Hey PD... Turn the smoke density back down!

Does the smoke density bother you while drifting?


  • Total voters
    90
Honestly, the second option is winning and maybe you're the one whose ignorant? :lol:

A slider only defeats the purpose as well, sounds so pointless. If you're really fussed about the smoke, then drift further away from other cars or drift by yourself on single player.
 
All of your points are valid but I have to say I was in a 16 man tandem room today and it has got thicker to the point where 6th back can't see the track at all.

Before you start we aren't noobs! I don't see how noobs could ever tandem 16 cars and maintain a 'train.'

It doesn't make it impossible, deffinately a challenge because as Zedfonsie said, you can't see cars, clipping point or even the barriers etc sometimes.

PD do love to change stuff!! Especially without officially telling anyone - otherwise we would have nothing to fight about on here! Haha!
 
why are you guys asking to turn it up or down?
Why not ask for them to remodel the smoke so it goes around the tires, and the more your wheels spin, the more smoke appears? Wouldn't that just stop this kind of argument?
Everybody would be happy, besides if you follow me, 699hp. :)

this this this !
 
Here's a little something.
554323_379445805422996_131620790205500_1155152_1082547044_n.jpg

MG_8515-copy.jpg

MG_8530-copy.jpg


Just check out the smoke trail from Daigo Saito's car (black Lexus SC)


As I said before, GT5 is a simulator. In Formula Drift the more smoke means more angle & is better in judges eyes for Style & Angle. So... why turn it down, the more you produce, the better it looks.
 
sounds like someone should quit complaining and learn that this is a driving SIMULATOR and is based on some what REAL life and if youve never drifted nor seen a real drift event you would probably know that there is ALOT of smoke sooooooooo.....get over it. that'll be all

Yes, while drifting high-powered cars, there is a lot of smoke and it's realistic in that sense. But while drifting lower powered cars there is too much smoke considering how much wheel spin is generated. Drifting a 290 bhp AE86 generates the same smoke as drifting a 700 bhp Supra in GT5. Try it for yourself.

Why are you guys asking to turn it up or down?
Why not ask for them to remodel the smoke so it goes around the tires, and the more your wheels spin, the more smoke appears? Wouldn't that just stop this kind of argument?
Everybody would be happy, besides if you follow me, 699HP. :)

What Jn said. Wise words, my friend 👍 .
 
kidovey
All of your points are valid but I have to say I was in a 16 man tandem room today and it has got thicker to the point where 6th back can't see the track at all.

Before you start we aren't noobs! I don't see how noobs could ever tandem 16 cars and maintain a 'train.

Drifting (racing in general) requires you to feel and know the track. There are all kinds of conditions where drivers can't see the road but its not an excuse. Wet tracks too have low visibility but people still manage to drive through it.

Most people call drivers that give excuses, noobs. Most if not all beginners think that just because you're driving behind someone its a tandem. If you have 16 cars and everyone's bumping and crashing, that's not a tandem, that's driving with someone. A tandem is smooth. If you're driving with 16 cars and can't handle it, your a noob.
 
Bluntified
Drifting (racing in general) requires you to feel and know the track. There are all kinds of conditions where drivers can't see the road but its not an excuse. Wet tracks too have low visibility but people still manage to drive through it.

Most people call drivers that give excuses, noobs. Most if not all beginners think that just because you're driving behind someone its a tandem. If you have 16 cars and everyone's bumping and crashing, that's not a tandem, that's driving with someone. A tandem is smooth. If you're driving with 16 cars and can't handle it, your a noob.

Your making yourself sound silly.

1. Drifting is not racing.
2. The smoke effects I saw the other day online were ABSOLUTELY NOTHING like driving in the wet. More like driving in a very very dense blizzard.
3. No one was: a) making excuses. b)'just driving behind someone' c) crashing into each other all the time, in fact amazingly hardly at all despite it being matsuri night.

Oh and implying that me or anyone else I was drifting with are noobs just makes me wonder what drift team you are with and how we can go about getting a battle. PM me your details.
 
