GT7 & PSVR2

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Not sure about that tbh. They've just its coming to GT7, they haven't insinuated the extent of the implementation at all. So anything is possible at this stage imo.
So if you say that example RE8 is coming to PSVR2, and find out later its only mercenary mode, that would be also false advertising.
 
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So if you say that example RE8 is coming to PSVR2, and find out later its only mercenary mode, that would be also false advertising.

No it wouldn't as long as they don't say its a full integration.

PD could say its coming to GT7, and then it only be available in Music Rally. People would be disappointed/annoyed but as long as they don;t declare full integration, its not breaking any rules.
 
I assume its full implementation. Because they said GT7 is coming to the PSVR2 with free update, it would be false advertising if its just some cut off stuff. There also is zero reasons not to bring full game if you think about hardware, this is game that runs 60fps in PS4.
Most likely not knowing what the new age fruity Kaz envisions. It provably doesn’t fit his vision for GT sport. He wants everyone to be on equal footing.

Are there any ps4 games that mix in VR players with non VR players?
 
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Can’t wait for moments like this in VR
 

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Sony should allow 3rd party VR hardware for those that can afford a better headset.
😂😂😂😂😂 The Psvr2 headset is the most advanced headset there is you mad head....no other VR headset has the features that psvr2 has.... foveated rendering, haptic feedback, eye tracking, etc etc etc ...also, it's a 4k display...yeah, you can get 5k and 8k headsets....but they are VERY basic....and have none of the advanced features that this one does.....the tech industry has already been saying preaching how psvr2 is going to be a game changer, and that it will advance the VR scene as other makes will have to play catch up
 
it’s really not, but it may be the most bang for your buck, which is more important
Okay mate ..whatever ...what other headset has foveated rendering, haptic feedback in the actual headset, aswell as eye tracking???????? NONE.....that's which.....and as for "bang for the buck"....you get ALOT for your money... remember, Sony always sell hardware at a loss, and they make money back by selling the Games.....

The fact you actually believe there are other available VR headset more advanced shoes you have no idea about what's actually out there in the wild at the moment... otherwise you'd know...
 
The silence after the short announcement bother me. and the cracy thing is, that SONY installed a GT7 Demo Kiosk near the Call of the mountain Demo Area at the CES Floor but only for the 2D Version.
 
Exactly...I completely agree...I said the fact that a wheel is probably more of an advantage than a VR headset...yet they don't separate controller and steering wheel.... just doesn't happen....yet I get ridiculed for presenting that notion....
 
The silence after the short announcement bother me. and the cracy thing is, that SONY installed a GT7 Demo Kiosk near the Call of the mountain Demo Area at the CES Floor but only for the 2D Version.
CES has enabled Sony to promote its VR2 heavily and this announcement held for this moment/event has to be part of their strategy.
It can only inject more interest in people to now consider the VR2, even though feedback for its hardware capabilities and immersion are already quite positive compared to the leading PC alternatives.


Personally, I don't see how some media and people just expect this "VR Update" to 100% mean that the full version of the game indeed will be possible. We will have to see if the foveated rendering and scale rasterization makes it possible to achieve the same content/graphics.

Clearly, more details and promotion of VR2 including GT7 must be coming as we reach the launch date.

I would expect Sony to implement many of the headsets features and for GT7 to be on a technical level a "Highlight Title" just as we have seen from "Horizon Call Of The Mountain".

How or will GT7 implement
Eye Tracking / Headset Rumble / Foveated Rendering / Flexible Scale Rasterization /

Perhaps impacts, like crashes or curbs will vibrate the headset and eye tracking will be used to easily select things in menus?
Though I think many could drool over some new form of VR Scapes mode that may make use of the OLED panels abilities with 3D and HDR too.
 
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Some people driver faster on a wheel...but they aren't excluded....I'd say your more likely to drive better with a wheel than vr....
There's not any consistency with PD to predict what they will and wont allow.

They let wheel and controller race together - but at the same time fairness dictates you cant use a shifter in sport mode and we couldn't even rotate the camera in chase view for about 20 years. Total gamble.
 
There's not any consistency with PD to predict what they will and wont allow.

They let wheel and controller race together - but at the same time fairness dictates you cant use a shifter in sport mode and we couldn't even rotate the camera in chase view for about 20 years. Total gamble.
What's rotating the camera got to do with it???? And you can do that now...and even when you couldn't, neither could anyone else...so...as for the shifter, not really sure why they don't allow that, but again, that isn't really a big thing.....

I just don't see them blocking vr from being allowed to be used in online...as I said, your more likely to be faster with a wheel than a controller, than with a br headset instead of a TV.....also, they know being able to use it online is going to be a big game changer for the people still trying to decide whether to get the headset or not...what better way to showcase it ...also. It'll mean that they can use VR headsets for the next gran turismo world cup...what better way for competitors to compete, than with top end wheel and psvr2.....
 
