- 3,261
- Limburg
- poolhaas / GTP_poolhaas
I'm guessing you wanted a link to the image, sorry if I'm wrong.Link please!![]()
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I'm guessing you wanted a link to the image, sorry if I'm wrong.Link please!![]()
I'm guessing you wanted a link to the image, sorry if I'm wrong.
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Is that combined map correct to scale? I always thought that RDR's map felt bigger than it actually was, because of the amount of time it took to get anywhere on a horse.![]()
I think GTA IV might have been bigger than GTA SA? Except no country, forest and desert bits. Could be mistaken though.
Would be nice if Mount Chilliad had Cougars and Black Bears to worry about while exploring. Coyotes and grey aliens in Blaine County, Bigfoot of course.Sharks?
SA is confirmed to be larger than IV.
Like the idea of sharks/bigfoot etc.
Is that combined map correct to scale? I always thought that RDR's map felt bigger than it actually was, because of the amount of time it took to get anywhere on a horse.![]()
"Hey I found bigfoot!" *Shoots*.. accidently kills a cop and now has a two star wanted level.![]()
I didn't think that RDR was that big.
But that 'GTA V' map is real? Or just a hoax?
I'm hoping we'll be able to use spearguns with the scuba gear.Hell, even just letting us wear scuba suits with flippers on the streets would be downright hilarious.![]()
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Hell, even just letting us wear scuba suits with flippers on the streets would be downright hilarious.![]()
Can you imagine car jacking someone, while wearing scuba gear.![]()
Me, i'm going seeing the hookers in the scuba gear for some freaky sex, snorkel style.
Tenpenny worked as a villain because he was able to both directly and indirectly subvert everything CJ stood for.This is very probably true. I certainly think the part of the reason SA's missions were good was because of the bad guys.
Tenpenny worked as a villain because he was able to both directly and indirectly subvert everything CJ stood for.
At the start of the game, CJ was already dealing with multiplt sources of conflict in his life: he had abandoned everything the valued - his family - for his own well-being, and had to live with the guilt of having assumed they would be dead or arrested or worse when he returned, but was welcomed with open arms by those who had survived as if he had not been gone a day, making his entire flight an exercise in futility. At the same time, Grove Street was being encroached upon by rival gangs, and the only way to drive them out and stop them from corrupting his home was to fight fire with fire and introduce that same corrupting element to the neighbourhood.
Meanwhile, Tenpenny directly subverts CJ by forcing him to betray everything he values, and turning him into an embodiment of everything he despises, both as a person and as an institution. He successfully undermined CJ's character for his own ends. At the same time, he has become a corrupting influence on the likes of Big Smoke, who have become one of the city's biggest dealers, indirectly tainting CJ's values by corrupting those around him.
I don't know whether this was a conscious effort by Rockstar, or whether that is just the way the game played about. It's never really explored, and most of those themes disappear from the narrative once CJ and his crew leave Los Santos. Rockstar undoubtedly had some idea of what themes they wanted within the game - you can't tell a story without having a theme - but I doubt they sat down and consciously dissected the whole thing. Rather, I think they wrote CJ as a fundamentally good person, and then wrote Tenpenny as someone who exploited his virtues by reversing them and using them against him.
Yes, how dare Rockstar consolidate their reputation as one of the world's premier video game developers by writing characters who are genuinely interesting. Especially when we can play Call of Duty, with no plot, not characterisation, dumbed-down gameplay mechanics (linear level structure, regenerating health, objectives clearly marked and so on) and the entire single-player campaign being a glorified tutorial for multiplayer.Gather round, gather round
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Yes, how dare Rockstar consolidate their reputation as one of the world's premier video game developers by writing characters who are genuinely interesting. Especially when we can play Call of Duty, with no plot, not characterisation, dumbed-down gameplay mechanics (linear level structure, regenerating health, objectives clearly marked and so on) and the entire single-player campaign being a glorified tutorial for multiplayer.
Shame on Rockstar. Shame, shame, shame.
They should bring back the Flamethrower and Minigun. GTA just isn't the same without them. I also think we should be able to hit people with golf clubs again.With flippers.
They should bring back the Flamethrower and Minigun. GTA just isn't the same without them. I also think we should be able to hit people with golf clubs again.With flippers.
They should bring back the Flamethrower and Minigun. GTA just isn't the same without them. I also think we should be able to hit people with golf clubs again.With flippers.
Personally, I never really ccared about the story of GTA a lot. Until GTA IV, that is. I don't really why, but it never 'clicked'. It really didn't. GTA III basically had no story to speak of, as far as I am concerned. VC was before I got to see Scarface (shame on me, I know) and while I liked the general vibe of the game, I still found it hard to actually relate to it. SA, basically the same thing. The whole gang theme seemed to go straight over my head.
Maybe it's got to do with me growing older, but I did care more about the story in GTA IV than the previous games. Not that Nico was a very deep character or anything, bit it just 'clicked' more than previous games. If we're including RDR, I would put John Marsde above Nico, though. But I'm partial to RDR, so that doesn't say much.
That said, I never played a GTA game for its story. I play them to do the mission and fool around in the massive open world.