Honest opinion about GT6 DEMO

  • Thread starter Megacack
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Silverstone has a lot of chicanes and strange turns with multiple apexes and little room for wide exits, you think you have a lot of room going into a turn but the rumble strips creep up on you fast.

That's it!! Its all of those high speed turns with multiple apexes and you have to brake in the middle of the turn and then you get under steer but when you try and take the turns slower you go too slow and you loose a second just from that.
 
There's something about Silverstone that is hard to learn I just have no idea what it is. Maybe its some of the turns, the tight ones seem to just never end so you really have to slow down but then your going too slow and your losing time it's very frustrating.

Once you turn TCS off you just can't turn it back on because you learn to anticipate the cars next move like when it's rear slides out. I've found that I actually drive slower with aids on than I do with them off its weird but works.

See thats my weakness, the driving aids. Im not that good with them off. Actually I am terrible. Lol. My prob in any sim or racing game is cornering. In the demo the rear slides too much I think. Maybe its just me :crazy:
 
Can't all these posts be put in the same place. Aren't they all technically about the same thing even if opinions vary?
 
There's something about Silverstone that is hard to learn I just have no idea what it is. Maybe its some of the turns, the tight ones seem to just never end so you really have to slow down but then your going too slow and your losing time it's very frustrating.

Once you turn TCS off you just can't turn it back on because you learn to anticipate the cars next move like when it's rear slides out. I've found that I actually drive slower with aids on than I do with them off its weird but works.

I have the same problem, the new suspension system makes the game much harder. The turns in Silverstone are punishing and they always knock me off course
 
That is between a stock car, and a tuned car. Not a good comparison.
Exactly why is it not a good comparison? Just because its two different cars doesnt mean you cant compare other differences like graphics , scenery and lighting.
 
I liked how the cars felt very much. When the tail of the Z snapped out on me I had a big smile on my face. I tried to do a lap of SS but kept running off track, I gave up after 4 laps.

This game will be a used purchase for me and even though it felt great I'll have no problems waiting 6-12 months to buy it after release.
 
I do solemnly swear or affirm that I will tell the truth, the whole truth, and nothing but the truth, under pains and penalties of perjury.

If GT6 can make the Nissan Leaf such a blast to drive, the full game is going to be pretty nice.
The way it oversteers through corners when you lift the throttle is just brilliant. 👍
 
I do solemnly swear or affirm that I will tell the truth, the whole truth, and nothing but the truth, under pains and penalties of perjury.

If GT6 can make the Nissan Leaf such a blast to drive, the full game is going to be pretty nice.
The way it oversteers through corners when you lift the throttle is just brilliant. 👍

I second that and if you haven't unlocked the GT-R and given it a thrashing, do so. You won't be disappointed. The car is so alive compared to previous iterations. Oversteer on entry if you want, throttle oversteer on exit on command, good front end grip...a completely different car.
 
There are some horrendous environment shadows with saw-tooth edges as bad or worse than any I recall seeing in GT5. Also I cannot be the only one to have noticed the weird interaction between the cars passing and the distant shadows on the replay cameras.
Graphics-wise it is, for all intents and purposes, the same, except the frame-rate is even less stable. Just turning on the ghost in the time-trials will rob you of the 60fps at times when otherwise you might have seen 60fps. That's with the "bumper" cam.

Physics seem to be significantly better, though how much better the actual tyre model is I'm not sure. It couldn't possibly have been much worse though. GT5 is not good in this department, at all, perhaps the worst of the series, in fact, regarding body movement. I'm just glad that they realised this, it gives me some hope.
 
The driving was better than I expected, the graphics are worse than I expected. Standing start is now a lot more realistic, but still has a bit of GT low speed physics feeling to it. Still can't change up without leaving the throttle off with H shifter.
 
Tired of whiners! arghh.

Here's a whiner ... AI sucks!
Here's a constructive criticism ... AI could be improved.

Now that i got that out of my system.

The demo, I am playing with G27 with a cockpit and a 43 inch flat screen 3 feet away.
* physics is better. I'm impressed with how the cars feel on the time trials. Quite immersive.
* AI needs improvement, but it seems to me that the events with other cars on them are there to give beginner/casual drivers some confidence. So i really do not see anything wrong with it.
* Graphics, seems better. I haven't noticed the tearing or any graphics issues that some are indicating.
* Menus looks better, quicker load times.

And finally ... yes it's a demo, you are able to drive cars right?
 
The DEMO graphcs are exquisite. But overall I have mixed feelings. Still Gran Turismo keeps its freshness intact with every new instalment, which is magical, somehow...
 
What phil said. I was hoping for a little more evolution, but the game is still several months away, and the demo dynamics are already markedly better than GT5. Silverstone is definitely a challenge with the new physics. I've raced it in a few other games, and each one is a little different. I can hardly wait to try it with GT6 itself, and all those cars and tire types.

One other thing...

The demo, I am playing with G27 with a cockpit and a 43 inch flat screen 3 feet away.
Who the heck makes a 43 inch?? (curious, goes to poke at HDTVs)
 
Here's a whiner ... AI sucks!
Here's a constructive criticism ... AI could be improved.

That's not constructive criticism either. It's exactly the same as whining, you just used different words.

Constructive criticism is giving advice as to exactly what needs to be improved. Saying "AI could be improved" gives exactly zero information about what is wrong with the AI.

