poor move from PD and such a waste of potential... details of cars are insanely good, why we cannot take photos of interior is beyond me.an annoying thing is that in GTS isn't possible to take photos of the full detailed cockpit model, only ingame where the cockpit is a little downgraded compared to the full detail model of the garage
Its quite astonishing isn't it... I think the only thing left to do is smooth out the very few remaining polygons on the model (which honestly won't make almost any difference on the model realistically but what else do you do) and then just improve the lighting and rendering quality until it looks perfect. I would be utterly astonished if they ever need to re-create models again like they did with some of GTS's models. Although we said that last time so who knowsWhere do we go from here? The cars seem perfect now.
I would also say improve in-game LOD and textures resolution untill it can come into Scapes quality probably for the PS5Its quite astonishing isn't it... I think the only thing left to do is smooth out the very few remaining polygons on the model (which honestly won't make almost any difference on the model realistically but what else do you do) and then just improve the lighting and rendering quality until it looks perfect. I would be utterly astonished if they ever need to re-create models again like they did with some of GTS's models. Although we said that last time so who knows
Better physics overall leading to more realistic looking car behaviour along with more realistic physics. Soft body physics allowing for more realistic damage. Better collision physics allowing for more realistic looking collisions and resulting damage. Fully modeled cars from top to bottom including all visible surfaces inside and out, under the hood etc. Lots of work to be done in the sound department. Still lots of work to be done.Where do we go from here? The cars seem perfect now.
Better physics overall leading to more realistic looking car behaviour along with more realistic physics. Soft body physics allowing for more realistic damage. Better collision physics allowing for more realistic looking collisions and resulting damage. Fully modeled cars from top to bottom including all visible surfaces inside and out, under the hood etc. Lots of work to be done in the sound department. Still lots of work to be done.
BMW M4, Corvette C7, Dodge Viper, Ford Focus, Hyundai Genesis, Mclaren MP4-12c, Nissan GT-R LM, Nissan GT-R GT3, Peugeot RCZ, Renault Megane RS, Renault Clio, Toyota GT86 and the Vision GT cars.Besides KTM, are there more cars left that are in both GT6 and GT Sport? I'm really enjoying these comparisons.
I can easily fool most of my friends with scapes but I've never fooled anyone into thinking a car sound is "real" in any GT game. The sounds are better than ever but still nowhere close to being mistakable for real.Valid points but from a car modeling perspective -- we're at uncanny valley. Not sure I agree with the sound department.
BMW M4, Corvette C7, Dodge Viper, Ford Focus, Hyundai Genesis, Mclaren MP4-12c, Nissan GT-R LM, Nissan GT-R GT3, Peugeot RCZ, Renault Megane RS, Renault Clio, Toyota GT86 and the Vision GT cars.
Agreed with Johnny here.I can easily fool most of my friends with scapes but I've never fooled anyone into thinking a car sound is "real" in any GT game. The sounds are better than ever but still nowhere close to being mistakable for real.
I can easily fool most of my friends with scapes but I've never fooled anyone into thinking a car sound is "real" in any GT game. The sounds are better than ever but still nowhere close to being mistakable for real.
M4 is a straight poly mesh port ( with updated textures). So is the dodge viper, those two cars were perfect in GT6 . Please compare the Citroen GT race car / BMW z4 / Hyundai Genesis coupe, they are straight poly mesh ports from GT6. rough polys galore!