Yes, it will be cockpit cam only, but as you will see it's totally different since you have a view at 360° and a way better visibility and natural feeling than when playing cockpit cam on TV. And believe me, when you will start playing in VR you won't need any other cam than this one! The dashboards and cars interiors are so much beautiful that trying all of the cars with this view is at least 50% of the fun of driving in VR.Sorry, can't bring myself to read through the entire 18 previous pages, but have a question. Already pre-ordered and looking forward to the new toy. I always drive in bumper cam mode. Is the VR going to be in car view only? Reason I'm asking, is if it's in car only, I guess I should start driving that way now just to get used to it.
Does F1 2022 support any kind of VR on PC?
They went too town and gave nice effects on Gamepad but for some reason they can't get anywhere close as that for wheel users.Now if only PD can focus their efforts to providing some decent FFB!
Looks like an amazing wheel!Logitech G Pro ffb with gt7 is stellar.
Trueforce is the name of the game
Before getting my direct drive I used a G29 for 3 years, and tried a T300RS with T-LCM pedals and TH8A shifter for a few days, and both wheels are actually pretty convincing with max FFB settings. I think it's mainly to avoid injuries and claims, but the settings recommended by Logitech, Thrustmaster or even Fanatec are however dull as possible, at least on GT7.I don't know... i pretty like T300RS FFB in GT7... 🤔
Has anyone played GTS in VR with a control pad? Is it disorientating or can you get your bearings and drive well?
Of course it would be preferable to use a wheel, but I need to budget for that later. I'm interested in the immersion factor, looking around the cars, interior etc., fast times are secondary.
I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).Logitech G Pro ffb with gt7 is stellar.
Trueforce is the name of the game
I have a Logi Pro wheel, although it is my first DD wheel, and is an upgrade from a G25... I have some exposure to a Thrustmaster DD wheel on RF2 as my only real comparison.I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).
Does the Logitech G Pro do this when you turn the wheel so far also? Or is there still FFB the whole way through the turns?
Just doesn't make sense that they can't even get the DD Pro feeling good when it's the "official" wheel of GT7.
I have a DD pro with the 8nm boost kit, and even with maxed out settings I have no clipping issues except in some hairpins or really tight corners with certain cars. When it happens I adjust the settings and it usually doesn't happen anymore. Anyway it's a ponctual issue that would happen with any other wheel and on any other game unless you have a wheel with very high torque like the 20+ nm DD wheels for PC.I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).
Does the Logitech G Pro do this when you turn the wheel so far also? Or is there still FFB the whole way through the turns?
Just doesn't make sense that they can't even get the DD Pro feeling good when it's the "official" wheel of GT7.
Yeah Trueforce must use controller information for the vibration function or something. Must fill in the deadspace of the normal FFB signal.Logitech G Pro ffb with gt7 is stellar.
Trueforce is the name of the game
I have a DD pro with the 8nm boost kit, and even with maxed out settings I have no clipping issues except in some hairpins or really tight corners with certain cars. When it happens I adjust the settings and it usually doesn't happen anymore. Anyway it's a ponctual issue that would happen with any other wheel and on any other game unless you have a wheel with very high torque like the 20+ nm DD wheels for PC.
It's not normal that your wheel clips that easily and almost everywhere except in a few corners of the game. Maybe your problem is not with the ingame settings, but most likely with your wheel settings. It probably happens easier if you have the 5nm version, but the DD pro feels way better than the other wheels I've tried on GT7 and should definitively not clip that easily.
EDIT: By the way, here's a very good video about the ingame FFB settings in GT7:
Yep...all you get is a constant force but no feedback or detail.I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).
Does the Logitech G Pro do this when you turn the wheel so far also? Or is there still FFB the whole way through the turns?
Just doesn't make sense that they can't even get the DD Pro feeling good when it's the "official" wheel of GT7.
Are you referring to the Logitec G Pro or the Fanatec DD wheels?Yep...all you get is a constant force but no feedback or detail.
I have a 8 NM DD Pro and aside tension and some vague vibrations, I feel totaly disconnected with the car in the corners and straights (heck, even GTS ffb is better).I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).
According to the guru over on the Fanatec forum, Thrustmaster wheels have the same issue and it's a problem with the game. But sounds like people here with Thrustmaster don't notice the issue. I suspect because of Trueforce masking it but I could be wrong.I'm not real concerned with the canned effects that Trueforce is giving. The problem with Fanatec DD wheels is they feel like they're clipping no matter how low of settings you use. When you turn the wheel so far, all you feel is tension and nothing more. Even with my DD1 now it's the same way. Just makes it feel numb and lifeless. It's strange cause there's a few corners in the game that don't do it (carousel at Nurburgring for example).
Does the Logitech G Pro do this when you turn the wheel so far also? Or is there still FFB the whole way through the turns?
Just doesn't make sense that they can't even get the DD Pro feeling good when it's the "official" wheel of GT7.
Its 20 degree more than PSVR1. 110 is in the mid-high range for headsets. The most is 120 IIRC for now, so definitely good enough imoIs the 110° viewing angle good enough? I may have to turn the volume up on opponent engines so I'll know when I have a car next to me.
Is the 110° viewing angle good enough? I may have to turn the volume up on opponent engines so I'll know when I have a car next to me.
Oh! With a 20nm, clipping is definitively not the issue here.As I mentioned, I now have a DD1 (20nm). I don't think the wheel is clipping. I think there's a lack of detail in the ffb once you've turned the wheel so far and it feels like clipping. I've tested this with 3 different DD Pro's and now my DD1. All act the same with GT7. All work perfectly on PC with every other sim. I've tried every recommended setting you can find and they all do the same exact thing.
I use those settings and I have a really good experience with most of the cars:I have a 8 NM DD Pro and aside tension and some vague vibrations, I feel totaly disconnected with the car in the corners and straights (heck, even GTS ffb is better).
For the ones having a great experience with the DD Pro, I'm curious about the settings your are using.