I find it kind of odd that now pcars has been released with some bugs, so many people seem to have forgotten how many other games have had just as many or more bugs on release. People saying it's not as polished as GT games because of the bugs, forgetting that GT6 released with a huge number of very serious bugs in it's physics, some of which never got fixed.
Remember the tyre heat bug? where after 2 or 3 laps the tyres would have smoke coming off them as if you were doing an enormous burnout. They fixed that one fairly quickly, but then there was the bug where wet weather tyres had less grip in the wet than slicks. Last time I tried the wet weather career races in GT6 that bug was still present. How about camber not working? or the broken aero model? or the broken suspension model? Remember how much hype PD themselves generated about their collaborations with Yokohama and KW Automotive, and how it had enabled them to completely re-do their tyre and suspension models from scratch to be the most realistic ever? I remember. I got hyped to the max. Then the game came out and the tyre and suspension models were hardly any different from GT5, but were absolutely chock full of bugs.
I'm not going to write the massive novel that it would take to cover all of GT's bugs, but you get my point. The Codie's F1 games were also more often than not plagued with game breaking bugs on release, and they mostly turned out to be really good games, despite not getting great support after a few bug fixes.
GT6 ended up being much better after patches than it was at launch, but here we are a year and a half after it's release, and it's still unfinished, and still has quite a lot of very serious bugs, that no doubt will never be fixed.
I'm confident SMS will end up fixing most of the bugs in pCARS. So far, on ps4, it has matched, or exceeded, my expectations. So I'm happy