Look, it was late, I was having a bit of fun with the poll, it was just a joke so don't take it so seriously.
But all you people saying the smoke right now, is realistic, authentic, perfectly fine, I'm sorry, but you are wrong.
Secondly, a lot of the people in this thread understand what I'm talking about, and have elaborated about what exactly is wrong with the smoke modeling, which I failed to do. And I agree with them.
Wording the poll the way you did was definitely a mistake. You gotta remember its pretty tough to pick up sarcastic jokes just by reading them. Good on you to clarify though. If there's a way to change the wording of the poll, I would do that.
I personally feel, since they upped the density or (opacity) the smoke just isn't right anymore, it's like you are going into a wall of grey nothingness now. If those videos were GT5, you would barely see those cars... In real life, when the smoke gets at it's thickest, you can still usually see through it, even just a little bit and if not, it dissipates fairly quickly, but in GT5 you cannot most of the time. In real life line drifting, there isn't always... heck, just about most of the time there isn't even massive amounts of smoke like GT5 portrays.
I agree with you when you say the smoke is too thick. Perhaps "too thick" isnt the correct way to say it...maybe "too solid"? Like you said, with the way it is right now, it's like driving through a solid grey fog.
The other part I agree with is that it doesn't dissipate quick enough. It's true that in real life, you can make smoke so thick you can't see trough it...but that thickness only lasts for a few seconds. And because the smoke in GT5 is so consistently thick no matter what the situation, and doesn't dissipate very fast, it constantly feels like you're driving through a grey wall.
And it IS messing more people up, and ruining the line drifts, I realize line drifting isn't very realistic to some, but it does happen in the real world, especially in local drift club events...
But aside from all that, real or not, it's fun in GT5. Period.
This is totally true as well. I think people sometimes forget that Pro Drift Comps with 500hp+ drift monsters is not the only aspect of the drifting world. Yes, it would be rare to see 15+ pro drift cars training together at the same time...but like you said, it is very common at the club level. Look up vids of underground street drifting in Tokyo...sometimes, there's 20 guys in a row, sometimes more. IMO, anyone who proposes "just don't train with so many people" as a solution to the smoke issue is just being elitist.
For those who say "just learn the track"... Umm, ya, great advice. You're a GT5 drift god. But for every one of you, there are dozens of people who are just learning to drift, tandem, and train. I can't imagine too many people in real life learn to drift by getting behind the wheel of a comp spec drift car and attempt to follow a pro driver who is going to smoke them out. Rather, most people learn in missiles...and as a quick YouTube search will demonstrate, those cars really don't make much smoke at all. So why should someone who is attempting to learn in GT5 while driving an ae86 or s-chassis be subjected to levels of smoke that top level drivers produce?
I feel, that, the smoke issues in GT5 right now are mainly the density and how widely dispersed it is.
A slider would make *everyone* happy, which is why I suggested it. Honestly, if you like that thick smoke then go for it, max out the slider, but if you want smoother frame rates and a more enjoyable line drift experience, turn it down. Everybody is happy. Right?
I don't think a slider is the be all end all solution to the smoke problem, but I think it could work as a "hot fix". I'm of the opinion that until the day PD can model the smoke properly, we should not be forced to deal with the crappy attempt they made (note: I know next to nothing about digital rendering, but I can imagine that transparent effects like smoke and fog are amongst the most difficult things to model. I'm not really trying to rag on PD, but just saying that the smoke we currently have is far from impressive).
Like you said, with a slider, *everyone* will be happy. The only people who won't be happy (some who have posted in this thread) are those who are overly concerned with how other people play the game. Yes, a slider is completely unrealistic...but so is the current smoke...and until the day they can get the smoke correct, I think a comprimize is the best option.