GTA Online Thread (Useful Links in OP)

  • Thread starter dhandeh
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I love the revolver.

I don't play much PvP, and the little I do, I always pick something else. Aside from the cool factor, a revolver is almost always going to be outclassed by an SMG or AR.

It's amazing against NPCs, though. Headshots will one-hit-kill just about everything, maybe even bodyshots, too, but I'm not certain.
I'm the same but with the Heavy Pistol.
 
Some more leak news:

The Ruiner 2000 (KITT) is said to cost 5.7 million. Why? Well, it has what the JB700 dearly needed: working car weapons. And to top it off: it is a personal vehicle, and will be needing to be paid the insurance. Guess where all the scrub money is going to?

All of these new special cars (Boxville, Ramp, Darkside, amphibious things, and Rocket Voltic) are going to be personal vehicles (looks at the Phantom Wedge), and will cost the millions. But to alleviate such cost, special missions involving these vehicles will give discounts upon completion. They take up their own space in the new car storage, and they can be modified (paint, rims etc).

Also: you need to own an office to get access to the new car storage.
 
Well, the game is three years old to be fair. Rockstar isn't out to please everyone; they're there to makd money. It's what a business is for. I'm willing to bet that there are less players playing now than at launch, which in turn to make the same amount of profit from the dreaded cards that shall not be named, they need to jack the prices up.

Sure it kills the fun, but that's how it works.
 
^
3risbcx.jpg


No game(or many other products for that matter) generate the same income over their entire lifespan. Most consumer product profits are very front loaded. Once the development, marketing, and maintenance costs(keeping it simple, look at DLC as maintenance) are covered EVERYTHING else is gravy. I really don't want to have to re-hash a business management discussion with a group of teenagers again, so I'll leave it at that but for those who say "R* still has to make $x/day or else.." I only suggest taking some business courses and looking at investment and profit curves. Yes, curves. As in not flat, meaning your returns are not flat. As in you don't make the same amount of profit for the life of ANYTHING. Some profits go up over time(like products with fixed development and zero maintenance costs) and some go down(like products that eventually reach market saturation). Seriously guys, please do some research, maybe take a CC class or two before spouting on about matters upon which you have zero experience or knowledge. It's tiring. Like real tiring. And bringing in 7 of your closest internet friends to agree with you does not a discussion make.

- Business Manager for over 15 years

Edit: You want to know why R* charges what they do for items? There is only one reason; BECAUSE THEY CAN! Justifying it any other way is foolish. Simple supply and demand. Profit margins have zero, absolutely ZERO to do with it. The costs are already sunk.

Edit2: To clarify my 'that's not how this works' bit further because folks will miss the "profit curves aren't flat, they're curves" is that price and market size don't interact on this scale. When you're selling 5 custom hot-rods a year, perhaps. You don't sell 1 million games the first year at $50, and then the second year you jack the price to $100 because you only expect to sell 500k games. That's not how this works. That's not how any of this works.
 
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5.7 for KITT. Makes sense to me
Well, it may be overpriced, but I will get it at some point But the pricetag is only close to reasonable if it has the red LED's in the front. After all, it's
KITT!!:D

And now, I'm just waiting for this

IMG_6842.PNG


Yeeees...Airwolf:sly: I expect it to be faster than a Hydra and to be packing more firepower than all of the other armed vehicles combined :D;)

Pricetag on this beauty? If you have to ask, you won't afford it ;)
 
Putting more fuel to the flame, the cheapest car in this new DLC is at least a million, with some supers getting a custom variant and costing in the ranges of the X80.

Still, if I have to sell virtual pitchforks, I'd be as successful as R*.
 
Well, it may be overpriced, but I will get it at some point But the pricetag is only close to reasonable if it has the red LED's in the front. After all, it's
KITT!!:D

And now, I'm just waiting for this

View attachment 612630

Yeeees...Airwolf:sly: I expect it to be faster than a Hydra and to be packing more firepower than all of the other armed vehicles combined :D;)

Pricetag on this beauty? If you have to ask, you won't afford it ;)

I'm a little biased but I want to see this. I only ever caught one episode of this series, but a morphing Viper tends to leave an impression. Oh and we won't be heisting tonight Flash because @250 GTO is not available.

 
As with most of the DLCs, I try out all of the vehicles in the Creator mode, wait for Broughy's testing videos, and make a decision. Most of the time, I might buy one vehicle from each update and a few clothes. The fact that we have so many options and such a wide variety of transport makes me happy, but I think R* has strayed pretty far from the whole concept of the GTA series. That is, getting the supercar of your choice for free. It's strange that we're actively discouraged from stealing cars in a game called "Grand Theft Auto." Yeah, you can steal that Banshee or Infernus off the street, but you can't keep it. Try that in previous games and you can have as many as you want.
 
