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It's great to see you back Emula!
Welcome back, keep up the great comparisons..
Welcome back brotherman.
Thank you all!
PS
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It's great to see you back Emula!
Welcome back, keep up the great comparisons..
Welcome back brotherman.
Obvious improvements. But the interior shot was taken thanks to a glitch? So I guess the LOD was very bad because you weren't supposed to be there.
Welcome back! X)Looks like today someone from Polyphony has looked some of my comparisons...
The new carbon fiber texture on the Zonda R looks glorious
I wonder why they still shy away from putting enough detail in the brake discs, looks like trash compared to the rest of the car, angular and low res.
Will probably get fixed soon..The GTS model of the Zonda R is bugged, isn't it? Seems they forgot to make the rear mesh transparent so it looks as if there's metallic surface behind it.
Looks like the textures from Counter-Strike 1.6I was drinking some orange juice and I almost spit it out once I saw the comparison of the E-type's door handle...
I was drinking some orange juice and I almost spit it out once I saw the comparison of the E-type's door handle...
I was drinking some orange juice and I almost spit it out once I saw the comparison of the E-type's door handle...
People on this forum actually wanted those low res textures in gt sport.View attachment 780469
That door handle looks like something out of the PS1 era GT textures and it's
Ok but what did you expect from a PS2 era model?I was drinking some orange juice and I almost spit it out once I saw the comparison of the E-type's door handle...
I'm just saying that I remember the E-Type looking photo realistic in Gran Turismo 4 many years ago. I'm blown away at PD's effort in trying to improve their already "realistic" cars. What Polyphony does is art hands down.Ok but what did you expect from a PS2 era model?