Hajime Racers Team: Touge, Wangan and Drift!Open 

  • Thread starter G_Parrilla
  • 3,930 comments
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Ah, it was quite a fun event, even though I did crap :lol:

I guess this is a reminder for myself that physics works differently online than offline...
 
- POLL TIME -

Guys would you be interested in Photomode competitions? We would host one every two week, the winner of the previous one will choose the theme. No edited photos, three entries for every participant. Could it be interesting for you? :)
 
- POLL TIME -

Guys would you be interested in Photomode competitions? We would host one every two week, the winner of the previous one will choose the theme. No edited photos, three entries for every participant. Could it be interesting for you? :)

I like the idea.
 
- POLL TIME -

Guys would you be interested in Photomode competitions? We would host one every two week, the winner of the previous one will choose the theme. No edited photos, three entries for every participant. Could it be interesting for you? :)
I would so be down if I still had a working computer :(. iPhone just doesn't cut it :lol:
 
Better late than sorry! Here are some old photos I finally had the chance to export :D first the photos I took from the Holiday Event :cheers:

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Next up some photos from a friendly run with @G_Parrilla on my custom touge track :cheers:

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P.S. @G_Parrilla , could you check your conversations please? :cheers:
 
Anyone going to be on today? I'm just heading out for a coffee, tag me in a post if you'll be logging on. I'm itching to run some Wangan, have too many things to test out right now lol.
 
Anyone going to be on today? I'm just heading out for a coffee, tag me in a post if you'll be logging on. I'm itching to run some Wangan, have too many things to test out right now lol.
I should be able to hop on in maybe two to three hours :cheers:
 
- Hajime Racers News -

HajimeRacersOldSchool-1.png

Hey everyone! You might have noticed that lately us three admins have been pretty busy and found it hard to keep up with the club's organisation. That's why we decided to nominate someone to help us :)
Welcome @Slender_Man and @ELmarcotuff to the Hajime Racers admin team :cheers:
From now on if you need help with something, or you want to submit your ideas you can talk with them too!

We've also been planning on something to keep the club as active as possible! From now on there will be events every Friday, each week a different discipline, from touge to wangan, drift or track racing and so on :D big special events wI'll be scheduled on Sundays! Feel free to submit your event ideas :cheers:

Last thing, a new drift class was born, under Slender's suggestion: D1SL :sly:

D1GP sl.png


Drift A Class will change a little bit too, stock transmission is not mandatory anymore, you can use any other that the fully customizable one! All of this will soon be added to the OP :cheers:
 
Oh oops, G hasn't added it to the OP yet. :lol:

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That's the Zodiac base spec, but the special specs so far are on my post on page 1. :cheers: They aren't very good at the moment, but that's as I haven't had the time to really test them. That and, 13D is pretty much finalized and it takes ages, I haven't really gotten to it yet. :lol:

The R33 at 13D class is fine for normal spec, I think. I haven't seen anyone use it yet though, so likely it is.

The "Max Speed" sort of thing in 13D is somewhere close to 200mph, some cars can get above it too, but they have less acceleration as a downside. :cheers:
What tires does Zodiac class use? Apologies if you mentioned it already and I missed it.

Edit: never mind, it's on the poster now, doh! SH it is :D. (What I was hoping for)


Also
- Hajime Racers News -

View attachment 507389

Hey everyone! You might have noticed that lately us three admins have been pretty busy and found it hard to keep up with the club's organisation. That's why we decided to nominate someone to help us :)
Welcome @Slender_Man and @ELmarcotuff to the Hajime Racers admin team :cheers:
From now on if you need help with something, or you want to submit your ideas you can talk with them too!

We've also been planning on something to keep the club as active as possible! From now on there will be events every Friday, each week a different discipline, from touge to wangan, drift or track racing and so on :D big special events wI'll be scheduled on Sundays! Feel free to submit your event ideas :cheers:

Last thing, a new drift class was born, under Slender's suggestion: D1SL :sly:

View attachment 507390

Drift A Class will change a little bit too, stock transmission is not mandatory anymore, you can use any other that the fully customizable one! All of this will soon be added to the OP :cheers:
Good idea for the D1SL class.

A suggestion regarding Drift A Class. I understand the desire to go with either stock, or just the close ratio gearbox, as opposed to full custom, as it is more realistic to have a simple gearbox in a lightly modified drift missile.