Perhaps impacts, like crashes or curbs will vibrate the headset and eye tracking will be used to easily select things in menus?
This is very likely.
What i'm looking forward to is the simulation of the thrust of the car.
SONY mentioned this in the blogpost.
 
This is very likely.
What i'm looking forward to is the simulation of the thrust of the car.
SONY mentioned this in the blogpost.
I didn't read about that? Is there going to be haptic emphasis on g force then? That'll be pretty cool...I was wondering I. What ways they would implement the haptic for gt7...I can't wait to get my headset man....I've been buzzing over it....I can't wait to try out my K20 swapped abarth 595 😊👌 wheelies. The wayyyyy
 

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I wouldn’t read too much or anything into the wording of the announcement or the silence of PD right now. Sony has gotten a bit weird (PD was always weird) with announcements recently.
They will announce the craziest **** in a random blog post on a Wednesday.
And Kaz and PD can not always say what they want to say when they want to say it.
Few weeks ago Kaz avoided all VR questions - fast forward to CES and boom there it is.

Patience.
 
What's rotating the camera got to do with it???? And you can do that now...and even when you couldn't, neither could anyone else...so...as for the shifter, not really sure why they don't allow that, but again, that isn't really a big thing.....

I just don't see them blocking vr from being allowed to be used in online...as I said, your more likely to be faster with a wheel than a controller, than with a br headset instead of a TV.....also, they know being able to use it online is going to be a big game changer for the people still trying to decide whether to get the headset or not...what better way to showcase it ...also. It'll mean that they can use VR headsets for the next gran turismo world cup...what better way for competitors to compete, than with top end wheel and psvr2.....
Rotating the camera has something to do with it because as far as I'm aware it wasn't included because they deemed it gave an unfair advantage over the other camera angles.

It's the same reason only bumper cam has the mirror I believe.

I'm only bringing them up because PD have a history of limiting features under the guise of fairness. I can easily see PSVR2 suffering from the same fate. I hope it doesn't, as I want to buy it - only if it works online.
 
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Some people driver faster on a wheel...but they aren't excluded....I'd say your more likely to drive better with a wheel than vr....
I already use a wheel, and I was consistently around half a second quicker in Vr. The only difference was the Vr
 
The shifter was banned in Sport Mode because it's a cheat. Literally. On older cars it takes a long time to shift gears, but in Gran Turismo it's like using a modern manual short-shifter.

VR is just another camera angle. A dynamic, user-controlled one. Some people are faster with it, some aren't. Just like with wheels.

There is not a single VR-supporting sim out there that bans VR in official championships. Let's hope GT7 isn't the first (if we even get a full VR implementation).
 
The shifter was banned in Sport Mode because it's a cheat. Literally. On older cars it takes a long time to shift gears, but in Gran Turismo it's like using a modern manual short-shifter.

VR is just another camera angle. A dynamic, user-controlled one. Some people are faster with it, some aren't. Just like with wheels.

There is not a single VR-supporting sim out there that bans VR in official championships. Let's hope GT7 isn't the first (if we even get a full VR implementation).

The problem with the H-Pattern in sport mode is its poor implementation regarding the interface of the clutch-shifter-paddles on the programming side. What a lot of guys did, was leave their H-pattern in one gear, and then shift also with their paddles. I don’t recall the exact cheat, but it allowed them to shift ridiculously fast. If PD did proper implementation, there’s no way that amH-patten would be faster regardless of the car era. Just the fact that you would have to right foot brake while heel-toeing is worth at least 20-30 feet in braking distance. You can brake soooooo much later if you left foot brake. Zero delay whatsoever.

On my Asian account, I always drive gr.3 and 4 cars that had legitimate H-Patterns or stick-sequentials (obviously you have to drive the h-pattern cars like the Alfa 155 in sequential mode). But if you heel-toe like they did back in the day with sequential shifters, your overall pace will definitely suffer

To my knowledge, you can still use H-Patterns in lobbies tho
 
What a lot of guys did, was leave their H-pattern in one gear, and then shift also with their paddles. I don’t recall the exact cheat, but it allowed them to shift ridiculously fast.

I don't remember either exactly how it worked but I remember exploiting it in a Daily at Tsukuba in GT Sport LOL. It was ridiculous how much quicker I was. All I remember is downshifting with the paddles, and upshifting with the clutch/stick.
 
Last year I was hoping GT7 would be a huge leap from GT Sport (a game I loved), and while GT7 has been decent fun, it didn’t really “wow” me. I also haven’t played for weeks.

PSVR2 really has the potential to jumpstart my love for Gran Turismo. I actually didn’t expect them to announce it for GT7, but now my hype is through the roof.

I’m praying that PD has been quiet with content updates because they are so focused with fully integrating VR. I’m probably expecting too much now 😅.
 

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