I'm actually surprised that we haven't seen some 3d model images from the game files if the Import/Export stuff is coming out so soon. I hate waiting to see things that grab my interest.

@Dan Ugh, you actually care what Broughy says? Can't stand that guy.
 
I'm actually surprised that we haven't seen some 3d model images from the game files if the Import/Export stuff is coming out so soon. I hate waiting to see things that grab my interest.

@Dan Ugh, you actually care what Broughy says? Can't stand that guy.

I'd rather listen to him than some jackass doing airport drag races.
 
Putting more fuel to the flame, the cheapest car in this new DLC is at least a million, with some supers getting a custom variant and costing in the ranges of the X80.

Still, if I have to sell virtual pitchforks, I'd be as successful as R*.
Are there any leaks that suggest what the payouts may be for the import/export missions?
 
For anyone thay hasn't seen it:



TL:DR: They're slower. Omnis is 21st in Sports, Tyrus is 7th, ETR-1 is 3rd, 7B is 1st with a one minute flat.

Cars only get traction bonus from "downforce" stat, stock and custom spoilers have no difference and do not increase traction.
 
^
3risbcx.jpg


No game(or many other products for that matter) generate the same income over their entire lifespan. Most consumer product profits are very front loaded. Once the development, marketing, and maintenance costs(keeping it simple, look at DLC as maintenance) are covered EVERYTHING else is gravy. I really don't want to have to re-hash a business management discussion with a group of teenagers again, so I'll leave it at that but for those who say "R* still has to make $x/day or else.." I only suggest taking some business courses and looking at investment and profit curves. Yes, curves. As in not flat, meaning your returns are not flat. As in you don't make the same amount of profit for the life of ANYTHING. Some profits go up over time(like products with fixed development and zero maintenance costs) and some go down(like products that eventually reach market saturation). Seriously guys, please do some research, maybe take a CC class or two before spouting on about matters upon which you have zero experience or knowledge. It's tiring. Like real tiring. And bringing in 7 of your closest internet friends to agree with you does not a discussion make.

- Business Manager for over 15 years

Edit: You want to know why R* charges what they do for items? There is only one reason; BECAUSE THEY CAN! Justifying it any other way is foolish. Simple supply and demand. Profit margins have zero, absolutely ZERO to do with it. The costs are already sunk.

Edit2: To clarify my 'that's not how this works' bit further because folks will miss the "profit curves aren't flat, they're curves" is that price and market size don't interact on this scale. When you're selling 5 custom hot-rods a year, perhaps. You don't sell 1 million games the first year at $50, and then the second year you jack the price to $100 because you only expect to sell 500k games. That's not how this works. That's not how any of this works.


I'm willing to bet they generate a lot of shark-card income from people younger than, say, 16 years old. It's almost too easy.
 
Across my entire time playing i've only bought 4. 3 Great White cards and one the $50 one as well. 1 was for the office, the Tyrus (which i sold for an Osiris), the Eclipse (when i was there), and the RE-7B+FMJ
 
Somebody I used to play with very often gifted me a $1'250,000 shark card once just because.

Does that count?
 
I had a quick go online last night (PC version) and I encountered many more modders than not. I wouldn't be surprised if the prices are as high as they are because the PC version is dead to them (financially)... It's funny how people sandbag their less than legit dealings when in reality, no one really cares until someone starts teleporting or is impossible to kill. Have 40 X80s parked up in a garage, I don't care, but don't teleport me next to you so you can RPG me while I'm instigating beef with the guy who decided to sticky bomb me when I tried to cruise with him for fun. That's all anyone wants. Well, that and to be showered with money.
 
I scrolled through GTAForums and found this list of cars that are supposed to come in the upcoming DLC.

I'm not fully convinced that it's accurate, but here it is
IMG_6843.jpg


If it's accurate, I know at least 3 cars that I'll buy. 2 of them as soon as the DLC drops
 
People are speculating what the ItaliGTB is.

Majority are saying it's obviously the 488, but I'm holding my breath for that, especially if it's a Progen. My bet is that it's got bits of the McLaren 650S in it. Custom is probably a GT3 race car.

Here's some other expectations:
The Nero is Chiron, with custom being Bugatti VGT.
The Diabolus is a Ducati Diavel
The Specter is an Aston DB11, or probably a DB10 since James Bond references.
The Tempesta is a guest car from Burnout Paradise the vehicle being raised on the preview picture we got.
The Comet Retro is going to be Benny's modified like RWB, and probably the official response to GTA Wise Guy's "Outlaws & Tuners"
 
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