However, in the context of GT6, that 1 rule alone will eliminate a huge percentage of the cars which fall into the Drift A classification. Even on CH tires, 300ish HP is not very much (it's more than enough in real life, but GT isn't perfect). Combine that with un-optimized gearing, and you have a recipe for an extemely difficult car to drift.

In my opinion, the whole point of having group drift events is so that people can get on track together and practice tandem drifting together. In order to accomplish this without having to resort to everyone using the same car, you need as much freedom in tuning as possible. Otherwise, a small handful of "optimum" cars will be discovered, and the rest shelved. It's not even a case of shelving a car because it's "slow", rather just because it can't hold a drift through a variety of corners.

I've been a part of one of the best drifting teams in GT5&6 for almost 5 years now, and I learned drifting and drift tuning from some of the best drifters in all of Gran Turimso. In the drifting community, it was a long ago discovered secret (at first it was "insider knowledge", then everyone caught on) that properly tuning the transmission was the single most effective way to get any car to A) drift the way you wanted it to, and B) become an absolute demon on the drift track.

I say all that to say this. To me, Drift A should be the most easily accessible, funnest, and most diverse class of drift cars. The "learner" cars, if you will. I think it's a shame for this class to have a rule which quickly makes one of the most difficult classes to drift, and probably one of the least appealing.
 
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@TheNeos, I quoted you in my edit...not sure if it notifies you or not. Let me know what you think.
I understand what you mean, since some cars have horrible stock transmissions with huge rpm drops through every gear. But I spent a lot of time testing cars for this spec, and I find that as long as you tune your diff and suspension you can drift with around 200hp :) my main practice car is a 200hp S13, me and Kaza had some good time drifting togheter! Also the red Bluebird you can see in the OP gallery was one of my favourite cars to drift and had less than 200hp :) that's why I also made B and C class, for those that want more power and speed :D
I've not been part of the drifting community for as long as you have, but I've spent a lot of time in lobbies or just practicing and had an amazing time with cars from 350hp and less :)
 
I understand what you mean, since some cars have horrible stock transmissions with huge rpm drops through every gear. But I spent a lot of time testing cars for this spec, and I find that as long as you tune your diff and suspension you can drift with around 200hp :) my main practice car is a 200hp S13, me and Kaza had some good time drifting togheter! Also the red Bluebird you can see in the OP gallery was one of my favourite cars to drift and had less than 200hp :) that's why I also made B and C class, for those that want more power and speed :D
I've not been part of the drifting community for as long as you have, but I've spent a lot of time in lobbies or just practicing and had an amazing time with cars from 350hp and less :)
I definitely agree that you can drift successfully with 200hp. I have a 510 Bluebird that is one of my favorite cars to drift. But I promise you, a 200hp Bluebird will not be able to tandem with an equally driven 200hp AE86, unless it has a custom gearbox, trust me, I've spent 3+ years working on that car :lol:. A 300HP AE86 would never in a million years be able to drift with an equally driven 300hp Chaser or Aristo unless it had a custom gearbox. A good drifter might be able to maintain tandem drift for a handful of corners, but eventually the gearing would kick even the best driver in the nuts. To consistently tandem full laps of a track with a variety of corners, like say Autumn Ring Reverse, or Grand Valley, or Trial Mountain, or Deep Forrest, anything other than a custom gearbox will just lead to frustration.

I'm not at all saying that it can't be done. I've done it before, and I've seen it done. But tandem drifting a low HP car with a stock/short ratio gearbox is one of the most difficult challenges you can give yourself as far as drifting in GT6.

Looking at the Hajime club page on GT6, one of the tags is "Beginners Welcome." I guess I'm trying to keep that in mind when looking at what I would view as the beginner drift class.

Also, it's not as though it's a competition. If a person wants to challenge themselves by using a non-custom box for any class, more power to them. I just don't think it's beneficial overall to force that restriction on people who might not be comfortable with it. If I'm completely honest, when we run a Drift A event, I'll probablu say 🤬 it, use my custom box and just not say anything. In the end, I'll get more enjoyment out of the session by munching on doors instead of fighting with a gearbox, and at the end of the day, enjoyment and pleasure is all I really look for in drifting. If I want stiff competition, there's plenty of places to find that.


If, IF, we had the option of keeping the stock gearbox but had the ability to adjust the final drive, or adjust the gear ratios in the the diff (both common practices with budget drift builds), then I would be all for the restriction. However I just think too many cars in GT6 have completely garbage gearboxes to make the rule worthwhile.

