Could've guessed that one.''Rockstar boss drops massive GTA 5 story spoiler''
http://www.oxm.co.uk/47564/rockstar-boss-drops-massive-gta-5-story-spoiler/
Edit:
I'm not sure what to think about that. I hope it's some kind of joke, but is that even possible considering the original interview was presented on New York Times web? Link:
http://www.nytimes.com/2012/11/10/a...-grand-theft-auto-v.html?pagewanted=all&_r=2&
Here is the new information known from the other previews:
Underwater world (with underwater caves) and diving equipment confirmed.
Side-missions similar to Taxi, Ambulance and Vigilante will be back but "probably not identical to the ones in previous GTAs" because they wouldn't fit in with the 3 main character personalities, but the "three will have odd jobs to do".
Trevor will be the skilled helicopter pilot, Franklin the skilled driver and sniper, Michael the "smooth operator", skilled and versatile.
Franklin is looking for a mentor and he finds one in Mike after they meet during one of Franklin's repo man jobs.
Trevor is inspired by the typical GTA player that only roams around the game creating havoc, death and destruction.
Mission types will vary among "big and small events , explosive, infiltration, super spectacular, family issues, invasion, hostage recovery, heists and robberies. Plus classic GTA missions but updated and improved."
Cover mechanics have been greatly improved and cover will be very important in the gameplay.
About the economy, Dan Houser says: "You will be able to spend money to buy interesting and fun things like expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of "I went through all of this to make all this money and now I'm going to spend it on this crazy item."
Dynamic music during missions (similar to games like L.A. Noire)
No co-op for single player missions, but co-op modes will be featured in multiplayer.
Big focus on multiplayer with a lot of content to keep players busy.
The song Radar Love was heard playing on the in-game radio.
Alamo Sea is the name of the Salton Sea like area.
Radial menu to select the 3 protagonists.
Switching in missions partially scripted - meaning, at times character switching will happen automatically.
In final part of a mission in the demo, the player can decide which character to use.
There are multiple different endings in the storyline which depend on the choices you made throughout the game.
The storyline takes around 25 hours to complete.
Map open from beginning, with the exception of some protected areas.
A certain amount of money will be needed to gain access to some missions.
There is a functioning ecosystem teeming with wildlife.
Taken from GTAV.net
The graphics in general look nice but the cars look so bad...
where did you see them?
I suggested reading IGN's preview, in detail mission, how switching characters works, etc
I'm not saying Tenpenny was a poor character. Far from it. I agree with all of this, and would add that Tenpenny was so far deep in his thought own self-worth that he legitimately seemed to think that he was the good guy throughout the game.I always interpreted Tenpenny's personal interest in CJ as being down to resenting the way CJ had made something of himself. Tenpenny was powerful, and he hated the idea that any - particularly someone from Grove Street - could amass just as much (if not more) personal power. In Tenpenny's mind, he was the law, and anyone who challenged that had to be put down by whatever means necessary. Especially if they came from a background that Tenpenny considered to be beneath him. And it didn't help that his entire plan for himself and the city was founded on the idea that everyone would stay in "their place", meaning that anyone who even tried to make something of themselves was a threat to him.
Perhaps, but Toreno is something of an unreliable narrator. We only had his word for it that he had the power to get Sweet out of prison, make Tenpenny go away and absolve CJ of his role in anything he did. Toreno's character works better if he is unable to keep his word, but CJ has no choice but to believe him.
I'm going to try to avoid reading or watching anything with spoilers on IGN. I'd like to have some surprises left for when I finally get my hands on the game.
I did notice this screen there, I don't believe it's been posted here and apologies if has been.
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Dynamic music is used to build suspense in the mission. I'm betting it's not something that gets turned off & is apart of certain missions since you'll probably never hear it again elsewhere.Could've guessed that one.
Ew dynamic music. I'm turning that off asap. 25 hour strory is way too short. 35-40 is what I prefer.
Wildlife sounds great, same with an open map right away.
I'll be really disappointed if there's no buyable properties. That would be just like GTA IV, having too few places to save the game in a huge map. (and with no useable safehouse in the entire Broker/Dukes area after the first chapter is over)
Dynamic music is used to build suspense in the mission. I'm betting it's not something that gets turned off & is apart of certain missions since you'll probably never hear it again elsewhere.
Why would that ruin it? I'm sure Rockstar will do it correctly.Being it's GTA I feel it will ruin it.
Why would that ruin it? I'm sure Rockstar will do it correctly.
That is, without a doubt, the weakest argument ever. I think you're forgetting just what kind of series this is.I'm sure they will do it right. But in my eyes I try to make as close to real life as possible. Do you hear dynamic music when something is about to happen in your life? No. And it shouldn't it GTA either.
That is, without a doubt, the weakest argument ever. I think you're forgetting just what kind of series this is.![]()
So animals are confirmed. Now the question is, can you kill them?
Instantly knew this about the next grand theft auto the second I played RDR.
It was. Can anyone post the ones I spoke of?