Double post (iPhone) but I just want to add I haven't voted in the poll, and I don't want or care what PD do with the smoke, I just wanted to agree with the OP that it seems to have got thicker.
 
kidovey
Your making yourself sound silly.

1. Drifting is not racing.
2. The smoke effects I saw the other day online were ABSOLUTELY NOTHING like driving in the wet. More like driving in a very very dense blizzard.
3. No one was: a) making excuses. b)'just driving behind someone' c) crashing into each other all the time, in fact amazingly hardly at all despite it being matsuri night.

Oh and implying that me or anyone else I was drifting with are noobs just makes me wonder what drift team you are with and how we can go about getting a battle. PM me your details.

Ok, so because your drifting, that means you don't have to feel or know the track? Ha, and I'm silly! If your drifting the whole track even sections, you should know your line. I tend to look at the walls or something to know where I am.

To add, my second paragraph wasn't directly pointed to you (hence new paragraph, a paragraph is a new body with new topic ;) ), it was a general comment for anyone that fits the description. You never once mentioned bumping BUT I did for people who use the smoke as an excuse to bump.

Lastly, just because you're on a team doesn't mean your good lol. Any noob can make a team none of which can drift. I've seen many teams with people who can't drift but ARE still on teams, so don't bring your macho crap to me bro. Add my psn, Ill take you up on that, just don't be blaming anything on the smoke.
 
Ok, some toughts:

1. I never knew that the smoke density changed after "any" update. Can you, OP, post the font, including the issue and the respective update?
2. With more or less density, FOR ME is too much annoying and always was. If any gentleman suggest that i should learn how to keep up in blind lines, consider yourself slapped in the face. Its impossible to see a car after some feets away. Or you´re inside the train, or you´re screwed, and there is no Jedi blind line training that can save your paintjob in this situation.
3. The OP is doing a terrificly bad work in this thread, shooting on his own foot. Plus, the second option is so senseless that i can imagine how many people are voting on it just for trolling.
4. I completly agree that smoke on GT5 should be revamped. So i respect many ideas from this thread (diferent amount and density based on the wheelspin, no pixelism, etc...)
5. This thread is pointless without pictures. And here is my contribution (Corollas at average speed, CM tires). Two diferent points of view from the same moment.
7059773443_b99980fee2_b.jpg

6913690140_ddbc261dd0_b.jpg

You can opine by yourselves. Are these cars spreading a realistic amount of smoke? Oh, by the way you´re not counting wrong, there is a missing car in the second picture, but he wouldn´t be undercovered by the smoke.
 
@Lazy Liquid

In regards to #2, I use my map for that. Zoom it in and it helps a lot. When I'm in a train, I rarely look for the guy in front, I just keep my line. I glance at my map once in a while to see where the other car is in comparison to me and keep up with that.

With all that said, me and my buddies do Tsukuba, Trial Mountain Reversed, and Suzuka East nearly blind. I can time the corners on Suzuka, and most of Tsukuba, almost on the dot (still need some visual reference though like rumble strips).

Maybe its driving the same car on the same tracks over and over again that helps.
 
Why are you guys asking to turn it up or down?
Why not ask for them to remodel the smoke so it goes around the tires, and the more your wheels spin, the more smoke appears? Wouldn't that just stop this kind of argument?
Everybody would be happy, besides if you follow me, 699HP. :)

Very Very wise words! I completely agree that there needs to be more variation in the amount of smoke created. Like others have said, an AE86 shouldn't make the same amount of smoke as a Supra of Viper.

@Maveric...those pics are pretty sick :D But people need to remember that's Formula D (and those pics are taken when those cars are at full throttle, making the most amount of smoke). I'd say cars making that much smoke are an exception in the drift world, not the norm.

@LazyLiquid...nice pics man! I think I can see my Levin through that fog lol. And as Lazy pointed out, those Corolla's are all on CM tires. Granted, most people are usually pretty heavy on the gas through that corner, but that's still way too much smoke for those cars on those tires.

