After a few hours of gameplay I'm pretty sure the PD did switch to one of the faster post-processing AA methods. I'm continually noticing how lacking in detail & "crispness" everything is, and the scenery often looks very soft to me when compared to GT5 (not just speed-based blur. Also, it looks to me as if motion blur is for replays only???). This is very-much a personal preference type of thing, some people don't mind a soft display at all, so to them GT6 looks better than GT5. Others (like myself) vastly prefer sharpness, even if that means a few more "jaggies", so to us GT6 looks worse (maybe even *much* worse). That's why it's so important to offer options. Unfortunately we don't often get options like that on console games… It's not nearly as bad as some other examples I've seen. You should see Skyrim on a PC with FXAA turned on, to me it's like you've instantly removed half the detail, and yet some people love it that way. I guess "to each his own" (again, that's why there should be an OPTION!). Unfortunately this means that GT6 looks poor to me in comparison to GT5.