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- Australia
- VIPERGTS01
I think GTR vs GT is still a bad comparison.
Race cars vs road cars, of course laws of physics don't change but these cars were built for complete differnce purposes. Race cars are designed to go as fast as possible over a short period of time, comfort, reliability (they dont need to last hundreds of thousands of miles), saftey (ease of driving will out crashing) etc are all comprimised drastically in the search of performance.
Spring rates are very high, roll bars are very stiff, ride height is very low, tyres are very temperature dependant (for the sake of performance with given conditions), small changes make a much larger difference, e.g. fuel weight requires anti roll bar adjustments other wise the car can get twichy etc etc etc
Road cars are designed for general use/consumption for people of all types and ages while lasting a very long time reliably with comfort and ease of driving. They are designed to be overstable not requiring aerodynamics in most cases to keep the car put, tyres fitted are a general tyre that doesn't change a whole deal though a wide range of temps and conditions, fuel weight , passenger weight, load weight, should not upset the car all that much.
In the end if I go for a burn in the hills in my car, then I was to hop into a full blown race car (eg touring car) it is a completely whole different ball game all together, first dip I would probably bounce across the road and hit a tree. I would have to sit and work out a suspension/chassis/tyre setup etc just to suit the road conditions. In a road car I could fly through the nurburgring then straight onto a flat circuit like Fugi with using the same tyres and setup, obviously not optimised for conditions but the car wont suddenly become dangerous to drive.
I have done tons of PC driving simming (LFS, GTR, GTR2, RFactor, Nascar 2003 racing season etc, aswell as many other types of simulation software) and I find as a road car driving game GT5P demo (haven't played full GT5P yet, but will tuesday) does a very good job at it, sure it is not perfect but it is a big improvement over GT4 which was a improvement over GT3. Some PC sim driving/racing games with road cars tend to make the cars very loose, much looser than all the cars I have driven in real life. Though without the feedback of a real car It is hard to tell exactly how close they are.
Race cars vs road cars, of course laws of physics don't change but these cars were built for complete differnce purposes. Race cars are designed to go as fast as possible over a short period of time, comfort, reliability (they dont need to last hundreds of thousands of miles), saftey (ease of driving will out crashing) etc are all comprimised drastically in the search of performance.
Spring rates are very high, roll bars are very stiff, ride height is very low, tyres are very temperature dependant (for the sake of performance with given conditions), small changes make a much larger difference, e.g. fuel weight requires anti roll bar adjustments other wise the car can get twichy etc etc etc
Road cars are designed for general use/consumption for people of all types and ages while lasting a very long time reliably with comfort and ease of driving. They are designed to be overstable not requiring aerodynamics in most cases to keep the car put, tyres fitted are a general tyre that doesn't change a whole deal though a wide range of temps and conditions, fuel weight , passenger weight, load weight, should not upset the car all that much.
In the end if I go for a burn in the hills in my car, then I was to hop into a full blown race car (eg touring car) it is a completely whole different ball game all together, first dip I would probably bounce across the road and hit a tree. I would have to sit and work out a suspension/chassis/tyre setup etc just to suit the road conditions. In a road car I could fly through the nurburgring then straight onto a flat circuit like Fugi with using the same tyres and setup, obviously not optimised for conditions but the car wont suddenly become dangerous to drive.
I have done tons of PC driving simming (LFS, GTR, GTR2, RFactor, Nascar 2003 racing season etc, aswell as many other types of simulation software) and I find as a road car driving game GT5P demo (haven't played full GT5P yet, but will tuesday) does a very good job at it, sure it is not perfect but it is a big improvement over GT4 which was a improvement over GT3. Some PC sim driving/racing games with road cars tend to make the cars very loose, much looser than all the cars I have driven in real life. Though without the feedback of a real car It is hard to tell exactly how close they are.