GT7 & PSVR2

  • Thread starter gtrotary
  • 6,230 comments
  • 755,581 views
Always really liked the idea of adding Bass Shakers or other forms of Motion/Haptic enhancement.
I am really impressed by the Logitech Gpro wheel in combination with the Playseat Trophy and GT7.
Insane how Treuforce translates engine noise, road, curbs and bumps.

For me a very large part of the beauty of the whole system is that it just works and in the simplest possible way.
No "horrible" unstable and loud windows PC needed. I want to keep it this way.

Is there any way to add Bass Shakers or any other Motion/Haptic enhancement, WITHOUT a PC running additional software.
So just plug 'n play to the PS5 (PRO) supported by GT7? I guess not right? Thanks!
 
Last edited:
Well, I rather keep it simple and compact. Thanks for the confirmation.
If there was a "native" PS5/PS5PRo Solution GT7 supported I would have no hesitation to pay enough for it..
 
Last edited:
Is there any way to add Bass Shakers or any other Motion/Haptic enhancement, WITHOUT a PC running additional software.
So just plug 'n play to the PS5 (PRO) supported by GT7? I guess not right? Thanks!
You can feed the transducers from the audio output in various ways, but all you're then getting is just enhanced bass from whatever sound is going on at the time. It's probably better than nothing, I guess, but not a patch on being able to work from the game's telemetry data. Unfortunately, the only way I know of to capture the telemetry data and process it before feeding it into proper transducers bolted to your rig, is to run SimHub on a Windows platform (with whatever 'pooter you may be running that on). It's a PITA having to deal with the constant updates and breakages that comes from having to run Windows, which often means reinstalling or reconfiguring SimHub from scratch, but it's worth the hassle to have properly working haptic feedback from the telemetry data.
 
I did the weekly challenge races last night. @newmedia_dev if you have not done so yet, do the le Man’s special before is finished today. That is a visual treat in VR. Going from night to day with you being blinded and driving through the sparks generated from the other cars down the Mulsanne Straight.

This is what VR is all about. It’s epic.
 
Last edited:
Is there any way to add Bass Shakers or any other Motion/Haptic enhancement, WITHOUT a PC running additional software.
So just plug 'n play to the PS5 (PRO) supported by GT7? I guess not right? Thanks!
I'm running a very simple setup..

PS5 HDMI to TV, TV HDMI to home theater receiver eARC, receiver subwoofer channel out via RCA cables to separate amp controlling bass shaker.
Then you can fine tune it with crossover point and gain on amp. And GT7 will run sound to VR headset and receiver at the same time, some games don't.
it also works with all PC games and anything running on reciever like movies, etc.

It's enough for me and very simple with not much delay. It works well with GT7 most of the time since it feels like they've taken some intentional steps to make the sub-bass put out by GT7 run a bass shaker. It hits when you think it should over bumps, gear shifts, in crashes, etc.. Can even get some engine vibration in there.

If I forget to turn it on, it definitely wrecks the experience until I turn on the bass shaker amp.

If there's any delay it wrecks everything for me and with sim hub etc., I've heard there can be a delay and I wouldn't be able to use that. I still might try it, I have a PC sitting right next to my rig and everything I need to get multiple different bass shakers going in simhub.. There's a slight delay with eARC, maybe a few ms, but you can play around with the sound output on the PS5/ Pro to get the delay down to almost nothing. I'm currently using the DTS output preset in the PS5 sound output setting. Before some random update last year, Linear PCM output was the best option. Dolby Atmos has the worst delay. Maybe a better or newer TV would reduce it further since it relies on your TV's software and hardware for eARC.
 
Last edited:
Welcome to the light!

Be honest, you thought we were all mad when we would exclaim that it is VR or nothing. I have driven bumper a couple of times since conversion and it just feels so wrong now.
I feel seen!
You really should start the game over again. All the single player content is fun again as you get to explore all the different cars. Seriously, even the van race we had around Tokyo was fun when you get to explore the inside of the van while leading at 89mph! LOL
What I did was begin with the license tests. I acclimated pretty quickly this way as I was now using my "real life" skills more directly.
Tips for nooby VR users.

  1. In convertibles and open roadsters you'll get the urge to rest your elbow on the door and cruise. Remember, the door is not really there!
LOL my first drive was in a '58 Corvette and I did exactly this!
  1. Speaking of crashing, it may be good to learn to shut your eyes before massive crashes. Your head will thank you.
Definitely. There are articles here at GT Planet with more advice. For example, chewing gum helps. I have Extra sugar-free gum on speed-dial

Thats awesome. Really happy for ya.

