lockout and zone reset.
But part of that is the profile setting is just better. I've tweaked with the profile settings some more and found a really medium, I think, for DOF 3 sfu units - will include in this post on an edit later tonight. Works for about 75% of the cars and tracks. Am going to keep a little library for the other 25% (Porsche 911, high camber tracks, heavy cars, etc.) and will post here as they get sorted.
I had a strange instance where the rig was on but the game had a sudden power off (thanks kid for pulling the power cord) and the motion rig was set on a hard angle yaw as the default. Under braking the yaw would slide right and under acceleration slide left, the motion also wasn't right to movements (me playing with a controller on the floor watching the seat). Ended up updating the firmware on the DOF units, rebalancing, debugging, etc. Nothing changed it. Finally went through SRS and tested all the range of motion in the hardware profile page - went from 0 to 100 to 0 to -100 to 0 for each vector. Saved, and voila, works like new.
The SRS wind kit is really cool although I haven't figured out its logic yet. I also suspect one of the fans is stronger than the other? When on the same setting (L/R) at the same power output, one is spinning noticeably faster than the other. I cannot get the curving effect to work either, both are spinning at the same speed when turning. Each car needs its own tuned profile just like motion. I had a really nice general setting for an X Bow going - was an absolute hoot! Same goes for bumping around in a 356 GT or any convertible for that matter. Otherwise I use it as an a/c experience in all other cars, set to on steady state at about 17% power, and enjoy the cooler temps; it's a great luxury with the headset on.
Lastly on the 3D-sim pedal rumblers. I hooked them up to the t-lcm pedals, they work fine under hardware test in SRS (using an older version in magicbox) however once I start GT7, they buzz for one second then go dead and won't come back on, even unplugging it, disconnecting power, etc. I need to restart the magicbox SRS unit (power off/on) and be out of GT7 for it to recognize the pedal rumblers again.
I've also tried connecting the pedal rumblers, doing the test check, then dis-enabling them, starting GT7 and re-nabling them (thinking maybe the intro or race start jump in data was overloading the units?) but no luck there either. They neither work in test nor do they do anything once the game has started. Any info, suggestions or help on this would be appreciated although I don't see wheel lock up as an option on SRS for a data point for the pedal rumblers (mostly long g accel/deaccel, engine rumble, shifts) but doesn't the GT telemetry include ABS? I'm thinking since the controller vibrates when you lock up the wheels there has gotta be some sort of data point for it, no? I'd happily provide a modest reward (case of beer?) to anyone that can figure that out and we can get it updated in SRS.
Edit: here is a motion profile (H3 SFU) I use for the Porsche 962 for the 30 min Le Mans track. If you're going to run the car full power, I'd lower the overall boost a few points:
View attachment 1267712
View attachment 1267713
Alright, profile to come in a few.