- 9,295
- Duisburg
Let's be honest, no game will ever deliver that. Driving top down, the air rushing by, rustling my hair, carrying all sorts of smells and fragrances, including the smell of gasoline and exhaust fumes, feeling G-forces while cornering... None of that can be replicated by a game. Not with the technology we've got available. Project CARS does a good job conveying a somewhat similar experience with what limited means current technology offers.I just want a game that for once gives me the joy I feel when driving my real car.
And that's all fine and dandy, if you ask me. From Driveclub to GRID Autosport to Mario Kart, there's a whole bunch of games that are kinda about racing and still focus on being games and giving you entertainment. I, for one, am happy that there's an option for those that don't want a Michael-Bay-ified racing game that tries to amp up the "entertainment". Sure, SMS did shoot themselves in the foot when they said that their games offers the players total freedom to create the racing experience they want.I don't care for rules and regulations or career modes that accurately represent motorsport, I care for the on-track action, the experience if you will and that is already done pretty good in many racing games. That's why I feel PCARS is pretty standard, not bad but not great
You know, I'm mostly using Forza 4 as a comparison. It's the racing game I spend the most time on (so far, that is). In FM4, I've probably driven dozens of cars within the first few hours of playing it. Went through cars at an alarming rate, really. Bought one, drove it, upgraded it, drove it, got bored, moved on. PCARS? A handful of cars. I've probably not even driven ten cars yet because every car feels very much different from the others and just learning a new car on a new track takes a good bit of time. Add setting it up right to that and, yeah, I'm spending quite a bit more time per car (and track) and I'd do in other games.I've had this game since the first builds, and I've mostly used a handful of cars only. With the track selection + practice/qualification/racing + dynamic weather/time that's pretty much all I need to keep me entertained.
Might be odd, but not very surprising to me.I find it kind of odd that now pcars has been released with some bugs, so many people seem to have forgotten how many other games have had just as many or more bugs on release. People saying it's not as polished as GT games because of the bugs, forgetting that GT6 released with a huge number of very serious bugs in it's physics, some of which never got fixed.
For two reasons, mainly: One, GT's got a cult following (as does Kazunori, I feel). It's a high profile title and it's a franchise that people have been playing since the early nineties, in some cases. Giving a game a bit of a free pass under those circumstances isn't unheard of. I know plenty of people who're doing the same for their beloved franchises. I've got a friend who's going berserk whenever someone says that Final Fantasy isn't what it used to be, for example
Second, there was NFS: Shift 2 and it was made by SMS. Sure, I do think that it was mostly EA being a ****** publisher that caused that game to be released as a buggy, crippled mess of a game instead of what SMS might have wanted to do with it, but others might not keep that in mind - or care. And they're therefore going to scrutinize PCARS a lot more thoroughly than they'd do otherwise. Can't blame anyone for doing that. Might not be the most fair thing to do, but completely understandable
That said, folks who play on consoles might have a worse experience than I do - and I tend to forget that. My PC version runs fine and I don't care about the career mode... Playing a shoddy console port and going for the most buggy part of the game is bound to give someone a worse impression than the one I got. As I said, I gotta admit that I do tend to forget that