GT7 & PSVR2

  • Thread starter gtrotary
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Man as a guy needing reading glasses now this is all worrying me I've spent 350 on something I'm not going to enjoy (going fast at the sharp end-ish)
In VR, everything has a fixed focus of about ten feet, I think it is, so if you don’t need glasses to see something ten foot away irl, you won’t need lens inserts in your PSVR2. What this also means, however, is that it’ll take your brain a few weeks of training before it stops trying to unnecessarily refocus your eyes every time you look at your virtual dashboard. Thus part of the reason that things start to look clearer (with less headaches) after a few weeks of use, is simply because your brain stops un-focussing your view of the fixed-focus VR world in front of you.
 
I got the Pro last Friday and here are my impressions for GT7 in VR:

The new reprojection method is amazing and basically erases 99% of the ghosting caused by reprojection. It literally feels like I'm playing iRacing on my Valve Index at 120Hz. Other cars and track-side objects seem more real and physical as a result of this. The resolution and lighting (and even color saturation) seem to also have been somewhat improved. I've previously had noticeable performance problems on the base PS5 with a full field of cars on tracks at night and in the rain, so I raced a Mazda 787B on Le Man's at midnight in torrential rain. Not 1 stutter. Consider me gobsmacked.
 
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With the daily race at High Speed Ring, which I am having fun in. Does anyone notice the first corner seems either low frame rate jerky or the barriers to the outside do something weird? Could be an optical illusion I am seeing. This is in qualifying practice on my own, too busy to notice in race.
Oh and I am doing well in the Hyundai Gr1. no HUD, it has some of its own lap and position HUD that stays on anyway. I think it does well as it doesnt crash and very easy to drive. So many others have accidents.
 
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