You needed to be a high enough level to buy the cars, or even drive them for that matter, unless you used a loaner car from a friend.
@Famine and
@Samus
How, in your personal opinions, does GT5 differ from GT7 in terms of acquiring high end vehicles?
See, GT6 removed the level gating for getting faster rides and increased the credit cap. Before that(in GT5) you needed to have a lot of driver skill to even get to high level events such as "Like the Wind" and anything mandating the use of an F1 car. The seasonals arriving around the release of Spec 2.0 would change that.
Even the threads comparing the games say that 5 is still the worst of the bunch(in relation to credits), but somehow it's the most memorable. Look at the threads and you'll see that GT5 has the bulk of the "messages" on the site. I've seen posts with polls claiming(by vote) that GT5 is the best game in the GT series. It's held in much higher regards than my favorite titles in the series(GT3 and 6).
From what I could see, it seems that all was needed was the addition of mtx's to get people to feel negatively about the excessive grind(?).
GT6 had microtransactions but that was alleviated(at least for early adopters) by the Mercedes VGT. Six was also easier because you could get any car at any time, meaning if you knew what you were doing, your options were vast. It's easily the most approachable game to newcomers(because of the guidance and tips within game) and in my opinion to vets of the series as well.
The lack of content in GT7 is one thing but we've never been at a disadvantage grinding/obtaining cars like we were in GT5. GT7 is just GT5 plus microtransactions and minus the events that will eventually return.
I have 97 cars. That same feat in GT5 would have taken me around six weeks back then not the two weeks it took me recently playing in my spare time after work and 16 hours combined on Saturday and Sunday. The beginning(of GT7) is as friendly to newcomers as its ever been(even more so than Forza Motorsport). Your hand is held and you don't need to know what power-to-weight ratio is or why a mid-rpm turbo might be better on some tracks than the high-rpm turbo.
As a matter of fact, for me GT3 was unplayable past beginners league without the now defunct CheatPlanet and CheatCC(GameFaq clones) for advice and tips. Stormbringers list on GT5 is probably singlehandedly responsible for most of the signups here on GTP because casuals such as myself had no clue what we were doing.
Why is everyone so finalized in their interpretation of the game today?
Spec 2.0 and GT6 prove without a doubt that PolyPhony listens to the community. And coming back to GTP, I'm stunned to see NO complaints about car sounds.(well I skipped Sport, so that one's on me.)
Division, GTA online, NBA 2K, Destiny, Call of Duty and any MMO are leagues worse in the gaming industry.
GT7 doesn't even scratch the surface of what a terrible grind is. The only difference I can see(and I mean me personally) now, is even the aliens like Fraga are locked out of the goods lest they grind their lives away, but my point to this long-winded and somewhat incoherent post is that has always been the case for a GT game. Guys who have wheels and better TV's have always had the advantage and aliens even more so. Never mind the hapless back and forth of going between menu's trying to figure out what events I could complete given my skill level for any modicum or sliver of progress. This is what it's like at the bottom.
People not heavily invested were up the creek without a paddle. But thanks to the visual feedback of the cockpits, I can compete. Hell, I can even tune now. Before last week I'd probably spent less than 24 hours tuning in the last ten years, GT and Forza combined. Last weekend, I spent six, tuning the demons out of a Stingray Corvette from the 60's/70's that is now tame by comparison to when I just slapped a bunch of parts on it. A controller user can be somewhat competent, especially on PS5(I'm on PS4). The game's structure essentially makes drivetrain understanding and tire type the only real obstacles to reaching the end game. A far cry from likes of previous Gran Turismo's barring 6 and Sport.
I'll admit, I would much prefer all my games to come unlocked with access to everything on the disc, but if I must PLAY the game, then the current situation isn't half bad.
You guys are right though about the rotating car dealership which is absolute bo*us, but its nothing new. The Haggerty thing is definitely a misstep and the invites are just the level caps in an overcoat, fake mustache and glasses.
As of now the bulk majority of players don't have the diamond standard cars like the 1994 McLaren F1 and the Miura. But its MUTUAL and the game has not even been out for a month. If it's still like this 70 days from now then you all were right. But OP's sentiments are correct, though they didn't relay that as best as possible.