Handicapped/advantaged cars in GT5

  • Thread starter Slurm
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The NSX LMP Prototype Road Car.
If this is classified as a road/street car, it smokes most if not all other road cars in the 550-600PP range by seconds. I have it but don't like to use it as its unfair to use.

The NSX Takata '03 (standard car).
In any race around 600PP this is the car to beat. The '01 models (Loctite, Mobil 1) are also good but the Takata '03 has a little edge.
 
You're probably right about the MP4-12C's advanced traction control playing a huge role in real life, thing is, I don't think it's replicated at all with the ingame traction control system which (although I might be wrong) seems to be a more generic option or system applied to every single car in the same way (just like automatic gearchanges don't replicate a real automatic gearbox for cars which have an auto).

I agree, it is probably not replicated with the in-game traction control system, but the results of the real world system are probably in the game. I imagine they do a number of performance tests (skidpad and acceleration for example) and the results of that become the baseline parameters for the model in the game.
 
I think the MP4-12C may be not accurately created in the game, because it's been there early. It was in GT5 from the start and I remember watching Top Gear in September 2011 and Clarkson said it was still in development. So there might have been a lot of changes with the car since November (or maybe even earlier) 2010.
 
Polyphony must edit performance points...

It would be difficult seeing as how it's a car-by-car and somewhat car-by-track basis :( some cars are just better on the straights (anything with turbos especially, simply because they are sucking in more fuel/air mixture) and some cars are better on track turns (lighter cars with a wheelbase that happens to work really well with a course).

chuyler1 says it really good:
"I've been hosting a 450pp room for about 2-3 weeks now. I myself have tried roughly a dozen fully tuned cars at this level and the conclusion I have made at this stage of the game is that quite simply, some cars are quicker than others. You could be a master tuner but the one thing you cannot overcome is a bad torque/horsepower curve (unless they implement engine swaps)."

Although I would like to see tires play a role in the PP.. after all, each higher tier of tires can reduce lap times by 0.5~2 seconds.. that's a difference of a 1:00:50 lap, and a 1:18:00! The only other parts that can really make a difference like that is custom transmission, and maybe turbos depending on the track.. Also though, just because PP are balanced I still don't think that races would ever be balanced because of the cars handling.. like some cars are more susceptible to spinning out so just because on paper (or.. in data?) the figures look good, on the track there will still be cars that have some advantage, if slight.

Actually something just came to light that seems like the most simple solution.. change weight according to parts.. because adding parts can sometimes have absolutely no effect on a car, it is why parts like the carbon fibre drive shaft say they reduce weight, and yet not effect PP accordingly.. that is a free part because there is no PP difference to have it, so why not have it? :\ doesn't make much sense. It can be argued but there really is no reason why it doesn't increase PP at all, even if by 1. [/ramble]
 
I don't think I understand the the OP, but...

the MP4-12C's real world handling is probably due in large part to its very advanced traction control system. Most drivers in GT turn that off as a matter of pride. Not sure if they should, but... there you go.

The NSX has always been a very good handling car (if you can handle an MR). It is very low, with a wide stance and great weight distribution.

The R35, again, has fantastic onboard computers controlling its all-wheel-drive system to give the driver unmatched control.

As to the NSX and R35, what can we say. Someone did a fantastic job creating those cars, and they provide fantastic performance for their price point.
So turning aids off affects one car and not the other huh? :odd:

The 2 cars the OP mentions are obvious examples, but they'll be largely ignored, for argumentative purposes.


The rest are the result of a clearly "not great but better then nothing" PP system.
 
No, the PP is an odd calculation of Power/Weight Ratio, as well as Aerodynamic Capability of the cars. The cars will not have identical performances with the same PP, because every car won't handle the same, and because of track characteristics. If I take a car that weighs 400kg, but has 200hp, and put it against a car with 400hp, but weighing in at 800kg, the P/W Ratio is the same. and you can assume the PP will be almost identical as well, the 400hp one will win at a track like Monza, but somewhere like Autumn Ring, the 200hp one will be able to get ahead. It doesn't necessarily work that way anyway, because each car has their different grip levels depending on the tyre width, weight distribution, etc.

Same PP does not equal same results.

I think that the PP system does take into account the different grip of cars. As not all cars have the same width tires they would have different levet of grip and therfore different PP. Look at your list of cars and compare the power and weight ratios. these cars will have diffent PPs. Look at older cars especially.
 
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