CodeRedR51
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You know you can't post this without a source.Rockstar just confirmed Mangolia City for VI
Which is based off of Huston/Galveston Texas.
You know you can't post this without a source.Rockstar just confirmed Mangolia City for VI
Which is based off of Huston/Galveston Texas.
The problem is that you're setting up a scenario where you're asking players to make a decision on which game they want to play without giving them any information on the characters, setting and story. Would you pick Michael, Trevor or Franklin at the start of Grand Theft Auto V without knowing anything about them? And what sort of impact would that have on the single-player experience given that their individual stories are pretty weak and only work because they compliment one another?This very impossible but I would love to see a GTA game that lets you choose what storyline would you like to play at the start of the game.
That puts too much emphasis on the online component. You have essentially turned the game into a Call of Duty variant where the only value is in multiplayer.My idea is if I decided that my character lives in Asia, then my storyline is in Asia (Episode) but I could wage war, trade and do business etc in online multiplayer with other players in Asia storyline or with "overseas" players
It wouldn't be surprising though given how Rockstar has completely stopped supporting any kind of single player content for V in exchange for GTA: Online.That puts too much emphasis on the online component. You have essentially turned the game into a Call of Duty variant where the only value is in multiplayer.
After Grand Theft Auto IV, I can't blame them from taking a step back from additional single-player content. The diamond exchange mission was a prime example of this. I get that they were trying to tell individual stories that happened to have a few shared elements, but in order to fully understand what was going on, you pretty much had to play - and, more importantly, buy - The Lost and the Damned and The Ballad of Gay Tony.It wouldn't be surprising though given how Rockstar has completely stopped supporting any kind of single player content for V in exchange for GTA: Online.
I agree with you on all this, but it doesn't change the fact that the content they're adding has no relevance to any of this (besides potentially, the Heists). It's all just cars, weapons, clothes, & extra garages for the most part.After Grand Theft Auto IV, I can't blame them from taking a step back from additional single-player content. The diamond exchange mission was a prime example of this. I get that they were trying to tell individual stories that happened to have a few shared elements, but in order to fully understand what was going on, you pretty much had to play - and, more importantly, buy - The Lost and the Damned and The Ballad of Gay Tony.
Grand Theft Auto V was a step forward in storytelling. By having multiple protagonists, with their own interrelated stories, it elimimated one of the key issues from previous games: that you did this set of jobs for that character, and then moved on to a new character. I really struggled to keep up with the plot of Grand Theft Auto IV at times; I'd find myself halfway through a mission for someone like Mallory and catch myself wondering how I'd gotten there and what I was trying to achieve.
What Grand Theft Auto VI really needs is a compelling villain. The series hasn't had one since Officer Tenpenny. The brilliance of San Andreas was in that both CJ and Tenpenny were ultimately trying to escape the constraints imposed upon them by society, but they did it in very different ways - CJ by legitimising his family name and legacy, and Tenpenny by subjugating the community so that he could stand out as a model citizen. Grand Theft Auto V encroached on this territory by suggesting that Michael felt guilty about letting Trevor live, but powerless to do anything about it for fear of tearing the one honest thing in his life apart; however, Rockstar undermined it by making Trevor an heroic character.
Sorry, but I don't know what that is.folks are blaming the Shark Cards.
Well, that makes me wonder: should a story continue on after the main storyline has wrapped up? Sure, we all want to continue to engage with the world that has been created for us, but a story needs to be able to stand for itself.Which comes back to your idea. GTA VI could have an epic story to tell, but it won't mean anything to the folks who play the game after that story is told if it entails being left behind in new content whilst GTA: Online receives update after update after update for a mode that barely ties into that epic story.
Rockstar's form of micro-transactions. Pay cash for In-Game cash.Sorry, but I don't know what that is.
It's not just about adding to the story, though Rockstar has the tools to add spin-offs successfully. It's about adding value to keep playing the game. People like to play GTA for all sorts of reasons when they're not bothering with the story, from creating chaos to "everyday" tasks. People want the cars, weapons, clothes, etc. to keep playing with. The current DLC of Lowriders is something a lot of people wanted (& it ties into a couple story characters), but you have to go online and earn money through online missions/tasks to get them. It's a pretty strong theory this became intentionally done because you can bypass all the in-game grinding (as a lot of the new content is very expensive) by buying the aforementioned Shark Cards. Single Player, to my recollection, has no micro-transactions of any kind, so there's no way for those players to "support" Rockstar giving out free DLC except for continuing to play the game years later.What could single-player DLC add to the story of Grand Theft Auto V? I don't see any direction for it to take unless Rockstar retconned the ending so that the death of Trevor was the "official" ending.
Only if the single-player campaign is little more than an extended tutorial for multiplayer.It will essentially, become the COD format.
The series does have some value as a form of social commentary:It's set in san Andreas, but in another time period (90s, 80s), including the whole state
I'm not sure what you would consider "depth" to be - Grand Theft Auto V does have a compelling story; it's simply let down by unlikable characters. It's very much a story about dishonest people in a dishonest world, the way the two start impacting one another. Consider this: during the jewel heist, Michael boasts that he is an excellent thief, but when Jimmy accuses him of being a criminal, he reacts poorly; likewise, Franklin repeatedly states that he wants to escape life on the streets and make something of himself, but admits to Lester that he enjoys killing people. Trevor is the only honest person in the game, and his view that the world is fundamentally broken is probably the most legitimate.SP gets updated and has a good story with depth
Going off a bit on the location , as I figured the thread wasent just about the location because of the title , what do you guys think in terms of vehicles and weapons as regards to the next game ? There is notable vehicles I would like to see in GTA 6 . More tuner cars . A lot more . Lots more planes and Helis too . I would also want rid of the homing launcher.
I know this isn't the right thread for this, but it occurred to be that Cuba would be a fantastic, timely location to set a GTA game.
Cuba is coming out of a long dark isolation with the US. It's a very transitional period as trade barriers are beginning to be lifted and the modern world seeps in. It could be a wonderful mix of themes from RDR and GTA V. And the location...oh wow.
Hell, whatever happens, we need more garage space. I got back into the game recently after a long break from it to discover all these awesome new cars. Just modded the Hakosuka Skyline look-alike (so now Michael's home garage is all JDM with that and the Levin! You can tell the guys at Rockstar are true enthusiasts with the mod options they give us, so cool!), and now my third-gen Firebird needs a home... I like everything I have in my big garage, this sucks.
Going off a bit on the location , as I figured the thread wasent just about the location because of the title , what do you guys think in terms of vehicles and weapons as regards to the next game ? There is notable vehicles I would like to see in GTA 6 . More tuner cars . A lot more . Lots more planes and Helis too . I would also want rid of the homing launcher.
Vice City PS2 may have been, but with the effort they put into them now I bet it would be pretty nice.I hope it doesn't do Vice City. It is a bit of a boring map now to be honest.
True but it just feels like it wouldn't be a great thing to expand on.Vice City PS2 may have been, but with the effort they put into them now I bet it would be pretty nice.
Outside Vice City, they could have the Florida Keys and the western coast of Florida and maybe something like the Bahamas. It could be a mix of humidity, cynicism and urban decay with a southern Gothic vibe and vodou and Creole influences.True but it just feels like it wouldn't be a great thing to expand on.