GTA V - General Thread

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Remember GTA:SA? You could miss entire sections of the game depending on the route you took sometimes - I never got to take part in the casino heist. I don't even know where it fit into the story, only that by the time I realised I had missed it, I had passed a point in the game where it was no longer available.

It's entirely plausible that GTA V will have something similar in place, whereby if you haven't completed certain missions by a certain time, other missions will not be available.
 
Me too.

That was what they kept on harping on about with GTASA compared to VC. What it turned out to be was a two-thirds empty map (some parts of which had one mission or one driving challenge in them, becoming empty once you'd completed them) and a poor game.

It was a big selling point for GTAV too. Apparently that time it meant "we've put pigeons out the back of beyond, so you have to visit places you don't really get near in the rest of the game" - and a poor game.

Bigger isn't better. Bigger is bigger - and unless they've filled the map with things to actually do, bigger is more time spent getting to places. Rockstar's track record of making things bigger is exactly that.

For me, when it comes to GTA, bigger is better. I agree that SA had a good deal of 'nothing' on it's map, but I loved it for that. One of the things GTAIV is badly lacking is that ability to get on a bike and drive off into the desert/countryside and just tool about. I miss that so much on the newer games. Obviously I am not saying SA was perfect, the vegas strip was dull for instance, but I loved exploring the epmty desert, finding unmarked graves from a mafia hit etc. Hope there is a lot of it in GTAV.
 
For me, when it comes to GTA, bigger is better. I agree that SA had a good deal of 'nothing' on it's map, but I loved it for that. One of the things GTAIV is badly lacking is that ability to get on a bike and drive off into the desert/countryside and just tool about. I miss that so much on the newer games. Obviously I am not saying SA was perfect, the vegas strip was dull for instance, but I loved exploring the empty desert, finding unmarked graves from a mafia hit etc. Hope there is a lot of it in GTAV.

Oh god, this, this a thousand times this.

I loved the desolate areas, taking an RV through foggy woodland at night was awesome.

Yes, SA didn't have a lot of things to do in every area. It didn't need to. Freeroaming is as much a part of the games as the stories, missions and races.
 
I see your point prisonermonkeys, and I hope there will be different routes to take. Anyone hoping for the possibility of playing the story in co op online? I don't know how it usually works, but could be cool if you had mates to play through it with
 
I see your point prisonermonkeys, and I hope there will be different routes to take. Anyone hoping for the possibility of playing the story in co op online? I don't know how it usually works, but could be cool if you had mates to play through it with
Playing the main story co op online may be difficult technically, especially if the connection is nothing less than stunning. Split screen is a no go really. They could try a co op thing like the girlfiend missions from SA but that had severe limitations on manouvrebility. Both players needing to occupy the same screen etc.
 
Skuh
Playing the main story co op online may be difficult technically, especially if the connection is nothing less than stunning. Split screen is a no go really. They could try a co op thing like the girlfiend missions from SA but that had severe limitations on manouvrebility. Both players needing to occupy the same screen etc.

Doesn't SR3 have a full co op online story though? Haven't played it but I've seen it mentioned somewhere.
 
Possibly, never played it. I am not saying it isn't possible, but I do think with the cut scenes and the size of the map it may prove technically difficult.
 
Am I the only one that finds some of the car designs a bit disappointing? I mean - jets look nice, boats and bikes too, but some cars seem a bit too cartoonish? A bit too exaggerated and fake. Especially the comet and the R8 copy.

And it seems to be mostly newer cars, which in reality have more curves, so the limited amount of polys they can spend on one car makes them look like that. Maybe it's just the early versions.
 
For me, when it comes to GTA, bigger is better. I agree that SA had a good deal of 'nothing' on it's map, but I loved it for that. One of the things GTAIV is badly lacking is that ability to get on a bike and drive off into the desert/countryside and just tool about. I miss that so much on the newer games. Obviously I am not saying SA was perfect, the vegas strip was dull for instance, but I loved exploring the epmty desert, finding unmarked graves from a mafia hit etc. Hope there is a lot of it in GTAV.

Oh god, this, this a thousand times this.

I loved the desolate areas, taking an RV through foggy woodland at night was awesome.

Yes, SA didn't have a lot of things to do in every area. It didn't need to. Freeroaming is as much a part of the games as the stories, missions and races.

Couldn't agree more.
And if they can fill the map with dynamic missions, things to collect, or even wildlife, it will be great. RDR also had huge 'empty' areas, but it never felt bland.
 
I see your point prisonermonkeys, and I hope there will be different routes to take. Anyone hoping for the possibility of playing the story in co op online? I don't know how it usually works, but could be cool if you had mates to play through it with

I really hope we have co-op online on the main story.

That 3-character concept is a bit weird to me, but I trust Rockstar, and I won't be expecting anything less than good.
 
SR3 and SR2 both had full Co-op stories, I know as me and my Aussie mate completed both in Co-op mode :D. I have to admit that feature is one I am sorta hoping for, SR2/3 style in a GTA map would be so epic :drool:. (In the cutscenes on SR2/3 you always saw your own character fyi :). So if it were to come to that maybe you'd see who your playing or the main protag in the mission)
 
That 3-character concept is a bit weird to me, but I trust Rockstar, and I won't be expecting anything less than good.
My concern is that it is going to dilute the story, which would be a shame, because Rockstar is one of the few developers of a major franchise that really seems to care about telling a decent story these days (that said, GTA 4's was horrible - it was a lot like Ridley Scott's ROBIN HOOD, which was so concerned with being gritty and realistic that it was a thoroughly joyless experience; GTA 4 had the same effect).

