GTA Online Thread (Useful Links in OP)

  • Thread starter dhandeh
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Just been told be the news that r* have put up more servers to help :lol: hasn't worked :lol:
 
Just been told be the news that r* have put up more servers to help :lol: hasn't worked :lol:
Some sane person at the other forums summed up this train of thought nicely.
RowanSane
They should have just waved that billion dollar bill in the air and servers would have just materialised and set themselves up, complete with supporting infrastructure... Cause that's apparently how it works now.
 
Maccer_42
I can't seem to update my game, PS3 just blackscreens one I start the update, and PS3 controller wont respond, On/Off button wont either :scared: had to pull the power cord.

I think I might wait a little while before I try and update.

Edit: Nevermind, I did the update in game instead of before loaded and it worked now.

You should never pull your power cord out. The correct procudure when the PS3 freezes is to hold down the on/off button until it beeps (about 10 - 15 seconds). This will turn the system off.

On another note, Got as far as creating my character (he's a chip of the old block of his old man) marston ;)

Haven't got passed the can't join gtav online lobby Etc errors.
 
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You should never pull your power cord out. The correct procudure when the PS3 freezes is to hold down the on/off button until it beeps (about 10 - 15 seconds). This will turn the system off.

I tried that, I always try that if my PS3 freezes, didn't do anything. Sometimes it does. But sometimes the only way to force a reset is to pull the power cord, I've only had to do it 3 or 4 times and this was one of them.
 
Maccer_42
I tried that, I always try that if my PS3 freezes, didn't do anything. Sometimes it does. But sometimes the only way to force a reset is to pull the power cord, I've only had to do it 3 or 4 times and this was one of them.

Oh well, don't suppose you had much choice then. Everytime my system has locked up holding the power button it works everytime, And my system used to do It often thanks to Skyrim, BF3, Etc. :D

Thankfully my PS3 slim rarely locks up anymore. Got more reliable in its old age. :D
 
Of course, but it appears a lot of people lack such common sense. Or have somehow gotten it in their head that all Rockstar did after V was released, was go to the bank counting their billion & take a big 2 week vacation. :rolleyes:

The game sold in much bigger numbers than even R* expected. Yes that was 2 weeks ago but adding servers and generally upping capacity isn't a five minute job.

Pretty much every game with a huge online aspect had this problem.Your delusional or clueless if you didn't see any of this coming.
 
TheKitten
This is Typical when half the world is trying to jump on the Servers its like a billion people trying to fit in a small door.... I mean every huge games have this issue.

No. This kind of lack of support from Rockstar has been repeating for years now. Nothing new, I expected it. I love their games, but they have been lacking support for years now. From pretty much everything from them (games and websites).

This Social Club website for example, it has had the same issues for years.
 
The game sold in much bigger numbers than even R* expected. Yes that was 2 weeks ago but adding servers and generally upping capacity isn't a five minute job.

That's why they should have anticipated this and worked on it a while ago.

They knew they were going to outsell, how else do you explain no shortages? I've yet to come across a store that was out of stock, it seems like R* planned ahead for that, why not this? You don't make a million units and not expect to sell them all?
 
I think the separate release of the online portion made it worse on the servers. Gave everyone a chance to have the game and be ready for it. I'm betting the server load would've been easier on the original game launch date, as not nearly as many people were sitting around waiting to go online.
 
That's why they should have anticipated this and worked on it a while ago.

They knew they were going to outsell, how else do you explain no shortages? I've yet to come across a store that was out of stock, it seems like R* planned ahead for that, why not this? You don't make a million units and not expect to sell them all?

They pressed X number of copies because they expected to sell x amount.......eventually. What they didn't expect was a high percentage of X to sell in two weeks and that same number attempt to connect online at the same time.
 
They pressed X number of copies because they expected to sell x amount.......eventually. What they didn't expect was a high percentage of X to sell in two weeks and that same number attempt to connect online at the same time.

That's mere assumption. How do you figure the don't have estimates on how much they'd sell at launch? No one spends X dollars and doesn't expect X dollars return.

I'm speculating here but I'm sure that big distributors hold data bases on how much there retail stores have pre-orders and those numbers get passed up the chain.

Also, how do you figure that they wouldn't think everyone would go online at the same time? It's 2 weeks later, most people have finished the game to 100% completion (im sitting at 97% :), I'm sure you're in the same boat), what else is there for people to do.....go online, right?
 
Bluntified, Samus is actually on point with this.

They haven't really had the highest turnout of people who were ready to sign in at that once in their previous games. That I agree with.