And I can't believe I just saw someone say "use your minimap"!?!?!?! I thought that was an inside joke that was going around the GTP community for the last month or so...but you're actually serious, aren't you? How did this thread go from people making claims about this being a simulator, and calling for more realism, to people saying "use your minimap" and "switch to third person" :confused::confused::confused::confused:

Like I said, I'd like to see more realism in the smoke modeling, as well as more realism in the amount of smoke in proportion to wheelspin. But since that probably won't happen until GT15 or 20 at the rate we're going, I'd have to say that I would prefer unrealistically low amounts of smoke (which allows the game to run smoother) as opposed to unrealistically high amounts and poorly modeled smoke. I can't begin to count the number of would be amazing pictures I've tried to take, but were ruined by the stupid smoke lol.


Edit: I didn't realize that last picture was a video at first lol. But even in that video (and lets put Saito aside...that man is a freak of nature!), most of those cars are really not makeing that much smoke until they hit the second half of the left hand sweeper and can open the throttle up. I guess that really demonstrates the variation in smoke I would like to see in the GT series...who knows if it will happen though. But right now, the smoke is just consistently thick, whether you're at full throttle, braking, e-braking, whatever, and is pretty much the same no matter what the hp of the car is.
 
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Here's some food for thought:

Did Mark Luney complain when Simon Perry smoked him out at Teeside? No, he didn't. He just went straight into the bloody wall and took it like a gent.

Stop your bloody complaining. The smoke that comes from this game is somewhat realised for cars >500HP.

When do you ever see a 16-car train anyway? Your lucky if FD, BDC, D1, MSC, Drift Missile, etc, even let that many out on track at once.

Do yourself a favour and stop being ignorant.

And just for the "lulz", here's the video of Mark Luney vs Simon Perry. Keep in mind that Mark has 700+ HP Supra and Simon is only 500-ish Skyline R33 GTS.

 
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BkS
And just for the "lulz", here's the video of Mark Luney vs Simon Perry. Keep in mind that Mark has 700+ HP Supra and Simon is only 500-ish Skyline R33 GTS.

Did I miss something? I didn't see any footage of a Skyline smoking out a Supra, causing the Supra to hit the wall...
 
Pretty sure it was in there... o.o

Perhaps I've got the wrong video of the event. Well I cba googling it, so people, you need to do it yourselves.:)
 
Like I said, I'd like to see more realism in the smoke modeling, as well as more realism in the amount of smoke in proportion to wheelspin. But since that probably won't happen until GT15 or 20 at the rate we're going, I'd have to say that I would prefer unrealistically low amounts of smoke (which allows the game to run smoother) as opposed to unrealistically high amounts and poorly modeled smoke. I can't begin to count the number of would be amazing pictures I've tried to take, but were ruined by the stupid smoke lol.

Quote for truth. Besides wheelspin purely, i would like to see a better conception of ammount of smoke depending what speed is driven plus it´s whelspin. In theory, a high speed drift should spread a lighter smoke ammount than a slow speed corner with a high wheelspin rotation.

What worries more is in darker places where the density is so over, that even a breaking light is barely invisible. For who takes GT5 a bit more seriously, the only way to survive in a drift train is stay match to the partner´s triangle.

About the minimap... seriously...
Ill not even drop into the realism factor, but there is no how to measure distance from players in the minimap for good tandems. This tool provides a very low information of what is going on (unlike the whole graphics itself) and its only a poor way to deal with a game´s problem.

About the 3rd person view... doesn´t work. In the last months im training hard using this camera (because its flawed if you want to have a perfect feeling of the car´s physics), and it can give you a 360º view of everything near you (except the car´s nose, stupid camera!), but doesn´t gives any advantage to see more in a crowded situation. Plus, its freaking insane when my own smoke blinds myself (and it happens more than often, specialy in tight touges with several close corners).

What im trying to say about the smoke amount is... it doesn´t kills, but its annoying and disturbs a lot. Would be a lot more productive to revamp these measures, even if only inside the actual game´s capabilities.
 
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@twitcher: I know that, but thats in Long Beach & those cars are full throttle for the first 3/4 of the track. Add that to the angle they get (guys like Saito, Gittin Jr, McQuarrie got close to 90 off the 1st out CP) and you get a lot smoke. Some people may not like it (:indiff:), but it looks amazing in my opinion.
 
