Head tracking works fine in preview, but not in race

  • Thread starter cheba
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Finland
Finland
cheba88
Yesterday me and my girlfriend bought a PS Move Starter kit. Of course I wanted to try head tracking in GT5 with the PS Eye.

So I fired up GT5, left the settings untouched and went for a quick try in Arcade mode using the DS3. It didn't work at all. I went back to the settings, changed the first two settings to 5, reduced the face recognition treshold to 2, left the two following settings on Auto, and reduced the face recognition size from 100 to 4, so it did not cover an unnecessary large area. These settings did the trick, and when I tried it out it worked fine.

Today I was going to try it out a little bit more, so I plugged my DFGT into the PS3. I went into the options menu to check the settings, they were the same as I left them yesterday. I tried moving my head around and the little crosshair in the preview window was following my face exactly as it should. However, it doesn't work in-game any more. The camera barely moves at all. Sometimes the camera moves slightly when I make extreme head movements, and sometimes the camera suddenly jumps up or down without me moving my head at all. I tried it again using the DS3 but it doesn't work.

Does anyone have an idea of what is wrong? How come the crosshair in the preview follows my face perfectly, though it doesn't work in-game? The camera is in the exact same place as it was yesterday (below my TV, about 2 m away from my face), I am sitting in the same spot, and the conditions are the same (room fully lit, dark outside).

EDIT:
So it seems I found the problem. I noticed that for some reason the head tracking worked fine when I was leaning forward from the couch, so the camera came within 1.5 m or so from my face. I thought this was strange at first, but ultimately it was quite obvious. The reason it did not work correctly was that I left the PS Eye on wide angle mode after using Move.
 
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I'm glad I waited to pick one up. Judging from most of the feedback, I'm pretty sure it wouldn't have worked as well as I wanted.
 
Just to say can you head track with a DS3 controller.With the PS eye when you turn your head how are you suppose to see the screen well
 
Just to say can you head track with a DS3 controller.With the PS eye when you turn your head how are you suppose to see the screen well

You dont literally turn your head 90 degrees. you turn your head slightly and in game it will turn 90 degrees,you can still see the screen fully

Also the head tracking can only be used in Arcade mode,which renders it almost useless to most playing the game.
 
You dont literally turn your head 90 degrees. you turn your head slightly and in game it will turn 90 degrees,you can still see the screen fully

Also the head tracking can only be used in Arcade mode,which renders it almost useless to most playing the game.

Exactly. You have to lean your upper body to the sides, and the camera angle changes depending on how much you lean.

For me the camera turns to the left quite well, but it doesn't turn very much to the right unless I lean so much to the ridght that I almost fall of the couch. I guess it is because I am fully lit from the right, with a row of windows on my left, and it is dark outside.

It works but it is far from perfect. It would certainly not be worth buying a PS Eye for this sole purpose. I think this is like a showcase feature, and we will possibly see more refined headtracking in future titles.
 
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