Looking at the three characters, Michael is probably the only one who could possibly be interesting. Franklin might be okay, but there's not a whole lot of information available about him. Trevor, on the other hand, just sounds like a boring garden-variety psychopath. If there is such a disharmony between the three characters, then I'm afraid the game will become lopsided if you concentrate too much on one or two of them and ignore the rest.
 
My concern is that it is going to dilute the story, which would be a shame, because Rockstar is one of the few developers of a major franchise that really seems to care about telling a decent story these days (that said, GTA 4's was horrible - it was a lot like Ridley Scott's ROBIN HOOD, which was so concerned with being gritty and realistic that it was a thoroughly joyless experience; GTA 4 had the same effect).

Looking at the three characters, Michael is probably the only one who could possibly be interesting. Franklin might be okay, but there's not a whole lot of information available about him. Trevor, on the other hand, just sounds like a boring garden-variety psychopath. If there is such a disharmony between the three characters, then I'm afraid the game will become lopsided if you concentrate too much on one or two of them and ignore the rest.

Some of the best films I have ever seen have many characters who's story intertwine through out the movie, if rockstar can pull it off it could be epic.
 
Yeah I think it's definitely a wait and see what they do situation, I'm skeptical right now but I'll wait to see how they handle it before judging properly.

Regarding purchasing things I had a thought, with the game being about "chasing the almighty dollar" that although we can't buy property in the sense of houses we might still be able to buy and run businesses. It wasn't specifically said you won't, just "property" which to me doesn't include businesses.
 
Some of the best films I have ever seen have many characters who's story intertwine through out the movie
Maybe. But films and video games are wildly different. I have seen plenty of films with multiple characters that were good films, and I have seen plenty of films with multiple characters that were bad films. Likewise, I have played plenty of video games with multiple characters that were good games, and I have played plenty of video with multiple characters that were bad games.
 
My concern is that it is going to dilute the story, which would be a shame, because Rockstar is one of the few developers of a major franchise that really seems to care about telling a decent story these days (that said, GTA 4's was horrible - it was a lot like Ridley Scott's ROBIN HOOD, which was so concerned with being gritty and realistic that it was a thoroughly joyless experience; GTA 4 had the same effect).

I agree with the first part, but I really liked GTA 4's story. I wish they make different stories but somehow connected, like some minor characters on two storylines or something.
 
Ultimately, I think the story will be defined by the quality of the villain. It's a common saying that stories are only ever as good as their villains.
 
My concern is that it is going to dilute the story, which would be a shame, because Rockstar is one of the few developers of a major franchise that really seems to care about telling a decent story these days (that said, GTA 4's was horrible - it was a lot like Ridley Scott's ROBIN HOOD, which was so concerned with being gritty and realistic that it was a thoroughly joyless experience; GTA 4 had the same effect).

Looking at the three characters, Michael is probably the only one who could possibly be interesting. Franklin might be okay, but there's not a whole lot of information available about him. Trevor, on the other hand, just sounds like a boring garden-variety psychopath. If there is such a disharmony between the three characters, then I'm afraid the game will become lopsided if you concentrate too much on one or two of them and ignore the rest.

I am the biggest fan of GTA that I know, but I wouldn't say the stories are good. I think the story mode is good, and the missions bt the stories are usually rubbish. GTAIII was a bit poor but as the first of the 3d worlds it didn't really matter. Thye missions were good and the story had funny cutscenes etc.
Vice City had by far the best story in my opinion. This really was a good story.
SA had in my opinion the worst storyline of all the series main games. It was dreadfull. The main character was whiney and whinging constantly about not wanting to be doing the things he was doing. The story was also utterly preposterous. This didn't matter though as the missions were the best of all the games, very funny and very engaging, the characters in the cutscenes/missions were hilarious (James woods anyone). The replay value was awesome. So despite the rubbish storyline it was the best game with the best story mode.
I hope they bring the storyline back to something like SA because of how good the game was, but I thhink the story of the ballad of gay tony was much bettter. I even think IV was a better actual story than SA.

Ultimately, I think the story will be defined by the quality of the villain. It's a common saying that stories are only ever as good as their villains.

This is very probably true. I certainly think the part of the reason SA's missions were good was because of the bad guys.
 
I certainly felt no attachement to Niko in IV, I didn't give a rat's ass what happened to him. The complete opposite was true of John Marsdon though, he was a good character I could get emotionally invested in.
 
I certainly felt no attachement to Niko in IV, I didn't give a rat's ass what happened to him.

I felt more attachment to him than to CJ or to any of the other leads outside of Tommy Vercetti. I liked Niko. I appear to be in a minority though.

RE Marsden. He was ok, but a bit too moralistic for a gta lead in my opinion. I like GTA leads to have loose morals. He soured the game a little for me.
 
I certainly felt no attachement to Niko in IV, I didn't give a rat's ass what happened to him. The complete opposite was true of John Marsdon though, he was a good character I could get emotionally invested in.

I felt connected to CJ the most. I felt the story from SA was fantastic
 
Just saw an image with the 3 maps combined, thought about it, and it really hit me.......OMG


That said, I can't wait to steal a truck and rip through a creek, go rock crawling up a mountain, jump off a waterfall, and do so much more....loved off roading in SA. ATVs will make it more fun.
 
John Marsden wasn't a GTA lead. He is probably the best character this gen.

No he was the lead in RRR, a game with more than passing resemblence to gta let alone a rockstar product so comparing him in the lead to one of the GTA leads is perfectly reasonable.
Didn't like him much myself.
 
Just saw an image with the 3 maps combined, thought about it, and it really hit me.......OMG


That said, I can't wait to steal a truck and rip through a creek, go rock crawling up a mountain, jump off a waterfall, and do so much more....loved off roading in SA. ATVs will make it more fun.

Link please! :D
 
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