All GamesIO Interactive, a Square Enix studio, is pleased to reveal Contracts, an innovative new online game mode included in the Hitman: Absolution experience.
Contracts is a new online mode which allows gamers to create and share their own custom hit challenges within the Hitman: Absolution game. Choose a level, targets, weapons and then set your rules for completing your contract based on time, style and witnesses. There are no clumsy editors or complicated mechanics to learn; in Contracts you simply play to create and as Contracts is an asynchronous mode, you can compete against friends at any time, regardless of whether they are online. Hitman: Absolution will also ship with many pre-set Contracts, each designed by the very best assassins at IO Interactive.
Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games, said Christian Elverdam, gameplay director for Hitman: Absolution. Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether theyre fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.
Upon accepting and successfully completing a contract, players will be rewarded in contract dollars with the amount depending upon how well they performed. In order to create more elaborate and creative setups, the player can choose from a vast arsenal of weapons, disguises, upgrades, and techniques; all of which can be unlocked by either playing through the story mode of Hitman: Absolution or by spending those hard-earned contract dollars.
EurogamerHitman Absolution has been tweaked after negative reaction to the game's all-guns-blazing PVC-clad nun trailer.
The teaser video saw Agent 47 mercilessly assassinating a troupe of killer nuns. Hitman's trademark stealth gameplay was nowhere to be seen.
"The Saints trailer is based on a level within the game," Hitman Absolution director Tore Blystad told Eurogamer at Gamescom today. "One way to go about that level is to go in all-guns blazing, but of course, it's not the smartest way.
"We learned from the trailer that we really needed to give these characters some context and some backstory. We're working within the game - within that level - to build these characters up before you meet them. That way you know what you're getting and you aren't put off by them."
Blystad said that, despite hundreds of people internally having seen the video, no-one had predicted the firestorm of publicity that followed.
"We were surprised by the reaction to it. We've been trying to find out, y'know, how could we not see this happening? If we knew it would get such a negative reaction we would have done it in a different way.
"The game is inspired by Grindhouse-style movies, so for us the trailer was natural way to deal with that subject matter. We hope when people play it they have fun with it."
The nun characters did "fit" the Hitman universe, Blystad argued, explaining that previous games have always been "colourful and cartoony".
"The Saints fit into that somewhere, but it is a more extreme level in the game than others."
And, with the changes in place, developer IO Interactive does not expect any further fallout from the footage.
Fantastic news!
David Bateson is back!
This MP3 was given to a member of hitmanforums when he visited IO to pick up some goodies he won, he was told to hold off posting it until just now!
im back and forth with this game interested in the story not so much the multiplayer still on my preoorder lsit for the time being
This is the game that will have me hooking my ps3 back up. Hasent been hooked up since january after going to pc for racing. Hope its as good as it looks. Ive liked the others so Im pretty sure this will be good.