Bluntified
Ok, so because your drifting, that means you don't have to feel or know the track? Ha, and I'm silly! If your drifting the whole track even sections, you should know your line. I tend to look at the walls or something to know where I am.

To add, my second paragraph wasn't directly pointed to you (hence new paragraph, a paragraph is a new body with new topic ;) ), it was a general comment for anyone that fits the description. You never once mentioned bumping BUT I did for people who use the smoke as an excuse to bump.

Lastly, just because you're on a team doesn't mean your good lol. Any noob can make a team none of which can drift. I've seen many teams with people who can't drift but ARE still on teams, so don't bring your macho crap to me bro. Add my psn, Ill take you up on that, just don't be blaming anything on the smoke.

I never said anything about feeling the track...Or that you don't have to.

Being in a team doesn't mean your good, but when that drift team beats yours that (technically) makes us better, so let's check that out is all I'm saying.

What is your team, who is team leader, let's get this organised.

Ps I'm not macho, I just like competition! Macho + Internet forums are not words that should mix.
 
@twitcher: I know that, but thats in Long Beach & those cars are full throttle for the first 3/4 of the track. Add that to the angle they get (guys like Saito, Gittin Jr, McQuarrie got close to 90 off the 1st out CP) and you get a lot smoke. Some people may not like it (:indiff:), but it looks amazing in my opinion.

That's sort of what I'm getting at...only a handful of those guys (the best drivers) were making copious amounts of smoke. I'd say over half the field was making less smoke than the amount in those pics. Also, aside from a few exceptions, all those FD cars are V8 monsters. I do completely agree that it looks freakin awesome though :)

I guess what I'm saying is I love the thick smoke, but only when it is appropriate. When I'm at 90 degrees and full throttle in my 300ZX, hell ya I want the smoke to be thick as 🤬....but not when I'm feathering the throttle in my Levin.
 
I think smoke is just a matter of tires, I'm not sure, but try it: Use a 600+ HP car, offline, comfort hards, drift the faster you can at any circuit (Suzuka East is recommended), then try again with sports hards. If it makes more or less smoke, then my theory is right :sly: If not then it's wrong :grumpy:
 
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Yauma9
I think smoke is just a matter of tires, I'm not sure, but try it: Use a 600+ HP car, offline, comfort hards, drift the faster you can at any circuit (Suzuka west is recommended), then try again with sports hards. If it makes more or less smoke, then my theory is right :sly: If not hten it's wrong :grumpy:

Never heard of that track..
 
Never heard of that track..

It's the portion of Suzuka that isn't the East Course. The starting line and pits are on the back straight of the full course. It was in GT4, but was cut from GT5. I'm sure he meant East, but made a typo. I'm surprised you've never heard of it before....
 
Look, it was late, I was having a bit of fun with the poll, it was just a joke so don't take it so seriously.

But all you people saying the smoke right now, is realistic, authentic, perfectly fine, I'm sorry, but you are wrong.

Secondly, a lot of the people in this thread understand what I'm talking about, and have elaborated about what exactly is wrong with the smoke modeling, which I failed to do. And I agree with them.

Look at these videos:






10 car drift train:

13 car drift train:


I personally feel, since they upped the density or (opacity) the smoke just isn't right anymore, it's like you are going into a wall of grey nothingness now. If those videos were GT5, you would barely see those cars... In real life, when the smoke gets at it's thickest, you can still usually see through it, even just a little bit and if not, it dissipates fairly quickly, but in GT5 you cannot most of the time. In real life line drifting, there isn't always... heck, just about most of the time there isn't even massive amounts of smoke like GT5 portrays.

And it IS messing more people up, and ruining the line drifts, I realize line drifting isn't very realistic to some, but it does happen in the real world, especially in local drift club events...

But aside from all that, real or not, it's fun in GT5. Period.

I feel, that, the smoke issues in GT5 right now are mainly the density and how widely dispersed it is.

