I made the mistake of purchasing a CEO office and warehouse. I know that I'll never use them again, and there's zero way to sell the properties.
The CEO has a better rate of return, and you can cease collecting crates or other activities anytime and you don't have to babysit the operation. However, despite selling off 8 or 9 full warehouses I still haven't recovered my investment. I think I spent 15mil on that update, and made back a little over 12 mil net profit. I do like the office and its entertaining with piles of money and contraband all over, but now it's mostly another cool place to hang out for me.
Oh. Ok. So just like when selling crates like a CEO then. The more you can sell, the more people is needed to complete the sale. Or at least to get a bigger chance of completing the sales.
@Marcus Garvey How big is the loss when closing them? Do we get any cash back, or is it a 100% loss?
The loss is equal to what you spent on the farm/factory purchase, supplies, and upgrades less whatever you sell off. It doesn't actually cost anything to shut the business down, although if you have any product or supplies left you lose them. For anyone looking to close shop; I'd let the supplies run out and then sell off remaining product before you shut down the business to recoup the most money. You cannot actually sell the location, so when shut down it just becomes another place to hang out. You do get credit for trade-ins, like moving apartments; so perhaps you could get some money back from an expensive location by trading for a less expensive one. I haven't done that, so no idea if there is much to be had there.
For me the money wasn't really the concern. I just wanted a change of scenery and something new to do. Unfortunately, I have a low tolerance for annoying tedium. As such, I don't have much of a taste for the same old drive across the map, drive back in slowest vehicle available whilst being harassed by the cops. I tried to keep an open mind, and during one of the deliveries where you get in a box truck and the passenger's 2nd hand smoke gets you high I even said to myself "Heh, this could be pretty fun driving across the map with these visual effects." Unfortunately, R* even found a way to ruin that when they sent an army of cruisers to ram the truck. I was wondering why they gave me 30 minutes to drive across the map; I thought it was going to be a nice lazy enjoyable mission. WRONG! Haha.
@Angel So they produce while you're doing something else? Nice! Then I might spend some more cash tonight. I've never filled up my CEO-warehouse. I just keep it to 2 delivery-vehicles. That way I can do it in private public lobbies. Might do the same with this.
The businesses do produce while you do other things. If you go and perform CEO/VIP missions, for example, it charges you the operating costs incurred when you sign back into the MC. As well, if you let the supplies get low your phone will constantly ring prompting you to procure more supplies.
Again, the content including the clubhouses and even the farm are entertaining as hangouts. I just have a low tolerance for garbage, and I don't turn on my PS4 to spend time being harassed and annoyed by a video game. I don't have as much issue with the payouts as I do the tendency of the game to drag everything out and make even simple tasks feel like a chore rather than a 'game.' Games are supposed to be fun. I do like hanging out at the farm, and will probably restart that business from time to time just for the fun of hanging out there while it's running, but with no delusions of profit.
Lastly, I might expect the payouts to be buffed, or perhaps the operating costs/resupply costs to be discounted at some point in the future as a lot of people are complaining about it. The only way to make any money at all is to steal all the supplies. Some of those are easy, and some are rather annoying. All are time consuming and less profitable per hour than CEO crates or VIP activities(sightseer/Piracy Prevention, etc.) Stealing supplies provides approximately 1 bar per crew member on the mission. Doing it alone you would have to perform 10 supply theft missions to fill the product bar. Purchasing supplies for the farm, for example, actually causes a loss when selling below full product bar. With a full product bar; even with the efficiency and staff upgrades, purchasing $150k in supplies(two fill-ups) results in $252 in sales for the non-local(highest payout) option. The $102k gross profit is cut into further by the daily staff and utility costs which amount to roughly $42k over the time it takes the farm to mature and fill the product bar(approx 6 game days). That leaves you with $60k net profit assuming you were able to deliver all packages for sale with no losses, no deaths, and no money spent on ammunition or transportation(i.e. Road Capt. pays $1k to call a buzzard). I'm not hurting for GTA money, but for my time that isn't worth the hassle at all. If the activities were either more fun, or more profitable I'd be more inclined to entertain the activities.
Just for some rounded basics, using the Farm as an example, taking all attempts to maximise profits. Dollar amounts are approximate, and upgrades don't include security, merely efficiency. Time to complete is calculated assuming a solo effort.
Purchase Price - $715k
Upgrades - $1.2Mil
~$1.92mil to startup.
Supplies - $0 - stolen, assuming no deaths or ammunition used(haha)
Operating costs - $42k to fill product bar once(~$6k every 48 minutes while product is produced)
~$2.1 mil invested at completion of first full product bar/sale time.
Sales Total $252k, assuming no deaths, lost product, or ammunition/transport costs(haha)
- $42k Operating costs
$210 Gross Profit per sale run(full product bar)
Assuming you did this, and stole all the supplies(assign say 10 minutes per supply run, which is VERY optimistic in most cases), You earned $210k over 336 minutes(roughly 5.6 hours) with 100 of those minutes spent constantly grinding(usually driving back and forth across the map in the most anemic vehicles). This DOES NOT include the time spent selling, but merely the numbers up to the point of sale. With sale time I'd call it around 120 minutes, or two hours actual 'work' time assuming you sold the lot in 20 minutes(approximate 6 hours in total.) There are LOTS of less tedious grinds that make far beyond $105k per hour net. Again, the above is the BEST CASE scenario where you incurred ZERO expenses for supplies, and did not lose any product, die, fire a single shot, or get raided. It only goes downhill from there, but assuming this perfect scenario it would take exactly 20 hours of grinding work to break even. It will take approximated 60 hours of real time playing the game before that can be realised. You can do other activities while the farm produces, but that will be limited as you will spend 2 of every 6 hours babysitting(grinding supplies, etc) the operation. Some of the other product/factory options do produce a higher profit yield with a higher investment, but none are going to break even much sooner.
If instead you purchased supplies, take the $150k(two fill-ups at $75k a pop) right off the top of the $210k and cut the 100 minutes of stealing supplies out of the above. That leaves you with $60k in profit for the 20+ minutes it takes you to sell the product, which you can repeat every ~6 hours in real time. As a comparison, in the same 6 hour period you can spend maybe 10 minutes to sell 7 Sentinels for $15-17k each and make over $100k in the same time frame with zero headache, zero investment, and far less time consumed. For me, that's more time mountain biking, cruising in the tug, or simply enjoying the view from my yacht. That is what the game is about, for me.
In summary, if you want a cool place to hang out with plants growing or other illicit production, go for it and enjoy. Do not expect a reasonable return on your investment. For that, stick to VIP/CEO activities, the Biker missions in the planning room, or just grinding the same old missions/heists you have been for months. Enjoy the new rides and hangouts, but don't get too hung up on becoming the next George Jung.
You'll find me cruising on my Wolfsbane instead.