GT7 & PSVR2

  • Thread starter gtrotary
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I also posted in this post.



The description I put on the video:

There has been a lot of debate on social media on if the PS5pro is worth the upgrade for PSVR2 when playing Gran Turismo. In this video, I compare two circuit experiences; sector 2 of Circuit de la Sarth and sector 1 for Tokyo Expressway Central Clockwise and perform a side by side comparison of them driven on the PS5 and PS5 Pro.On both consoles you can only record on 1080p and even then it is not truly representative of what you see i the VR headset. To minimize video quality lost, I recorded in Playstation's 1080 MP4 and then imported into FInal Cut Pro and edited and uploaded to YouTube in ProRes 422. The result? The PS5Pro is better then the PS5 but the difference on recorded video is so subtle, most people would argue that it is not worth it. What is missing is what is seen in the headset. There are clear improvements there, but again the value proposition is limited.

In summary, the difference is extremely subtle to say the least on recorded video, but there is more of a visual difference in the headset. I am convinced now that capture of the VR experience is performed seperately to the images projected in the headset. At Circuit de la Sarth, for instance, in the headset you will see popup of trees down the Mulsanne straight, quite horrifically in places, and in PS5 pro you will still see pop up but less so and mostly in the far distance. The recording does not capture any of that. It does capture the slight sharpness improvements and the ray tracing though.

If you are on the fence about getting the PS5 Pro this will not be enough to convince you.

The social screen is just the 2000x2024 video from the left eye of the headset, downscaled/cropped to a 1920x1080 image. It does not render a completely separate video with less objects like you claimed in the video. The objects you see in the social screen are exactly the same as in the headset.

The comparison video (by your own admission) doesn't capture any changes to pop-in and your explanation for this is "trust me, it looks different in the headset"?

The tunnel lighting comparison you used - yes, it's the same time code but the two shots are taken from completly different angles and locations on the track. The PS5Pro shot is taken from further down the track. In fairness it's basically impossible to capture an identical shot from one console to another, but it's for that same reason you can't draw any conclusions from them.
 
MGR
The social screen is just the 2000x2024 video from the left eye of the headset, downscaled/cropped to a 1920x1080 image. It does not render a completely separate video with less objects like you claimed in the video. The objects you see in the social screen are exactly the same as in the headset.

The comparison video (by your own admission) doesn't capture any changes to pop-in and your explanation for this is "trust me, it looks different in the headset"?

The tunnel lighting comparison you used - yes, it's the same time code but the two shots are taken from completly different angles and locations on the track. The PS5Pro shot is taken from further down the track. In fairness it's basically impossible to capture an identical shot from one console to another, but it's for that same reason you can't draw any conclusions from them.
He’s a member here, being nice, trying to help people out with something requested..not some review site or professional youtuber….
 
MGR
The social screen is just the 2000x2024 video from the left eye of the headset, downscaled/cropped to a 1920x1080 image. It does not render a completely separate video with less objects like you claimed in the video. The objects you see in the social screen are exactly the same as in the headset.

The comparison video (by your own admission) doesn't capture any changes to pop-in and your explanation for this is "trust me, it looks different in the headset"?

The tunnel lighting comparison you used - yes, it's the same time code but the two shots are taken from completly different angles and locations on the track. The PS5Pro shot is taken from further down the track. In fairness it's basically impossible to capture an identical shot from one console to another, but it's for that same reason you can't draw any conclusions from them.
It’s impossible to capture exactly the same shots but I got pretty darn close.

As to pop in I can only report what I noticed at the time. I noticed a difference between consoles on the Mulsanne Straight when I was in the headset. Both still had pop in but the Pro a lot less.

What surprised me was that I couldn’t see that at all on the recording, which was recorded live at the time, hence my questioning as to how it was captured.

I’m not trying to be GT7 YouTuber (I retired from doing that in a completely different activity but I still have the gear) so I’m doing this as a favor.
He’s a member here, being nice, trying to help people out with something requested..not some review site or professional youtuber….
Thanks.

This video kind of exploded. Usually I might get a couple dozen views. But this one has got almost 2k in less than a day.

lol.
 
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