GT7 & PSVR2

  • Thread starter gtrotary
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Well, what I know is looking down at the shift linkage animation of the NSX GT500 ‘00 is way better than the NSX GT500 ‘08. Amazing to see the changes in technology through the years. I still want to reach over and feel all the parts of the interiors.
 
I have a couple more questions on the VR experience that I hope you can help me out with.

1) While in a championship I went into VR settings to make the cinema mode smaller. Then going back into the game, when I entered the championship rather than go into 3d, instead it went into 2D cinema in-cockpit. It head tracked but was 2D. I exited the game and went back in. Same issue. I switched off the PSVR2 and started again; same issue. Finally I restarted the PS5 and then it returned to normal. Was this a glitch or did I accidentally change something and is there a way to restore without rebooting the PS5?

2) I set the play area as sitting and boundary warning as low. But I find when I am looking around the car it takes very little head movement to bring up the grid. It seems the sitting mode produces a very close in boundary that I often hit. Is there a way to make the sitting boundary further out or do I just ignore sitting and use standing mode for a wider area? Or should be be changing some other setting?
 
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I have a couple more questions on the VR experience that I hope you can help me out with.

1) While in a championship I went into VR settings to make the cinema mode smaller. Then going back into the game, when I entered the championship rather than go into 3d, instead it went into 2D cinema in-cockpit. It head tracked but was 2D. I exited the game and went back in. Same issue. I switched off the PSVR2 and started again; same issue. Finally I restarted the PS5 and then it returned to normal. Was this a glitch or did I accidentally change something and is there a way to restore without rebooting the PS5?

2) I set the play area as sitting and boundary warning as low. But I find when I am looking around the car it takes very little head movement to bring up the grid. It seems the sitting mode produces a very close in boundary that I often hit. Is there a way to make the sitting boundary further out or do I just ignore sitting and use standing mode for a wider area? Or should be be changing some other setting?
1) weird glitch. Happened to me once or twice since release

2) i make my room setting boundary about a 4ft radius and it works pretty well. Because your sitting, make sure to look behind you. Its crept in on my a few times. One last thing is adjusting your sitting position with the pause button. If your too far back, to the point where your arms look a little goofy, it can also trigger the mesh. That said, it shouldn’t be going off on you that much if your boundary and sitting position are reasonable.
 
I have a couple more questions on the VR experience that I hope you can help me out with.

1) While in a championship I went into VR settings to make the cinema mode smaller. Then going back into the game, when I entered the championship rather than go into 3d, instead it went into 2D cinema in-cockpit. It head tracked but was 2D. I exited the game and went back in. Same issue. I switched off the PSVR2 and started again; same issue. Finally I restarted the PS5 and then it returned to normal. Was this a glitch or did I accidentally change something and is there a way to restore without rebooting the PS5?

2) I set the play area as sitting and boundary warning as low. But I find when I am looking around the car it takes very little head movement to bring up the grid. It seems the sitting mode produces a very close in boundary that I often hit. Is there a way to make the sitting boundary further out or do I just ignore sitting and use standing mode for a wider area? Or should be be changing some other setting?
1. Glitch.

2. I would reset your play area (using the VR controllers), while in your cockpit. Making sure to scan as much of your surroundings as possible (including behind you). Then set it to "seated", and sit in your at rest position (neutral seating). It should end up being a good foot, to foot and a half, out from your center position. I rarely hit the grid, unless I'm leaning really far out (usually trying to look around the interior/exterior of the car, as in trying to see the front wing on an open wheel car).

As Kriptical said, you may also need to adjust your viewing position, to ensure you are in the center of that grid circle. If you move your viewing position too far forward/back, you are effectively moving yourself closer to the edge of the grid. This may be what's happening to you, honestly.
 
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As Kriptical said, you may also need to adjust your viewing position, to ensure you are in the center of that grid circle. If you move your viewing position too far forward/back, you are effectively moving yourself closer to the edge of the grid.
Most of the time it is not much of an issue but I see the grid typically when I am looking behind me or leaning over the side of the cockpit just to look at details of the cars - mainly in convertibles or open cockpit racers. In race I've only had the grid appear twice so far and I was quickly able to move back into a position to see again.

I canceled my lens order from HonsVR and put in an order with vr-lens-lab instead as by all accounts these are much higher quality with a much thinner lens design and mounting set up so as to not impede the nose. I have a pretty high RX (a reason why my typing is so bad as I don't see to well up close :lol: ) so having a thin lens is a must.

One other thing I thought about. When the menus come up in cinema mode, they will lock in whichever direction my head is pointing at that time. This can mean the menus can be at all sorts of weird angles depending on where my head is at the time. I have to press the pause to recenter them. Is there a way to lock cinema/menus in one location irrespective of head position, so they are always in front?
 
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The boundary is different for every car and has zero relationship to the PS5 boundary you set up every time you turn on your VR. The boundary you set on the PS5 when you select "seated' is the boundary that, when crossed, takes you out of VR and shows you the grainy outside view of the headset where you are looking around the room you are in.

The wireframe boundary in GT7 is entirely unrelated, and is activated when your headset leaves the cockpit of the vehicle. It is there to prevent clipping through the car. So anytime you move your head where it would be sticking out the window, or clipping though the seat, door, dash, roof, or anything, you will get the black screen and wireframe. Smaller cockpits this is more apparent of course, whereas larger cockpits have much more space before you start clipping though any parts of the car. You can adjust your seating position within the car by moving around and holding the options button to recentre the view, but some cars are just really tight and you can't move around much.
 
The boundary is different for every car and has zero relationship to the PS5 boundary you set up every time you turn on your VR. The boundary you set on the PS5 when you select "seated' is the boundary that, when crossed, takes you out of VR and shows you the grainy outside view of the headset where you are looking around the room you are in.

