I think the race length was about right for this event, Spa I would say was spot on -- had mixed strategy 1 + 2 stoppers. Fugi could possibly have been a lap or two longer, I was on the border of 2 stopping due to my usual heavy foot, but due to the long pit delta it wasn't viable, so I had to drive slower to make the tyres last.
I personally would have liked to have seen tuning allowed. At least all non-power increasing mods anyway. I understand that if the car setup is equal, then it's all about the driver, which is good, but not all entrants have the same driving style, some like to keep it nice and smooth, others prefer to be a bit more rash. By allowing tuning, you can pretty much make the car suit the needs of every driver.
I don't think it really matters whether its a road or race car, we all just want to race! I know the main emphasis of this event was team-play, but it would have been nice to have a track with a shorter straight. Fugi, fair enough as it was the quali track. But there wasn't really a lot you could do team-wise at Spa, me personally anyway. So perhaps a high speed track, and then a slow technical one.
I think it would be better in the future if its a multi week event, with multiple races at each track. Perhaps even two days per track as well. Quali as we had for this event, but set at the final track (see further down for details). First race, a short sprint race, about the length of 1 stint, but with no tyre/fuel usage, grid set from quali. Second race, a feature race. about 45 minutes long, with 2 or 3 pitstops. But with a reversed grid start based on the previous sprint race, no rolling start.
The second day, basically the reverse of day 1. A feature race, again about 45 minutes long with a rolling start, and a grid of the finishing order from race 2. Then finally another short sprint, with reverse grid start from race 3.
Full points from feature races, half points from sprint races. Again only top 3 drivers points count towards the team, however, drivers do keep individual tally:
Position : (Feat / Sprint)
1st : 30 / 15
2nd : 24 / 12
3rd : 20 / 10
4th : 18 / 9
5th : 16 / 8
6th : 14 / 7
7th : 12 / 6
8th : 10 / 5
9th : 8 / 4
10th : 6 / 3
11th : 4 / 2
12th : 3 / 1.5
13th : 2.5 / 1.25
14th : 2 / 1
15th : 1.5 / 0.75
16th : 1 / 0.5
I don't think driver handicap should effect points, driver handicap isn't entirely accurate. Look at DZ
he out performed his division and basically won the event because of it. I however am the opposite, I would say race wise i'm about D2 Bronze, maybe even D3 Gold. If I finish roughly where I would expect to finish it's then unfair to me, because I get 'penalised' for finishing below my actual division rank so to speak.
Going back to what I said about tracks, I think it would be nice to have a 3 track event. 1) a medium track, some high speed, some slow. 2) a slow technical track 3) a high speed track
Presuming we have 3 lounges with 12 teams overall, use a snaking system as before, based on average quali time of the team, which will be set at the track which holds the 'decider' (track #3):
round 1(from quali team seed):
123-213-123-213
round 2(average team points from round 1):
321-231-321-231
round 3 (in total team points order from round 1+2):
A) 1,2,3,4
B) 5,6,7,8
C) 9,10,11,12
For round 3 I would use the bracket multipliers, but as follows:
A) 4x B) 2x C) 1X
For example:
team 4 in A finish 10th, 12th and 14th in all 4 races, they score a total of 33.
33x4 = 132
team 5 in B finish 1st, 3rd and 5th in all 4 races, they score a total of 66.
66x2 = 132
team 8 in B finish 10th, 12th and 14th in all 4 races, they score a total of 33.
33x2 = 66
team 9 in C finish 1st, 3rd and 5th in all 4 races, they score a total of 66.
66x1 = 66
with the multiplier we had for the world cup the points would read:
33x3 = 99
66x1.75 = 115.5
33x1.75 = 57.75
66x1 = 66
I think this is unfair on the 4th/8th ranked teams. They might only be ahead of the 5th/9th team by 1 point prior to the last round, but because they are then racing against harder opposition they could drop down a place overall. With the multiplier I suggested, its a smoother transition from each bracket to the next.
Quali I think is ok, but I think the teams need to pull their fingers out and not leave it all to the last minute!
Tactic wise Fugi was great. The 5 lap system worked perfectly IMO. Plenty of time to set your laptime and assist your team-mates. But for team tactics to play off, you are kind of dependant on a long start/finish straight.
Moving onto teams, a team size of 3-4 is spot on I think. In theory it would be nice to have 'mixed ability' teams, but for racing it's not practical. You want team-mates nearby to act as a rear gunner, or to help draft down straights, not half a lap behind. As for regional or free choice, I don't think it makes a huge difference. There might be a slightly higher competitive edge to region based teams, like England vs. Germany for example, but we are racers. We want to win, it doesn't matter who its against!
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By the way, incase you hadn't guessed the misses still won't let me on GT, hence the essay above. Anyway, thanks for the great event. Really enjoyed it 👍 And I hope the points above help you guys.