As much to do, as there is about the hud, sometimes its realy nice to turn it all off and drive with the cars guages. Something about focus not being drawn to an artificial item is really nice.
This.

Get a small, slow manual car and just cruise on a track in twilight. Or a favorite of mine is the BMW Z8 at Deep Forest at dawn. Just the way the light reflects off the interior as you go down the tunnel . . .
Well, I rather keep it simple and compact. Thanks for the confirmation.
If there was a "native" PS5/PS5PRo Solution GT7 supported I would have no hesitation to pay enough for it..
There is a thread for SimHub setup where I have a few settings, but you are correct in that it does take additional cash (unless you have someone who will give you a Buttkicker or something of the like) and you happen to have a spare old computer.

Until recently I was using an old Windows 7 machine but that finally gave up the ghost . . . so I moved a desktop next to Gran Turismo.



Welcome to the club!
 
BWX
If I forget to turn it on, it definitely wrecks the experience until I turn on the bass shaker amp.
This is soooo me. Had my computer start to do an update once in the middle of a race and I was like "WHAT THE FAMN DUCK???"
BWX
If there's any delay it wrecks everything for me and with sim hub etc., I've heard there can be a delay and I wouldn't be able to use that. I still might try it, I have a PC sitting right next to my rig and everything I need to get multiple different bass shakers going in simhub.
This is a link to another thread here on GT Planet where I posted my initial setup. I've since adjusted things since then; hopefully this can help you.
 
BWX
I'm running a very simple setup..

PS5 HDMI to TV, TV HDMI to home theater receiver eARC, receiver subwoofer channel out via RCA cables to separate amp controlling bass shaker.
Then you can fine tune it with crossover point and gain on amp. And GT7 will run sound to VR headset and receiver at the same time, some games don't.
it also works with all PC games and anything running on reciever like movies, etc.

It's enough for me and very simple with not much delay. It works well with GT7 most of the time since it feels like they've taken some intentional steps to make the sub-bass put out by GT7 run a bass shaker. It hits when you think it should over bumps, gear shifts, in crashes, etc.. Can even get some engine vibration in there.

If I forget to turn it on, it definitely wrecks the experience until I turn on the bass shaker amp.

If there's any delay it wrecks everything for me and with sim hub etc., I've heard there can be a delay and I wouldn't be able to use that. I still might try it, I have a PC sitting right next to my rig and everything I need to get multiple different bass shakers going in simhub.. There's a slight delay with eARC, maybe a few ms, but you can play around with the sound output on the PS5/ Pro to get the delay down to almost nothing. I'm currently using the DTS output preset in the PS5 sound output setting. Before some random update last year, Linear PCM output was the best option. Dolby Atmos has the worst delay. Maybe a better or newer TV would reduce it further since it relies on your TV's software and hardware for eARC.
This exactly what I don't want. All the hassle ...Trueforce does a terrific job without all that. A console motion solution supported bij GT7 is what I wish for. Thanks for you answer though!
 
BWX
If there's any delay it wrecks everything for me and with sim hub etc., I've heard there can be a delay and I wouldn't be able to use that.
From my article: "I noticed a roughly half-second time lag between things happening in the game, and feeling the effect through the transducers. This is a widely reported issue with no common solution. However, I found that connecting to the amp via a USB cable instead of Bluetooth reduced the lag, and then going into the SimHub Settings menu and disabling all Games except GT7, and all Plugins except the Shakeit Bass Shakers, effectively eliminated the lag after a restart."
 
This exactly what I don't want. All the hassle ...Trueforce does a terrific job without all that. A console motion solution supported bij GT7 is what I wish for. Thanks for you answer though!
It's a little bit to set up but nothing too complicated. The only thing extra I had to do physically was run an RCA cable from subwoofer output to my bass shaker amp input. It sounds worse than it is. Way less complex than simhub. 95% of the time I just hit one switch on my little amp and that's it for setting it up before driving. Maybe adjust gain knob.

But if you don't already have your sim rig next to a home theater or in the same room, then that's a problem for this kind of setup. But there's lots of ways to do it. Just need a subwoofer signal, amp, and bass shaker. It's worth it though.. feels dead and lifeless to me without it even in VR.

BTW, bass shakers blend nicely with vibes coming through your rig from wheel FFB too. It's like wheel FFB is treble and mid-range, and bass shakers are the bass - in the vibes. It all works surprisingly well for having no simhub directional channels. Plus my subwoofer is going right next to rig so I can feel that even with my earbugs in.