A slider would make *everyone* happy, which is why I suggested it. Honestly, if you like that thick smoke then go for it, max out the slider, but if you want smoother frame rates and a more enjoyable line drift experience, turn it down. Everybody is happy. Right?
 
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CH or SH spreads the same amount and density of smoke... what change between both is the constancy of smoke spread. SH will smoke only in the corners, CH will smoke mostly all the time.
 
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Look, it was late, I was having a bit of fun with the poll, it was just a joke so don't take it so seriously.

But all you people saying the smoke right now, is realistic, authentic, perfectly fine, I'm sorry, but you are wrong.

Secondly, a lot of the people in this thread understand what I'm talking about, and have elaborated about what exactly is wrong with the smoke modeling, which I failed to do. And I agree with them.

Wording the poll the way you did was definitely a mistake. You gotta remember its pretty tough to pick up sarcastic jokes just by reading them. Good on you to clarify though. If there's a way to change the wording of the poll, I would do that.


I personally feel, since they upped the density or (opacity) the smoke just isn't right anymore, it's like you are going into a wall of grey nothingness now. If those videos were GT5, you would barely see those cars... In real life, when the smoke gets at it's thickest, you can still usually see through it, even just a little bit and if not, it dissipates fairly quickly, but in GT5 you cannot most of the time. In real life line drifting, there isn't always... heck, just about most of the time there isn't even massive amounts of smoke like GT5 portrays.
I agree with you when you say the smoke is too thick. Perhaps "too thick" isnt the correct way to say it...maybe "too solid"? Like you said, with the way it is right now, it's like driving through a solid grey fog.

The other part I agree with is that it doesn't dissipate quick enough. It's true that in real life, you can make smoke so thick you can't see trough it...but that thickness only lasts for a few seconds. And because the smoke in GT5 is so consistently thick no matter what the situation, and doesn't dissipate very fast, it constantly feels like you're driving through a grey wall.

And it IS messing more people up, and ruining the line drifts, I realize line drifting isn't very realistic to some, but it does happen in the real world, especially in local drift club events...

But aside from all that, real or not, it's fun in GT5. Period.
This is totally true as well. I think people sometimes forget that Pro Drift Comps with 500hp+ drift monsters is not the only aspect of the drifting world. Yes, it would be rare to see 15+ pro drift cars training together at the same time...but like you said, it is very common at the club level. Look up vids of underground street drifting in Tokyo...sometimes, there's 20 guys in a row, sometimes more. IMO, anyone who proposes "just don't train with so many people" as a solution to the smoke issue is just being elitist.

For those who say "just learn the track"... Umm, ya, great advice. You're a GT5 drift god. But for every one of you, there are dozens of people who are just learning to drift, tandem, and train. I can't imagine too many people in real life learn to drift by getting behind the wheel of a comp spec drift car and attempt to follow a pro driver who is going to smoke them out. Rather, most people learn in missiles...and as a quick YouTube search will demonstrate, those cars really don't make much smoke at all. So why should someone who is attempting to learn in GT5 while driving an ae86 or s-chassis be subjected to levels of smoke that top level drivers produce?

I feel, that, the smoke issues in GT5 right now are mainly the density and how widely dispersed it is.

A slider would make *everyone* happy, which is why I suggested it. Honestly, if you like that thick smoke then go for it, max out the slider, but if you want smoother frame rates and a more enjoyable line drift experience, turn it down. Everybody is happy. Right?

I don't think a slider is the be all end all solution to the smoke problem, but I think it could work as a "hot fix". I'm of the opinion that until the day PD can model the smoke properly, we should not be forced to deal with the crappy attempt they made (note: I know next to nothing about digital rendering, but I can imagine that transparent effects like smoke and fog are amongst the most difficult things to model. I'm not really trying to rag on PD, but just saying that the smoke we currently have is far from impressive).

Like you said, with a slider, *everyone* will be happy. The only people who won't be happy (some who have posted in this thread) are those who are overly concerned with how other people play the game. Yes, a slider is completely unrealistic...but so is the current smoke...and until the day they can get the smoke correct, I think a comprimize is the best option.
 

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