The wireframe boundary in GT7 is entirely unrelated, and is activated when your headset leaves the cockpit of the vehicle. It is there to prevent clipping through the car. So anytime you move your head where it would be sticking out the window, or clipping though the seat, door, dash, roof, or anything, you will get the black screen and wireframe. Smaller cockpits this is more apparent of course, whereas larger cockpits have much more space before you start clipping though any parts of the car. You can adjust your seating position within the car by moving around and holding the options button to recentre the view, but some cars are just really tight and you can't move around much.
Ok, this makes a lot more sense now. Where I noticed it the most was in cars with really tight cockpits.
 
The cars with active aero are pretty neat in VR. I think it was the Jaguar where the win pop up, then two little side wings shoot out too. Was pretty cool to see it all working in VR. 😎



Crap, it was the VGT race, not this one lol. I haven’t got that up uploaded yet, my bad.
 
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Racing the 2&4 at Tokyo Grind is fun, scary and amazing. Feel so vulnerable around all the closed cars. So cool to turn my head around with no obstructions. Definitely the most out there car for PSVR2 in the game. At least until we get that AAR Eagle. :)
 
Just played GT for the first time in 5 weeks. (Second kid was born 5 weeks ago - been busy) and the VR blew me away all over again. Still the best thing since sliced bread for me.
Bit bummed out about the upcoming update because there’s really almost nothing in it for me, but god damn - GT7 in VR is AMAZING.
 
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Just played GT for the first time in 5 weeks. (Second kid was born 5 weeks ago - been busy) and the VR blew me away all over again. Still the best thing since sliced bread for me.
But bummed about the upcoming update because there’s really almost nothing in it for me, but good damn - GT7 in VR is AMAZING.
Congrats on bringing in a new life

All I ever wanted since GT3 was the BMW e36...we're getting that and I couldn't be any happier to play this game in VR, its been almost 5 months since I played GT7...been playing other VR games.
 
Congrats on bringing in a new life

All I ever wanted since GT3 was the BMW e36...we're getting that and I couldn't be any happier to play this game in VR, its been almost 5 months since I played GT7...been playing other VR games.
What have you been playing? Myself, I've dabbled in some Ultrawings 2 (REALLY looking forward to Aces of Thunder!), and Red Matter 2 (great game!), but I'm always looking to hear what others have been into, to get an idea of what to check out next, since I'm relatively new to PSVR2.
 
What have you been playing? Myself, I've dabbled in some Ultrawings 2 (REALLY looking forward to Aces of Thunder!), and Red Matter 2 (great game!), but I'm always looking to hear what others have been into, to get an idea of what to check out next, since I'm relatively new to PSVR2.

Check out Pistol Whip if you haven’t already. It’s the best “one of those”.
 
Check out Pistol Whip if you haven’t already. It’s the best “one of those”.
I've never been much for "shooters" of any kind. Honestly, 90% of FPS games bore the pants off me. That being said, this certainly looks interesting. The art style looks solid, and being a trained studio tech/music producer, the rhythm aspect of it is definitely catching my attention. After watching a short preview, it definitely looks like something I should give a shot. Thanks for the heads up, mate. Cheers.
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I've never been much for "shooters" of any kind. Honestly, 90% of FPS games bore the pants off me. That being said, this certainly looks interesting. The art style looks solid, and being a trained studio tech/music producer, the rhythm aspect of it is definitely catching my attention. After watching a short preview, it definitely looks like something I should give a shot. Thanks for the heads up, mate. Cheers.
page front GIF

Fun fact: I’m a composer as well. I work mostly in advertising, but I do a bit of everything. Just composed two 90” product films for BMW.
 
Just updated PS5 & now VR2 is not working right. Left eye is blurred/out of focus & the room scan can't be completed.
Can anyone else confirm these issues or it it time for my headset to be repaired?
 
Just updated PS5 & now VR2 is not working right. Left eye is blurred/out of focus & the room scan can't be completed.
Can anyone else confirm these issues or it it time for my headset to be repaired?
Does the today released ps5 update contains updates for the headset and the vr controller as well?
Or do you have longer not updated your headset in general?
 
Just updated PS5 & now VR2 is not working right. Left eye is blurred/out of focus & the room scan can't be completed.
Can anyone else confirm these issues or it it time for my headset to be repaired?
Thats troubling. Have you cleaned the external lens’s recently?
 
Are you Hans Zimmer?

Although I'd prefer it if you were Ramin Djawadi.
I wish :D

But I've been doing it for 20 years now.

I prefer classic 15" to 30" TVCs (for literally ANY product) because they are less work and pay a lot better, but I compose for A LOT of car launch films too.
The type that used to be revealed at trade shows and now have youtube premiers or whatever.

It's always under heavy NDA, super top secret and super annoying. The worst part is always doing the sounddesign after I've written the music because they almost never have good engine sounds for me to use, but want it to sound authentic for car nerds.

It has gotten even more annoying in the recent years where more and more cars are electric or hybrid and I'm being tasked with making the film/car sound aggressive while the only sound the car makes is basically a hum.


Whatever. Enough derailing ;)

Just updated PS5 & now VR2 is not working right. Left eye is blurred/out of focus & the room scan can't be completed.
Can anyone else confirm these issues or it it time for my headset to be repaired?
Updated my PS5 this morning and played GT7 in VR afterwards just fine :(
 
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Thats troubling. Have you cleaned the external lens’s recently?
This is so embarrassing but yes cleaning the external lens did the trick, many thanks

Does the today released ps5 update contains updates for the headset and the vr controller as well?
Or do you have longer not updated your headset in general?
Not sure if if its split from general updates for VR but cleaning the external lenses did the trick, sorry to worry you guys.
 
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