Interesting would be "a little bit of both"
Why not having good controller support, nice carrer mode but keep motorsport atmosphere intact with Pit-Stops and race weekend format which will add a lot of depth. Lets keep it easy to learn but hard to master. I think this would be perfect middleground.
This is the direction that would have pleased everyone, and created a truly memorable game.
Now, the real question is why they did not follow this (obvious) direction?
Limited budget?
Tight deadlines?
Stubborness?
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