With that said, I still think they could have had more resources at hand instead of now having to go "buy" them.
 
Bluntified, Samus is actually on point with this.

They haven't really had the highest turnout of people who were ready to sign in at that once in their previous games. That I agree with.

With that said, I still think they could have had more resources at hand instead of now having to go "buy" them.

They also didn't revolve nearly half the game around online either (in previous games). From what I've read, online has way more than the single player mode. This is where my frustration comes from, we're waiting for the other half of the game.
 
Bluntified
They also didn't revolve nearly half the game around online either (in previous games). From what I've read, online has way more than the single player mode. This is where my frustration comes from, we're waiting for the other half of the game.

I agree with you.

The problem with Rockstar (as I said earlier) is their lack of support/knowledge for the online portion of their games. Like I said, it is typical Rockstar. They have had many issues with their online support (whether at first or later on).

I didn't expect any less with this game. Not upset at all, I expected issues.
 
I agree with you.

The problem with Rockstar (as I said earlier) is their lack of support/knowledge for the online portion of their games. Like I said, it is typical Rockstar. They have had many issues with their online support (whether at first or later on).

I didn't expect any less with this game. Not upset at all, I expected issues.

Its not a "typical Rockstar" scenario.It happens with literally every game with a huge online aspect, or MMO's as they call them and literally every game has online issues.Its a typical every game scenario.Its pretty obvious they thought they had enough servers, no matter how much they sold, they thought the amount of servers would be able to handle the stress, but apparently you can only tell how many servers you need until you actually enable online for the public.Your expecting them to know something they don't know...
 
Dmarc_Atl
Its not a "typical Rockstar" scenario.It happens with literally every game with a huge online aspect, or MMO's as they call them and literally every game has online issues.Its a typical every game scenario.Its pretty obvious they thought they had enough servers, no matter how much they sold, they thought the amount of servers would be able to handle the stress, but apparently you can only tell how many servers you need until you actually enable online for the public.Your expecting them to know something they don't know...

I am very aware of this, and I totally agree with that. My "typical Rockstar" statement had not referred to this.
I wasn't referring to just this game. I also wasn't talking about just the beginning of a release either. You are miss understanding what I was saying.
 
Well, there's a PSN update right now fellas, let's see what this hold for GTAOnline. I'm downloading and installing as I type.
 
The only up side to me getting booted back to single player is that it ALWAYS goes back to Trevor. :D
 
KM964
The only up side to me getting booted back to single player is that it ALWAYS goes back to Trevor. :D

That's a up side? :lol:. I want to kill him. He's a somewhat smart person, but he can get annoying really fast.
 
That's a upside? :lol:. I want to kill him. He's a somewhat smart person, but he can get annoying really fast.

"Smart" isn't the first word I would use to describe him. :lol: I get booted back to Michael though. I haven't been able to connect yet (like everyone else). :(

I (and everyone else, once again) am so excited for GTAO.
 
That's a up side? :lol:. I want to kill him. He's a somewhat smart person, but he can get annoying really fast.
Up side because of his funny moments. :P

Like for instance, I switched back to him puking in a fountain.
 
Well, there's a PSN update right now fellas, let's see what this hold for GTAOnline. I'm downloading and installing as I type.

Downloaded it. Pressed "X" when loading(to go to online) WITH FINGERS CROSSED and it still didn't work.
:ouch::nervous:
 
No. This kind of lack of support from Rockstar has been repeating for years now. Nothing new, I expected it. I love their games, but they have been lacking support for years now. From pretty much everything from them (games and websites).

This Social Club website for example, it has had the same issues for years.
LOL, no it hasn't. Besides the Social Club issues, no Rockstar game has ever run into this kind of issue online & even then, it's not something unique to Rockstar.
 
All the update did is add the ability to turn off trophy notifications for each game and changing "PlaystationNetwork" to "PSN." It has nothing to do with GTAV.
 
If you think about it, they only need extra servers for maybe the first month. After that they can make do with half that amount. When the excitement dies down.

They are trying to save their billions.
 
McLaren
LOL, no it hasn't. Besides the Social Club issues, no Rockstar game has ever run into this kind of issue online & even then, it's not something unique to Rockstar.

Not what I meant by my post. Just forget it.

I wonder if they could shut down the servers for the other games that they have neglected over the years that they might have enough. That's all I was talking about.

But at the same time, I agree they weren't ready for the large number of people to try to get online at the same time. I will patiently wait as usual. Like I said, I have no issue waiting, I expected this.
 
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