Even in real life missile cars, people run custom gear setups. Anyone who is a regular at a place like Meihan switches to using really short gears, as the key to that track is being able to accelerate as hard as possible out of the final hairpin in order to link the front straight and complete the now infamous wall ride. Without increasing the HP, no amount of suspension or diff tuning will allow a car to pick up enough speed in order to execute the wall ride in a stylish fashion.
 
I definitely agree that you can drift successfully with 200hp. I have a 510 Bluebird that is one of my favorite cars to drift. But I promise you, a 200hp Bluebird will not be able to tandem with an equally driven 200hp AE86, unless it has a custom gearbox, trust me, I've spent 3+ years working on that car :lol:. A 300HP AE86 would never in a million years be able to drift with an equally driven 300hp Chaser or Aristo unless it had a custom gearbox. A good drifter might be able to maintain tandem drift for a handful of corners, but eventually the gearing would kick even the best driver in the nuts. To consistently tandem full laps of a track with a variety of corners, like say Autumn Ring Reverse, or Grand Valley, or Trial Mountain, or Deep Forrest, anything other than a custom gearbox will just lead to frustration.

I'm not at all saying that it can't be done. I've done it before, and I've seen it done. But tandem drifting a low HP car with a stock/short ratio gearbox is one of the most difficult challenges you can give yourself as far as drifting in GT6.

Looking at the Hajime club page on GT6, one of the tags is "Beginners Welcome." I guess I'm trying to keep that in mind when looking at what I would view as the beginner drift class.

Also, it's not as though it's a competition. If a person wants to challenge themselves by using a non-custom box for any class, more power to them. I just don't think it's beneficial overall to force that restriction on people who might not be comfortable with it. If I'm completely honest, when we run a Drift A event, I'll probablu say 🤬 it, use my custom box and just not say anything. In the end, I'll get more enjoyment out of the session by munching on doors instead of fighting with a gearbox, and at the end of the day, enjoyment and pleasure is all I really look for in drifting. If I want stiff competition, there's plenty of places to find that.


If, IF, we had the option of keeping the stock gearbox but had the ability to adjust the final drive, or adjust the gear ratios in the the diff (both common practices with budget drift builds), then I would be all for the restriction. However I just think too many cars in GT6 have completely garbage gearboxes to make the rule worthwhile.

Even in real life missile cars, people run custom gear setups. Anyone who is a regular at a place like Meihan switches to using really short gears, as the key to that track is being able to accelerate as hard as possible out of the final hairpin in order to link the front straight and complete the now infamous wall ride. Without increasing the HP, no amount of suspension or diff tuning will allow a car to pick up enough speed in order to execute the wall ride in a stylish fashion.
Well putting it under that perspective actually makes more sense. I personally use the 5 speed gearbox on most of my drift cars, since they usually run under 300hp :lol: but I'd like to put it to a test if you will :)
 
Well putting it under that perspective actually makes more sense. I personally use the 5 speed gearbox on most of my drift cars, since they usually run under 300hp :lol: but I'd like to put it to a test if you will :)
If you ever need someone to test with, let me know :).

Also I don't mean to seem like I'm trying to pick the regs appart or anything like that. I'm just relating some of the experiences that I've had, but I won't be upset or anything if you keep the regs how they are. I'm just here for the good times :cheers:
 
If you ever need someone to test with, let me know :).

Also I don't mean to seem like I'm trying to pick the regs appart or anything like that. I'm just relating some of the experiences that I've had, but I won't be upset or anything if you keep the regs how they are. I'm just here for the good times :cheers:
Don't worry, you're just pointing out your opinion, and who knows, after some testing it might lead to changes to the specs :cheers:
 
Anyone on tonight? I need some testing partners :)

Edit:
Had some really good runs with Demon_God206 tonight 👍 We had some really good runs between his Gaillardo and R35 vs my R33. Just need to iron out some high speed understeer and she'll be good to go :)
 
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Anyone on tonight? I need some testing partners :)

Edit:
Had some really good runs with Demon_God206 tonight 👍 We had some really good runs between his Gaillardo and R35 vs my R33. Just need to iron out some high speed understeer and she'll be good to go :)

Sweet! Good to know that the R33 must be fine at the spec then. :dopey:

