Absolutely -- hopefully it can induce VR guys to enter the world of sim racing, I think a LOT of PSVR 2 owners are going to buy GT7 for the visual showcase alone, even if they're not racing fans. I can only assume some massive marketing drive is about to begin, hopefully this gets consumers clamouring because they should!
VR is a tough one to crack because it is -- innately -- a prohibitively expensive product, to the point that I'm not sure how mass adoption would even work. Very few consumers will double down on their console expense for any reason, unless they have a very high disposable income or a hard-on for VR. You could proceed with a much cheaper product, but then you're back to the "VR as a gimmick" space, which is doing the technology a massive disservice.
Then you have weirdos like me who will spend what, 4x/5x times their console expense to just play two games in a sim rig....and now one in VR.
Good points you raise here.
Dedicated gaming VR will be a costly niche for many years to come. Quest 2 is a cheap(ish) entry to VR but since it is basically a mobile device, you really need a $2,000 PC to really take advantage of it for dedicated gaming. I don't see standalone HMDs like that to be viable for serious gaming for at least another ten years. However, PCVR and console VR is now able to provide good VR gaming at mid-range prices.
The PCVR scene is pretty much dead right now, with no AAA games planned for 2023 and the market completely bereft of HMD offerings for less than $1,000 (omitting the Quest 2, of course). Of course all the established racing sims have VR on PC but we are talking about games that are many years old already (even ACC is almost five years old).
On the hardware front, mid-range, affordable, and good performing headsets like the Rift S and Samsung Odyssey+ are long gone with nothing on the horizon to replace them. And Microsoft throwing in the towel on VR makes the PS5+PSVR2 that much more important, and even an inflection point, in VR gaming.
The PS5+PSVR2 combo has the specs, the functionality and the pricing to reinvigorate VR gaming and if it turns out as well as it seems it will based on specs and games showed so far, Sony will become the instant VR leader.
GT7 in VR is a huge milestone for console racing and I'm surprised this isn't being talked about more. It's a killer app, a system seller and will surely attract many new VR players. If more racing games come out with PSVR2 (like WRC23) it will likely begin to attract some PC players as well.
This has all the ingredients to be a huge hit. If the excellent impressions from CES translate to reality on 22 Feb then we are in for a new dawn in VR gaming.
Very interesting topic!
One thing that prevents VR to become as big as standard gaming is that the average player just sees it as a pricey accessory. But it's more comparable to a whole new gaming hardware in my opinion. It gives access to hundreds of new games or a totally different perspective on games already existing. The PSVR2 will have more than 30 titles at launch, and in 40 years I can't remember of any console launching with that many titles! PSVR was the beginning of mass produced VR. It wasn't as convincing as it is today, and we had to wait before seeing games fully exploiting it.
I've seen some young people buying the PSVR at launch and reselling it within a week because of the poor resolution or just the lack of interesting games lasting more than 2 hours. Not speaking of the majority of players who didn't even have move controllers and had half-baked experiences, or the fact that connecting and configuring the PSVR was such a tedious process that many people tried it once, put it away, and never used it again...
But with PSVR2 it's totally different. You have a high end device that benefits from 6 years of other VR headsets experience and improvements, a huge load of full-fledged games, some of them which you could play for hundreds or even thousands of hours like GT7, and you can connect it to your PS5 with a single cable and the configuration is apparently really user-friendly.
I think that if Sony doesn't make much efforts on marketing and showcasing the PSVR2, it's because they are confident with their product.
In one month the PSVR2 will be all over the internet, with thousands and thousands of Youtubers and streamers broadcasting it on all the main platforms, and the real hype will begin along with this free advertising.
From what we've seen so far, some PSVR2 games can easily compare to the best PCVR titles running on a few thousand dollars configs.
And as good as the sim racing games are on PC, they're still a niche compared to Gran Turismo in terms of notoriety and sales. Not any other racing game, even Forza, is that big of a topic. You can easily compare it on gtplanet, youtube, or any other platform.
This kind of announement speaks to a way larger audience than a VR upgrade for Assetto Corsa or iRacing, that's not even debatable...
Plus, I assume that GT7 will be way more impressive in terms of graphics, being a great showcase for the PSVR2 and possibly creating a hype even outside of the racing gamers community.
Of course it will take some time for the PSVR2 to ship millions of units. Many players still struggle to get a PS5, and the headset seems too much expensive for most PS5 owners. But PS5 is already a 30.000.000 players market and it keeps on expanding. When those PS5 players will see some next gen VR games covered on their favorite Youtube channels, or when they will try it themselves, I guess that many people will start to save some money... and I assume that there will be very few disappointed adopters compared to what it was with the first PSVR.
Anyway, I can't wait to see how VR industry will benefit from the PSVR2 release. It sure will be some exciting years to be a VR player!
EDIT:
@Pascalmk:
You know, you can interact with people other than with emojis and try to communicate instead of feeling butthurt everytime that someone mentions PC.