GTP_WRS (GT5) Week 67 : Monaco GP Support Race

  • Thread starter EDK
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My 1st try! Oh I hope 3D3 is coming here next week!

I was thinking the same earlier. I've yet to do an online race, but this one is interesting enough to jump into the event. My biggest fear is racing with others I haven't raced with before and not knowing their driving style.
 
Sorry Lucas - I need further clarification I'm afraid. From Kevin's wording in the OP, my understanding is that the tyre cannot come into contact with the tarmac beyond the curb, not that it cannot be over said tarmac. "..some contact" is not "...casting a shadow on". That being the case, it would be better worded thus: "No part of the inner tyre must be touching or vertically in-line with the tarmac beyond the curb." It might seem like semantics but I need to be clear - I've already had one DQ at Monaco thanks to this chicane and don't want another. As it stands, I would've said ConRollin's pictures are clean as the tyre is clearly on the curb and not beyond it.
EDK
  • Special Rules Apply in the Chicane!
  • 4 Wheels must Remain in Contact With or Directly above Track Surface at All Times
  • Red and White Rumble Strips are Track
  • Tarmac Inside Rumbles in the Chicane is NOT TRACK
Can't find any different wording and this seems pretty clear.👍
 
Done all that before. I'd say all that's happened is that my name on GTP changed since I last ran the events. I was mattymc96 but then when I went premium I changed to Matty.

I think I'm D3 Silver.

Yeah your right. GTP_Matthew / MattyMc96 / Ireland (3.406 / 3.528)

Still no answer from anyone to why Fetchy won't accept your splits :boggled:
 
Ok, it's clear now why the pictures are posted the way they are. I'd just like to point out what you said though.

.. at any other track in most situations it would be legal as my two outside tieres would still be on the track.

I guess I'm just questioning why make an exception for this one.

That includes the sidewall bulge.

For those interested, I'd be willing to share some of my special cream that when applied properly to Racing tires completely removes the sidewall bulge. Make me an offer! Oh wait, I've only designed it to work on the outside tires. :lol:
 
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Ignore me... I mentally omitted the word "..surface.." from the text under the pictures showing a dirty chicane, :dunce: As in, I read "...contact" not "..contact surface" :dopey:
 
paulmac2k9
Yeah your right. GTP_Matthew / MattyMc96 / Ireland (3.406 / 3.528)

Still no answer from anyone to why Fetchy won't accept your splits :boggled:

Most likely because Matty isn't a GTP_WRS driver where as mattymc96 is.

Who would I talk to about changing that?
 
Can't find any different wording and this seems pretty clear.👍

Not really. A wheel is not a tire. The sidewall buldges outside of the wheel. So a strict interpretation would have the sidewall over the edge and possibly still be legal.
 
Not really. A wheel is not a tire. The sidewall buldges outside of the wheel. So a strict interpretation would have the sidewall over the edge and possibly still be legal.
You're right.
 
You guys are managing to make a mess of this rule as well. :grumpy:

The tire contct patch needs to be on or above rumble. I would say to be safe, you really don't want much of you tire over the tapered part of the rumble. It's going to be really tough for a verifier to decide if a millimeter of tire is out over the inside tarmac.

What I was trying to achieve with this rule was to make it as if there was a wall inside the rumble, as there was on GT4. On mobile, so not going back to my post in the first page. But I don't think those banzai runs through the chicane featuring the bitter edge of the tire shoulder on the tapered part of the rumble is what we are trying for here. Tried to make a rule that's easy to understand, easy to verify (boundary still on ouside of car, not under car), and keeps us from having the podiums be an assortment of the best chicane cutters.

Clear enough for everyone?
 
Ah, I never played GT4 so that makes sense now - thanks for the clarification Kev!
 
EDK
You guys are managing to make a mess of this rule as well. :grumpy:

The tire contct patch needs to be on or above rumble. I would say to be safe, you really don't want much of you tire over the tapered part of the rumble. It's going to be really tough for a verifier to decide if a millimeter of tire is out over the inside tarmac.

What I was trying to achieve with this rule was to make it as if there was a wall inside the rumble, as there was on GT4. On mobile, so not going back to my post in the first page. But I don't think those banzai runs through the chicane featuring the bitter edge of the tire shoulder on the tapered part of the rumble is what we are trying for here. Tried to make a rule that's easy to understand, easy to verify (boundary still on ouside of car, not under car), and keeps us from having the podiums be an assortment of the best chicane cutters.

Clear enough for everyone?

Clear enough if what you are saying is there is an imaginary invisible wall extending up from the ground surface and perpendicular to the inner edge of the inside chicane curbing. This would preclude any portion of the car from extending over the line. That would be clear indeed. Might be tricky to determine if certain parts are over the edge, but certainly the intent of the rule would be clear.
 
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Most likely because Matty isn't a GTP_WRS driver where as mattymc96 is.