I'm making a few custom tracks today through the track creator... I've made the first one which is stage 1.3 of all my rallys so far, it's very enjoyable and has working cross-overs. Very tough in FF cars though, I wouldn't recommend using them. But now, I've decided I'm creating a highway map to rival SSR7... It'll be Andalusia themed, and a lot longer than my first few attempts at highways using the TC. I'll notify everyone when I'm done with a lobby on the track. :cheers:
 
Sweet! Good to know that the R33 must be fine at the spec then. :dopey:

I'm making a few custom tracks today through the track creator... I've made the first one which is stage 1.3 of all my rallys so far, it's very enjoyable and has working cross-overs. Very tough in FF cars though, I wouldn't recommend using them. But now, I've decided I'm creating a highway map to rival SSR7... It'll be Andalusia themed, and a lot longer than my first few attempts at highways using the TC. I'll notify everyone when I'm done with a lobby on the track. :cheers:
Why not make a Death Valley based highway track too :)

I feel it's a track creator place that is way under used but it has a great road feel to it.
 
Why not make a Death Valley based highway track too :)

I feel it's a track creator place that is way under used but it has a great road feel to it.

I have done, well sort of. The track "Panamint Valley" is a replica of a highway road from NFS the run. I'll try another Death Valley highway though if you'd like. :dopey:
 
Sweet! Good to know that the R33 must be fine at the spec then. :dopey:

I'm making a few custom tracks today through the track creator... I've made the first one which is stage 1.3 of all my rallys so far, it's very enjoyable and has working cross-overs. Very tough in FF cars though, I wouldn't recommend using them. But now, I've decided I'm creating a highway map to rival SSR7... It'll be Andalusia themed, and a lot longer than my first few attempts at highways using the TC. I'll notify everyone when I'm done with a lobby on the track. :cheers:
I don't know if it's "fine" at spec :lol:. It's fun, but I already know its weaknesses, its limits, and I already know which cars will beat it without even having tested them myself yet. Demon and I were doing fun runs. If it was an actual race, he would have dusted me like I was in a lower class :(. I was running at 760HP vs his 750HP. I was running the minimum 1232kg, and even with the extra HP and no additional weight, I only had a minor, minor advantage out of the hole, but by the time we hit 6th gear crossing the bridge, he was pulling on me hard. Only way I could stay in touch was by abusing the draft.

I find that the biggest issue with running these Skylines on the Wangan is that their biggest advantage quickly turns around to bite them in the ass. That is, they have amazing acceleration below 200mph, which allows them to jump out to an early lead. However, with the way the specs are set, it is nearly impossible to get a big enough lead out of the gate to brake the draft. So what ends up happening, by using the strength of the car to accelerate hard (which is actually what most highway racing is about, as opposed to raw top speed), you end up becoming a wind breaker for the car which has slower accel but better top speed. Your strength becomes their biggest alli. Of course, the same can be said once the Skykine is following in the draft. However, it's not exactly the same, as one tiny mistake which causes you to lose the draft means your race is finished, whereas the top speed car has the full track to work back anything lost in the first kilometre or less.
 
I don't know if it's "fine" at spec :lol:. It's fun, but I already know its weaknesses, its limits, and I already know which cars will beat it without even having tested them myself yet. Demon and I were doing fun runs. If it was an actual race, he would have dusted me like I was in a lower class :(. I was running at 760HP vs his 750HP. I was running the minimum 1232kg, and even with the extra HP and no additional weight, I only had a minor, minor advantage out of the hole, but by the time we hit 6th gear crossing the bridge, he was pulling on me hard. Only way I could stay in touch was by abusing the draft.

I find that the biggest issue with running these Skylines on the Wangan is that their biggest advantage quickly turns around to bite them in the ass. That is, they have amazing acceleration below 200mph, which allows them to jump out to an early lead. However, with the way the specs are set, it is nearly impossible to get a big enough lead out of the gate to brake the draft. So what ends up happening, by using the strength of the car to accelerate hard (which is actually what most highway racing is about, as opposed to raw top speed), you end up becoming a wind breaker for the car which has slower accel but better top speed. Your strength becomes their biggest alli. Of course, the same can be said once the Skykine is following in the draft. However, it's not exactly the same, as one tiny mistake which causes you to lose the draft means your race is finished, whereas the top speed car has the full track to work back anything lost in the first kilometre or less.

