GT7 SVG request thread.

  • Thread starter daan
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I keep getting the error SVG filetype not supported. I did a save as optimized SVG 1.1 in Inkscape then used SVGOMG...doesn't work. please help, what is it I do wrong?
This is just a bitmap image placed into an SVG file. This won't work, GT7 only accepts actual vector graphics.
 
View attachment 1424346
Pretty much what I thought it was, It refused to union until ungrouping a few times and then altering the source messed up the pattern on path target. Fiddled around and remade the square path, the corners are messed up but thats more right tool wrong way to use it. Made examples of how to create a field of the 26's on the right of the fixed file and an example of the finished field after its been put through https://xerocho.github.io/svgomg/
I'll check it out later as I'm still overseas. There's still a vast amount to learn about Inkscape. But thanks champ for helping to figure it out! 🍻
 
Quick question: this all–white logo shows up just fine in Inkscape and Chrome, yet when I upload it in the game, parts of it turn black and the thickness of some of the strokes get thicker. Any idea why this happens?

No, there aren't any gradients in use. At least, I don't think there are :lol:

Gran Turismo® 7_20250130204404.png


Thanks in advance!
 

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Quick question: this all–white logo shows up just fine in Inkscape and Chrome, yet when I upload it in the game, parts of it turn black and the thickness of some of the strokes get thicker. Any idea why this happens?

No, there aren't any gradients in use. At least, I don't think there are :lol:

View attachment 1425561

Thanks in advance!
Some of the styles appears inkscape specific, can you save it as plain SVG?

edit:

This for instance...

style="color:#000000;fill:#ffffff;stroke-linecap:square;stroke-miterlimit:2.1;-inkscape-stroke:none"

GT7 will probably ignore the inkscape-stroke command, which says not to use a stroke.
 
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