GTS vs GT6 - Cars comparison

  • Thread starter emula
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For the GT6 cars that make full use of the tessellation there is no reason to remake the meshes: are alredy perfect

In all the other cases, such as the SLS, PD clearly have reshaped the 3D model of the car
But Kaz said all cars were rebuilt from the ground up. Clearly this is not the case.
 
When you talk about full tesselation, what does that mean? :)

No tessellation VS Tessellation

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full tessellation are the cars that use the tessellation on every single section of the model
 
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No tessellation VS Tessellation

full tessellation are the cars that use the tessellation on every single section of the model

Hm ok. So some cars in GT6 were made with much more detail, or are we talking full tesselation = Photo travel models ? :). Sorry, not really following :D
 
The thing that these comparisons highlight the most (to me at least) is how much of a difference the lighting engine makes.

I'd put decent money to say that if you put one of the GT6 models in to GT Sport you would be hard pushed to spot the difference at a glance.

It's things like the light clusters and the wheels/ chrome parts that really stand out.

Yes, the level of detail on the new models is much higher, but the changes in the lighting model are just insane.
 
It's really interesting to see how much PD has improved and developed their car model work over the last 11 years through that Skyline GT-R, one of the earliest models ever made for PS3 gran turismo. In comparison this brand new, better shaped mesh made just recently of the same car is a night and day difference. The gauge cluster used to be just a low quality texture haha
 
It's pretty obvious they completely remodeled these cars and didn't just simply increase polygons to smoothen out edges and add more detail to previous models. The body panels' spacing, thickness, and even shape have been redone. Those differences are noticeable on some of the tessellated GT6 models too. I think some of the GT6 car models were more accurate than others so for those it's a bit more difficult to spot these types of differences compared to GTS.

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gtsportgt62.png


gt3.png


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It's pretty obvious they completely remodeled these cars and didn't just simply increase polygons to smoothen out edges and add more detail to previous models. The body panels' spacing, thickness, and even shape have been redone. Those differences are noticeable on some of the tessellated GT6 models too. I think some of the GT6 car models were more accurate than others so for those it's a bit more difficult to spot these types of differences compared to GTS.

31fgtsportgt6.png


gtsportgt62.png


gt3.png


gt2.png
For most of the cars it's true but some of them are actually copied with changed textures (for new shaders, and overall resolution) and a bit modified polygon mesh in some places. Audi quattro S1 is a perfect example of that. It even doesn't support tesselation.
 
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