GTP NASCAR SPRINT CUP S3 Champs: RFLX_Niop, Joe Gibbs Racing, Toyota

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Anyone else really excited for Saturday's 500? I want to race it tonight, tomorrow, and again on Saturday.
 
guys keep in mind that this race is 200 laps. That's almost three hours if not more but no one hates anything more than running by themselves in the back, so take it easy at the beginning. If you have a huge run on someone, keep in mind there may be someone in front of them so plowing into there bumper won't help and trying to make it three wide won't help either, especially with these unstable servers. LET OUT OF THE GAS, it will make this race as fun as possible for as long as possible. Thanks
 
Acorner123
guys keep in mind that this race is 200 laps. That's almost three hours if not more but no one hates anything more than running by themselves in the back, so take it easy at the beginning. If you have a huge run on someone, keep in mind there may be someone in front of them so plowing into there bumper won't help and trying to make it three wide won't help either, especially with these unstable servers. LET OUT OF THE GAS, it will make this race as fun as possible for as long as possible. Thanks

Well said. 👍
 
If you choose to have someone substitute in the regular season to earn 2/3 points for you, and that person wins the race, will you also receive 2/3 of the bonus points for the chase?
 
If you choose to have someone substitute in the regular season to earn 2/3 points for you, and that person wins the race, will you also receive 2/3 of the bonus points for the chase?

No. You get 2/3s of the points for that day only. The winning driver would get credit for their win when the Chase begins, assuming they got in as a top 8, and not as a wild card driver.

Plus, remember that you only get ONE substitution per season. After you use it, it's gone until the following season. If you use it in the regular season, you won't have one available in the Chase.
 
So if you use the sub....

You get 2/3pts
He gets full points


Say the sub wins.....

The sub gets a wild card into chase?
Or does that win count for the full-time driver?

Who does the win count for (in general)?

And for stats, do I give both drivers credit for that race?
And include a start for the absent driver?
 
Also, now I know we get into a lot of accidents here. Some are worse than others. And most can be categorized as racing incidents. Now do we adhere to:
https://www.gtplanet.net/forum/showthread.php?t=111241
?????

I know it kinda sucks, but technically we probably should since we think we are the best. And if so, we should be showing the best sporting behavior. Just a thought? I know we apply this to Road Courses. But what about Ovals? If you are in said incident with one car and the other car gets spun and you are still going like nothing happened. Shouldn't you receive a penalty then based on the OLR?

Now if we did this, everyone would not be happy. But the good thing is, for the guy who gets spun he would know that the other guy he was in the incident with would be waiting up for him regardless of what happened. Now if we do this we would have to set a standard limit as to when this gets thrown out the window. Like last two laps of race.

Debate please.
 
1 rule. Common sense. Don't got 3 wide on lap 6. Don't do a 15 car push on lap 9. Back off, and save yourself fuel and tyres.
 
More Rules that are probably good from OLR to follow specifically:

07: Contact Concessions:


A:
If there’s contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.

B:
If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.

C:
If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.

D:
If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace until the other driver passes you again.




08: Corner Rights:


A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver’s position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not justify a passing move. The ahead driver getting a bit out of shape at times doesn’t give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.

E:
Drivers who are using PS2/PS3 controller MUST make additional effort in driving due to the fact they can't use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. If you are using a controller, you are required to set buttons up for side views as "I didn't see you." is not an excuse if you collide with another driver when racing.
 
Good call on the 'AUP Refresher Course'. I've enjoyed actually being friendly with everyone in our series during the off season. I'd rather not start hating everyone once the racing starts. :dopey:
 
So if you use the sub....

You get 2/3pts
He gets full points


Say the sub wins.....

The sub gets a wild card into chase?
Or does that win count for the full-time driver?

Who does the win count for (in general)?

And for stats, do I give both drivers credit for that race?
And include a start for the absent driver?

When a regular full-time Sprint Cup driver (Driver A) uses their one and only substitution (Driver B) for the season, this is how it's going to work:

Driver B must be a driver not already registered as one of the 16 drivers in a permanent Sprint Cup driver's slot. Driver B must drive the car that is registered to Driver A.
Example: Mudd can not fill in for Dowhat13 in the #48 car if Dowhat13 misses a race, because Mudd is already registered in the league as the driver of the #88 car. If Carbonox fills in for Dowhat13, he must drive the #48 car.


Driver B gets credited for:
-Starting the race
-Earning the pole
-Laps led
-Full points for his finish (if racing for Sprint Cup title)
If Driver B wins the race, he gets credited for:
-Win bonus toward the Chase (if racing for the Sprint Cup title)
-Win toward earning a Wild Card entry to the Chase (if racing for the Sprint Cup title)

Driver A gets credit for:
-2/3 of the total points (including bonus points) earned by Driver B (any remainder is rounded down to a whole number)

Driver A does not get credited for:
-Starting the race
-Winning the pole
-Laps led
-Finishing the race
-Winning the race



Check out the results from Indy last season to see how it looks in the results:
https://www.gtplanet.net/forum/showthread.php?p=6735059#post6735059

mustardaddict got 11 points for himself, and 7 for dowhat (notice the red points in the table)
Matty got 6 points for himself, and 4 for Furinkazen.

Mustard and Matty earned full points for themselves, and 2/3s points for the drivers they were replacing. Only Mustard and Matty were credited for finishing positions in our official stats for career average finish. Mustard got credited for leading 14 laps, dowhat did not get credited for leading 14 laps.
 
Also, now I know we get into a lot of accidents here. Some are worse than others. And most can be categorized as racing incidents. Now do we adhere to:
https://www.gtplanet.net/forum/showthread.php?t=111241
?????