Hmm... We can solve that with a bit of testing! Next time I'm on, I'll try a few cars against it and hopefully make an improvement to it. Since Zodiac spec is in like 0.1 version, I haven't updated it at all since I've been busy with a ton of other things. The thing with the Skyline is annoying, as the drag coefficient is out of wack for most cars, but for large cars it's like their a rolling brick. :lol:

In other news, I've abandoned my highway track at Andalusia. Mainly because I got 5 PAs to spawn on it, but then saved the file with a different angle, and poof! They all vanished and I couldn't revert back... So I quit that. :lol: I think if I can be bothered tomorrow, I'll begin the Death Valley track.
 
Hmm... We can solve that with a bit of testing! Next time I'm on, I'll try a few cars against it and hopefully make an improvement to it. Since Zodiac spec is in like 0.1 version, I haven't updated it at all since I've been busy with a ton of other things. The thing with the Skyline is annoying, as the drag coefficient is out of wack for most cars, but for large cars it's like their a rolling brick. :lol:

In other news, I've abandoned my highway track at Andalusia. Mainly because I got 5 PAs to spawn on it, but then saved the file with a different angle, and poof! They all vanished and I couldn't revert back... So I quit that. :lol: I think if I can be bothered tomorrow, I'll begin the Death Valley track.
Ya I realise the Zodiac spec is still very new and a work in progress. I tested the R32 at 750 for a bit today. Got her handling very nicely, but it's still way low on the top end, barely reaching 230mph for a second or two when solo.

I think the main issue with the 3 Skyline GTRs is the magical rear downforce that won't go away, even with the wing removed. If you could remove the 20/30 rear downforce, I think all three of those cars would have no issues. 20 or 30 downforce is easily worth 10-15mph at 220+, which is pretty much exactly where these cars fall. It's a shame really, damn you PD!!!

Crappy deal about your highway track too :(
 
Ya I realise the Zodiac spec is still very new and a work in progress. I tested the R32 at 750 for a bit today. Got her handling very nicely, but it's still way low on the top end, barely reaching 230mph for a second or two when solo.

I think the main issue with the 3 Skyline GTRs is the magical rear downforce that won't go away, even with the wing removed. If you could remove the 20/30 rear downforce, I think all three of those cars would have no issues. 20 or 30 downforce is easily worth 10-15mph at 220+, which is pretty much exactly where these cars fall. It's a shame really, damn you PD!!!

Crappy deal about your highway track too :(

It is a shame about the GTRs being slow because of PD's slip ups... Hopefully they fix that for GT7 with mostly all the rest of the game... :lol:

The only upside I can think of to the downforce is, that it's magical in GT! :lol: Aero can make you corner at mad speeds depending on how much you have. I experimented with the GTR R35 on the aero, and at full 20 with an option wing, it could swoop through the high-speed corner on the eastbound route of SSR7 like it was a straight! :dopey: It lost about 5-7mph from the top speed if I remember rightly.

Aaah... I was so frustrated when I couldn't go back on the save file... :indiff: It had two of the PAs literally right next to each other! That would of been perfect for story scenes, or checkpoint runs... :(
 
Anyone on today? Shoot me a PSn message or tag me here if anyone is up for a lobby, I don't care what kind. I'm in a 60 roll room right now :yuck: testing my acceleration, it horrible!!

@KazaMR2, I tested the Z32 300ZX at the Zodiac spec. It's an absolute handful through the corners with the weight, but the speed seems pretty good. I think I managed 241 on a clean run. Is that about what you were hitting with it?
 
- Hajime Racers News -

View attachment 507389

Hey everyone! You might have noticed that lately us three admins have been pretty busy and found it hard to keep up with the club's organisation. That's why we decided to nominate someone to help us :)
Welcome @Slender_Man and @ELmarcotuff to the Hajime Racers admin team :cheers:
From now on if you need help with something, or you want to submit your ideas you can talk with them too!

We've also been planning on something to keep the club as active as possible! From now on there will be events every Friday, each week a different discipline, from touge to wangan, drift or track racing and so on :D big special events wI'll be scheduled on Sundays! Feel free to submit your event ideas :cheers:

Last thing, a new drift class was born, under Slender's suggestion: D1SL :sly:

View attachment 507390

Drift A Class will change a little bit too, stock transmission is not mandatory anymore, you can use any other that the fully customizable one! All of this will soon be added to the OP :cheers:
Is there an event/gathering of some sort going on tonight?
 
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