We're at a point of severely diminishing returns in terms of the static versions of the cars IMO, with this iteration of GTS. Most of my friends cannot tell that the car in a scape is from the game. Other games have various leaps and bounds to make to catch up visually. The next level would be in the details and the physics IMO. Tires that flex like real tires, cars that sound real throughout the rev range, realistic looking damage, realistic physics simulation etc. Tracks of course have further to go.Oh man, I can't even begin to imagine how next-gen GT will look like. The cars are so close to reality now, it's only the tracks that are a bit behind.
Not really, if I'm honest. However, I do notice the difference and have for some time now. Where there really seems to be a massive difference is materials and textures, though, more than anything else. Those headlight housings look great with how the light reflects off them.
I would never have noticed myself because I never looked at cars that close up. I didn't spend any time in photomode I spent all my time on the track where the difference in polygons would not be noticeable to me in premium cars. Surface reflections, shaders and the whole lighting engine are obvious inprovements but had they kept the same mesh and just improved the rest I'd have never known it while playing the game.
I would never have noticed myself because I never looked at cars that close up. I didn't spend any time in photomode I spent all my time on the track where the difference in polygons would not be noticeable to me in premium cars. Surface reflections, shaders and the whole lighting engine are obvious inprovements but had they kept the same mesh and just improved the rest I'd have never known it while playing the game.
Audi quattro S1 pikes peak
Emula basically proved what @Johnnypenso and i were talking about. Polyphony reused/updated the meshes and created new textures/shaders
Emula basically proved what @Johnnypenso and i were talking about. Polyphony reused/updated the meshes and created new textures/shaders