I know it kinda sucks, but technically we probably should since we think we are the best. And if so, we should be showing the best sporting behavior. Just a thought? I know we apply this to Road Courses. But what about Ovals? If you are in said incident with one car and the other car gets spun and you are still going like nothing happened. Shouldn't you receive a penalty then based on the OLR?

Now if we did this, everyone would not be happy. But the good thing is, for the guy who gets spun he would know that the other guy he was in the incident with would be waiting up for him regardless of what happened. Now if we do this we would have to set a standard limit as to when this gets thrown out the window. Like last two laps of race.

Debate please.

1 rule. Common sense. Don't got 3 wide on lap 6. Don't do a 15 car push on lap 9. Back off, and save yourself fuel and tyres.

More Rules that are probably good from OLR to follow specifically:

07: Contact Concessions:


A:
If there’s contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.

B:
If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.

C:
If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.

D:
If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace until the other driver passes you again.




08: Corner Rights:


A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver’s position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not justify a passing move. The ahead driver getting a bit out of shape at times doesn’t give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.

E:
Drivers who are using PS2/PS3 controller MUST make additional effort in driving due to the fact they can't use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. If you are using a controller, you are required to set buttons up for side views as "I didn't see you." is not an excuse if you collide with another driver when racing.

Our number 1 policy is that all drivers treat each other with the same respect with which they wish to be treated. This will pretty much govern every scenario we encounter. If you aren't sure about a specific situation, please feel free to ask.

Yes, accidents are going to happen. I will not require us to follow every single rule as they are outlined in the OLR.
Example: We do allow bumpdrafting, which the OLR does not allow.

Not all accidents are going to be subject to penalties. True racing accidents with no logical measure for prevention probably won't be penalized.

However, any driver that does willingly wait on track for a driver that was in an accident they caused will NOT be subject to additional penalties for the accident, with two exceptions. Drivers may still be punished for being extremely reckless or for intentionally causing the accident, even if they waited on the drivers harmed by the accident. We have no place for extremely reckless drivers or dirty drivers.
 
Acorner123
guys keep in mind that this race is 200 laps. That's almost three hours if not more but no one hates anything more than running by themselves in the back, so take it easy at the beginning. If you have a huge run on someone, keep in mind there may be someone in front of them so plowing into there bumper won't help and trying to make it three wide won't help either, especially with these unstable servers. LET OUT OF THE GAS, it will make this race as fun as possible for as long as possible. Thanks

True dat. This is all about making it to the end incident free and with respect of all around you. Will be interesting to see which go 40 and which manage 50. Packs will be split up on strategy after this so making the first 10% of the race, clean, will allow us all to carry out our strategies for the remaining 90%

EDIT: Forget the 10 - 90% thing. I'm not well and my head isn't working right. Bloody man flu.
 
Our number 1 policy is that all drivers treat each other with the same respect with which they wish to be treated. This will pretty much govern every scenario we encounter. If you aren't sure about a specific situation, please feel free to ask.

Yes, accidents are going to happen. I will not require us to follow every single rule as they are outlined in the OLR.
Example: We do allow bumpdrafting, which the OLR does not allow.

Not all accidents are going to be subject to penalties. True racing accidents with no logical measure for prevention probably won't be penalized.

However, any driver that does willingly wait on track for a driver that was in an accident they caused will NOT be subject to additional penalties for the accident, with two exceptions. Drivers may still be punished for being extremely reckless or for intentionally causing the accident, even if they waited on the drivers harmed by the accident. We have no place for extremely reckless drivers or dirty drivers.

Ok it'll be interesting to see if anyone falls back to pick anybody up if they feel like they were in the wrong.
 
The 'racing incidents' are different at 'Tona. I've witnessed and participated in the 'give back the position' move on several road courses with this group, but it's a bit more obvious when your in the wrong on a circuit. That's why mic's are important at the speedway, and that's also why we need to try and curb our tempers a little when accidents do happen there.
 
Would like to put this out there. Up till the first stints are over if we can maintain radio silence other than requirements. (inside, outside, clear etc).

That way we can all concentrate on making it through the part if the race where most incidents are caused.

Not calling people out but it can get distracting when someone is telling you why they got someone else out of shape, or apologising for the run inside they got, etc.

We all wanna be superfast as a unit, and running the lines like how you would wanna watch it for real, and to run good and and run hard, we all need the utmost concentration.

Oh and PS, I have the all clear. Look out for the Target for 500 miles ;)
 
Would like to put this out there. Up till the first stints are over if we can maintain radio silence other than requirements. (inside, outside, clear etc).

That way we can all concentrate on making it through the part if the race where most incidents are caused.

Not calling people out but it can get distracting when someone is telling you why they got someone else out of shape, or apologising for the run inside they got, etc.

We all wanna be superfast as a unit, and running the lines like how you would wanna watch it for real, and to run good and and run hard, we all need the utmost concentration.

Oh and PS, I have the all clear. Look out for the Target for 500 miles ;)

af48f29ceff37305080f6a70670067d1.jpg


Found ya :P. But I agree that is a good idea.
 
Mudd
The 'racing incidents' are different at 'Tona. I've witnessed and participated in the 'give back the position' move on several road courses with this group, but it's a bit more obvious when your in the wrong on a circuit. That's why mic's are important at the speedway, and that's also why we need to try and curb our tempers a little when accidents do happen there.

Agreed. 👍
 
Furinkazen
Found ya :P. But I agree that is a good idea.

Yeah, after 500 laps when my slowed down AI car is reared by you crossing the line to complete lap 497.

:sly:
 
Knelly
Yeah, after 500 laps when my slowed down AI car is reared by you crossing the line to complete lap 497.

:sly:

MILES, not laps. I don't have seven hours for this... :scared:
 
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