Who would I talk to about changing that?

My guess would be Vaxen since he does the registry 👍.
 
A pic from the front was basically useless in this case as the shadows made everything too dark. Is there a flash setting in photo mode?

You can adjust the EV (exposure value) to a large positive number. This will allow you to see what's in the shadows (but it will also likely burn parts of the picture that were already well lit).
 
Clear enough if what you are saying is there is an imaginary invisible wall extending up from the ground surface and perpendicular to the inner edge of the inside chicane curbing. This would preclude any portion of the car from extending over the line. That would be clear indeed. Might be tricky to determine if certain parts are over the edge, but certainly the intent of the rule would be clear.

It is what I'm saying, to some extent. But the verification will be at the wheels. The imaginary wall is there. If any part of any tire is over the edge, the lap is dirty.

Other than contact, our boundary verifications have always been based on tires, and I'm keeping it that way. Just trying to make all of our runs a lot clener.
 
Question regarding tires. I have seen it mentioned that the tire contact patch is the determining factor when deciding if one is out of bounds or not. Obviously, if your sidewall touches a wall or object, you are out of bounds, but what about track surface?

Here are two pictures taken on a recent run at Cote de Azure (Monaco). Both are the same freeze frame taken from different angles. The first one looks like the tire is over the edge of the curb at the chicane putting the car out of bounds. The second picture clearly shows the tire contact patch on the curb (as you can see color under the tire indicating the porting over the edge is not in contact with the track).

As the car is not airborne, and no "contact" is being made, would this be a legal run?

This is not a run that I am submitting, just an illustration to clarify the rule

Image 1 looking like out of bounds.
Côte d'Azur.jpg


Image 2 looking like in bounds.
Côte d'Azur_1.jpg


In or out? Opinions from the admins please.

I would say that Con Rollins image one pic is the deciding pic its exactly the view Ive been using to decide clean or dirty and actually what I want to see is my front tire not on the bevelled edge at all from that view then I know for sure no way could I get DQed.

No one could find a worse angle and DQ me is the point Im making. Not where the actual tire really is or isnt.


Edit: I had planned on posting my tune but things have changed massively and even Twissy is slow. I was going to do Blue Streak but instead Im going to find a WGE style tune for the car for a DS3. Ill probably just start by putting his GV East Mercedes tune on the car. Worked great both for wheel and DS3 drivers and that minimimum final drive trick tranny I think works since I used it on Kevs tune I modified but with Kev style gear settings.
 
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💡 Is a Wheel a Tire or a Rim by definition?

Not related to legal or not but I know I can buy Comfort, Sport, or other types of tires, but there certain types of wheels that cannot be painted. But Lucas is right, in fact, he himself answered the question correctly in his initial answer.
 
Oh well, here's my slow time!

28.478
47.832

Kevin, you're doing one heck of a job. Keep up the good work! :)
 
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27.689
45.708

I put the Merc tune on the car and beat my OT with it, changed it minimally think I lowerd the decell to 5 different brakes of course. I dont know if the tune Wes posted for it I modified it slightly but if your a DS3 driver his tune can get you started. Feels tuned with the tune thats for sure anyhow.

To help you set up a tranny like the one he had on the Merc start with a FD of 3,750 or so then set the top speed to minimum then set 6th full right and set the final to minimum. I ended up with a top speed of 218 km/h. You can dial it in to whatever top speed you desire starting with a slightly different final drive at first.

Then set 1st and 2nd full left, 5th full right then set 4th so you get a nice bottom of the gears line thru 3rd 4th 5th and 6th. Works good enough.

I like it because I use 3rd thru alot of corners and altho its high rev I have to coast some and the revs dont drop to far so it works great. Looks a little strange on the graph the gear spacing but...works.

I havent really found much to make the merc tune better.
 
In attempt to fully disclose just how bad I am the first time I try a track:

29.124
47.903

I would guess about 5 seconds in T2 was me stopping and studying the rumble strips in the chicane so Wes better watch out once I get cruising through that area. :lol:
 
I've been running laps for an hour or two now, but still don't have splits worth posting (in fact, I'm not even sure I ran a single clean lap yet). I do enjoy the combo, though.

Chris, maybe it's time for one of your legendary first sector (visual) tutorials... it's been a while, I miss them!
 
Chris, maybe it's time for one of your legendary first sector (visual) tutorials... it's been a while, I miss them!

Why stop at just the first sector? :sly:

It is a fun combo - would make for a nice online race sans-aliens. :)

28.237
46.713
 
27.728
45.501

Using Kevin's tune, thanks 👍. I think I've maximized it though, maybe a couple of tenths left to find.
 
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My second try, I think my car is too tight. I am going to try a different tune if I can find one. No offense Kevin, I will most likely come back to your tune as usual!

Al

27.949
46.938
 
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