Yesterday me and my girlfriend bought a PS Move Starter kit. Of course I wanted to try head tracking in GT5 with the PS Eye.
So I fired up GT5, left the settings untouched and went for a quick try in Arcade mode using the DS3. It didn't work at all. I went back to the settings, changed the first two settings to 5, reduced the face recognition treshold to 2, left the two following settings on Auto, and reduced the face recognition size from 100 to 4, so it did not cover an unnecessary large area. These settings did the trick, and when I tried it out it worked fine.
Today I was going to try it out a little bit more, so I plugged my DFGT into the PS3. I went into the options menu to check the settings, they were the same as I left them yesterday. I tried moving my head around and the little crosshair in the preview window was following my face exactly as it should. However, it doesn't work in-game any more. The camera barely moves at all. Sometimes the camera moves slightly when I make extreme head movements, and sometimes the camera suddenly jumps up or down without me moving my head at all. I tried it again using the DS3 but it doesn't work.
Does anyone have an idea of what is wrong? How come the crosshair in the preview follows my face perfectly, though it doesn't work in-game? The camera is in the exact same place as it was yesterday (below my TV, about 2 m away from my face), I am sitting in the same spot, and the conditions are the same (room fully lit, dark outside).
EDIT:
So it seems I found the problem. I noticed that for some reason the head tracking worked fine when I was leaning forward from the couch, so the camera came within 1.5 m or so from my face. I thought this was strange at first, but ultimately it was quite obvious. The reason it did not work correctly was that I left the PS Eye on wide angle mode after using Move.
So I fired up GT5, left the settings untouched and went for a quick try in Arcade mode using the DS3. It didn't work at all. I went back to the settings, changed the first two settings to 5, reduced the face recognition treshold to 2, left the two following settings on Auto, and reduced the face recognition size from 100 to 4, so it did not cover an unnecessary large area. These settings did the trick, and when I tried it out it worked fine.
Today I was going to try it out a little bit more, so I plugged my DFGT into the PS3. I went into the options menu to check the settings, they were the same as I left them yesterday. I tried moving my head around and the little crosshair in the preview window was following my face exactly as it should. However, it doesn't work in-game any more. The camera barely moves at all. Sometimes the camera moves slightly when I make extreme head movements, and sometimes the camera suddenly jumps up or down without me moving my head at all. I tried it again using the DS3 but it doesn't work.
Does anyone have an idea of what is wrong? How come the crosshair in the preview follows my face perfectly, though it doesn't work in-game? The camera is in the exact same place as it was yesterday (below my TV, about 2 m away from my face), I am sitting in the same spot, and the conditions are the same (room fully lit, dark outside).
EDIT:
So it seems I found the problem. I noticed that for some reason the head tracking worked fine when I was leaning forward from the couch, so the camera came within 1.5 m or so from my face. I thought this was strange at first, but ultimately it was quite obvious. The reason it did not work correctly was that I left the PS Eye on wide angle mode after using Move.
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