GT7 SVG request thread.

  • Thread starter daan
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I keep getting the error SVG filetype not supported. I did a save as optimized SVG 1.1 in Inkscape then used SVGOMG...doesn't work. please help, what is it I do wrong?
This is just a bitmap image placed into an SVG file. This won't work, GT7 only accepts actual vector graphics.
 
View attachment 1424346
Pretty much what I thought it was, It refused to union until ungrouping a few times and then altering the source messed up the pattern on path target. Fiddled around and remade the square path, the corners are messed up but thats more right tool wrong way to use it. Made examples of how to create a field of the 26's on the right of the fixed file and an example of the finished field after its been put through https://xerocho.github.io/svgomg/
I'll check it out later as I'm still overseas. There's still a vast amount to learn about Inkscape. But thanks champ for helping to figure it out! 🍻
 
Quick question: this all–white logo shows up just fine in Inkscape and Chrome, yet when I upload it in the game, parts of it turn black and the thickness of some of the strokes get thicker. Any idea why this happens?

No, there aren't any gradients in use. At least, I don't think there are :lol:

Gran Turismo® 7_20250130204404.png


Thanks in advance!
 

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  • 中国電力株式会社ロゴ.svg
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Quick question: this all–white logo shows up just fine in Inkscape and Chrome, yet when I upload it in the game, parts of it turn black and the thickness of some of the strokes get thicker. Any idea why this happens?

No, there aren't any gradients in use. At least, I don't think there are :lol:

View attachment 1425561

Thanks in advance!
Some of the styles appears inkscape specific, can you save it as plain SVG?

edit:

This for instance...

style="color:#000000;fill:#ffffff;stroke-linecap:square;stroke-miterlimit:2.1;-inkscape-stroke:none"

GT7 will probably ignore the inkscape-stroke command, which says not to use a stroke.
 
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Some of the styles appears inkscape specific, can you save it as plain SVG?

edit:

This for instance...

style="color:#000000;fill:#ffffff;stroke-linecap:square;stroke-miterlimit:2.1;-inkscape-stroke:none"

GT7 will probably ignore the inkscape-stroke command, which says not to use a stroke.
Hello again Matski! Here you go!

Saved it as plain svg and uploaded it as a test. Same issue.

If GT7 ignores the Inkscape command to not use a stroke, should I set the stroke as the same colour and set it as thinly as possible? I know you don't use Inkscape, but maybe it's worth a try...
 

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  • 中国電力株式会社Wロゴ.svg
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Hello again Matski! Here you go!

Saved it as plain svg and uploaded it as a test. Same issue.

If GT7 ignores the Inkscape command to not use a stroke, should I set the stroke as the same colour and set it as thinly as possible? I know you don't use Inkscape, but maybe it's worth a try...
When using inkscape i've found that strokes often appear different in game, not all the time but mostly. To solve this I simply don't use strokes, and convert them to paths. You might come undone with more complex decals but what you have for instance this method should work fine. When converting a stroke to a path you will be left with a lot of useless nodes which will be under the fill layer. You can quickly get rid of these by duplicating the fill layer and using the union command with the newly created stroke path, then lowering back to the correct position under the fill path.
GT7 could also be scaling your stroke differently so that may be causing an issue.
Whichever way you opt for, I always make a point of leaving the stroke value at zero, rather than none and give it the same colour as the fill, because if you don't give it the same colour, it will appear in game with a noticeable white outline which looks bad.
 
Hello again Matski! Here you go!

Saved it as plain svg and uploaded it as a test. Same issue.

If GT7 ignores the Inkscape command to not use a stroke, should I set the stroke as the same colour and set it as thinly as possible? I know you don't use Inkscape, but maybe it's worth a try...
Here is your decal which I had a play with. I made all strokes a value of zero with the same colour as the fill. I also redrew your main circle as it was leaving lots of nodes very close to each other. Once that was done I selected all paths and used the union function to merge them all into one. Rinse it through https://jakearchibald.github.io/svgomg/ or similar and job done.
 

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  • Screenshot 2025-02-02 110913.png
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  • 中国電力株式会社Wロゴ 2 (1).svg
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