It's basically just these two things:

Dayton Audio BST-300EX 300 watt Tactile Bass Shaker
Dayton Audio BST-300EX Tactile transducer 4 Ohm.jpg




Dayton Audio SPA250 250W Amplifier
dayton audio plate amplifier.jpg



This is soooo me. Had my computer start to do an update once in the middle of a race and I was like "WHAT THE FAMN DUCK???"

This is a link to another thread here on GT Planet where I posted my initial setup. I've since adjusted things since then; hopefully this can help you.
I'll check it out. Thanks. Yeah there's been times were I hadn't raced in a while and jumped in and for 10 minutes I knew something was wrong but couldn't put my finger on it. Oh! No bass shakers! Turn it on and all is right with the world once again. LOL
From my article: "I noticed a roughly half-second time lag between things happening in the game, and feeling the effect through the transducers. This is a widely reported issue with no common solution. However, I found that connecting to the amp via a USB cable instead of Bluetooth reduced the lag, and then going into the SimHub Settings menu and disabling all Games except GT7, and all Plugins except the Shakeit Bass Shakers, effectively eliminated the lag after a restart."
I'll definitely try it eventually, probably this winter. I'll be going over all your recommendations for sure!
 
What I did was begin with the license tests. I acclimated pretty quickly this way as I was now using my "real life" skills more directly.
I didnt do this at first but I came back yesterday to some license tests wich I couldnt reach gold before (had some terrible times at lake louise) and I got gold with relative quickness on VR.

Rally tracks on VR are something very enjoyable now.
I will try now those drift missions wich I also suffered on a flat screen before... maybe I start to enjoy those ones too.
 
BWX
I'll definitely try it eventually, probably this winter. I'll be going over all your recommendations for sure!
I think you should, especially if you already have one transducer in place. I'm not knocking your solution as it's obviously simpler than managing SimHub, but without even trying it, I just know there's going to be a world of difference between vibrations based on the bass of the total sound output, and finely tuneable vibrations to the front or rear of the rig based on specific game-events such as engine revs, gear shifts and kerbing etc. I'm still running my set-up as I described it in my article, and the immersion is just sublime.

Again, I'm not knocking audio-channel solutions as it's horses for courses an' all that, but I am suggesting that having to manage SimHub on Windows is worth the effort in terms of immersion, if you already have an aluminium extrusion sim-racing rig (it might be wasted or overkill for a wheel-stand type rig). I've learnt from experience that about a quarter of the Windows updates end up requiring you to reconfigure the sound output settings in Windows (which is a complete pain for a Mac and Linux user who is used to things just working most of the time), and more recently, SimHub often requires you to re-select and re-set the output channels. I've never had to re-set the telemetry config settings (thank God). If only SimHub would run on a Mac or an iPad - I've got a few old Macs I could use!

I will try now those drift missions wich I also suffered on a flat screen before... maybe I start to enjoy those ones too.
Good luck with drifting in VR, especially if you have a Formula wheel. I've given up trying, even though it leaves holes in my license and missions progression.
 
Last edited:
I think you should, especially if you already have one transducer in place. I'm not knocking your solution as it's obviously simpler than managing SimHub, but without even trying it, I just know there's going to be a world of difference between vibrations based on the bass of the total sound output, and finely tuneable vibrations to the front or rear of the rig based on specific game-events such as engine revs, gear shifts and kerbing etc. I'm still running my set-up as I described it in my article, and the immersion is just sublime.

Again, I'm not knocking audio-channel solutions as it's horses for courses an' all that, but I am suggesting that having to manage SimHub on Windows is worth the effort in terms of immersion, if you already have an aluminium extrusion sim-racing rig (it might be wasted or overkill for a wheel-stand type rig). I've learnt from experience that about a quarter of the Windows updates end up requiring you to reconfigure the sound output settings in Windows (which is a complete pain for a Mac and Linux user who is used to things just working most of the time), and more recently, SimHub often requires you to re-select and re-set the output channels. I've never had to re-set the telemetry config settings (thank God). If only SimHub would run on a Mac or an iPad - I've got a few old Macs I could use!


Good luck with drifting in VR, especially if you have a Formula wheel. I've given up trying, even though it leaves holes in my license and missions progression.
I know it'll be better. Anything for more immersion adds a lot, especially in VR. I'm wanting to upgrade my rig though, that's why I haven't done it already. And yeah windows and audio settings are like oil and water! Or like a box of chocolates, you never know what you're going to get.
 
Last edited:
Good luck with drifting in VR, especially if you have a Formula wheel. I've given up trying, even though it leaves holes in my license and missions progression.
Gonna try it with a round wheel.
I hate drift missions with passion but that was before VR. Maybe that feeling doesnt change on VR but I will give it a chance at least.
 
Back