Constructive criticism might be "the AI is too slow both on straights and in corners, is very reluctant to move off it's preferred racing line and has difficulty avoiding objects, and exhibits little variation in it's driving behaviours such as varied lines and braking points or making mistakes."
 
That's not constructive criticism either. It's exactly the same as whining, you just used different words.

Constructive criticism is giving advice as to exactly what needs to be improved. Saying "AI could be improved" gives exactly zero information about what is wrong with the AI.

Constructive criticism might be "the AI is too slow both on straights and in corners, is very reluctant to move off it's preferred racing line and has difficulty avoiding objects, and exhibits little variation in it's driving behaviours such as varied lines and braking points or making mistakes."

You could have also offered an advice or a possible solution to make it complete. In any case, i made my point.

+ I thought it was "giving advice as to exactly what needs to be improved", where is the advice?

We are simply playing with words now, best to move on.
 
You could have also offered an advice or a possible solution to make it complete. In any case, i made my point.

+ I thought it was "giving advice as to exactly what needs to be improved", where is the advice?

We are simply playing with words now, best to move on.
Then call out what it is about the AI you feel needs improvement. Does it need to be faster? Brake better? Follow a different line? Pick better colors for their cars?

I just did performance reviews for my employees today. There were several areas where I had to assess their performance (Very Satisfactory, Satisfactory, Not Satisfactory, etc...). If anything was in the "Not Satisfactory" section, I explained to them why and what they needed to do to move out of the rating. THAT is what constructive criticism is.
 
Then call out what it is about the AI you feel needs improvement. Does it need to be faster? Brake better? Follow a different line? Pick better colors for their cars?

I just did performance reviews for my employees today. There were several areas where I had to assess their performance (Very Satisfactory, Satisfactory, Not Satisfactory, etc...). If anything was in the "Not Satisfactory" section, I explained to them why and what they needed to do to move out of the rating. THAT is what constructive criticism is.

Good for you.

Everybody seems to have an opinion on this ...
Constructive Criticism ... criticism or advice that is useful and intended to help or improve something, often with an offer of possible solutions.

So in looking at it for the game as a hole (which i was), stating that the game needs the AI improvement is to me a constructive criticism. Which can be taken as an advice by the developers to start focusing work on AI. Similar to what you would say to your employee "Improve your writing skills", you would not need to say check your spelling, grammar etc.

Can we let this just go? What's the point in proving me wrong.
 
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System: PS3 slim 40Gb
TV: 60" Sony Bravia
Wheel: G27
Settings: Abs 1, Manual

No visible framerate drop--even in cockpit view. In fact, there is a more accurate sense of speed and depth in the cockpit. Now, I can actually see and feel the braking points.
The body roll helps to better communicate what the car is doing and my driving has improved because of this.
 
Seems like GT6 will be what I expected GT5 to be.

Good carporn with somewhat decent driving physics 👍
 
Looks like a much better version of GT5. But I really hate the lap invalidation system, it's very touchy to say the least.
 
Looks like a much better version of GT5. But I really hate the lap invalidation system, it's very touchy to say the least.

No kidding. Two wheels on the green turf and your lap is gone... Sorry, what? Might as well invalidate every race driver's lap time in real life too.
 
No kidding. Two wheels on the green turf and your lap is gone... Sorry, what? Might as well invalidate every race driver's lap time in real life too.
Actually it's always a half car. If more than one half of your car is off the tarmac (with some exceptions), you get redflaged.
 
Actually it's always a half car. If more than one half of your car is off the tarmac (with some exceptions), you get redflaged.

It seems like in many of the corners you can put fully half the car over the apex but just a wheel off on exit and it will disqualify you. So it's not that simple, but I suppose if every corner works that way(no idea if they all do) it would at least be predictable.

Touchy corner "cutting" penalties are annoying, but once you've learned the boundaries you can avoid most of them. I've noticed that it is possible to cheat in some of the spots most complained about at Fuji in GT5 for example so there is at least some reason for being strict. The problem is that a computer program has a tough time determining whether you actually gained advantage, so it penalizes you regardless.


Off-Topic: I see the new PS3 update has removed the ability to type directly on a web page, so it's back to the stupid character limit again. Thanks, Sony.
 
The penalties don't make sense. I can put half my car onto the inner curb and get away with it, but putting half my car on the curb on the turn exit is a no no.:confused:
 
Show me any racing series that invalidates laps for having two wheels off the tarmac. It doesn't matter if it's when "half the car" is off -- that's still only two wheels.

Hell, Alonso even went on the grass on the exit of the last corner in Hungary in 2006 qualifying and he kept his lap. That's a different discussion entirely, but anyway as long as you have two wheels on the tarmac you should never have your lap invalidated.

At the same time, I can partially understand not letting you cut apexes with two wheels off because it's really not a necessity and is always forced. But the exits of corners are completely different -- you don't know if you're going to go two wheels off or not, and there's the green surface there specifically to help you if you do go a bit off. Yes, it's less grippy than tarmac, but much more than grass so it is there for a reason.

Just this past weekend at the Silverstone GP many cars were well past the curbs and on the green surface, so they were running "invalidated" GT laps. I understand the desire to prevent cheating but they've simply overdone it a bit and it's quite frustrating to lose your lap when you've really done nothing wrong and have obtained no real advantage whatsoever.

And I'm still sick of the next lap invalidation when you're not even on the last corner and can not possibly achieve any advantage from going off. Absolutely ridiculous on some tracks in GT5 when you're even three or four corners away and still lose the next lap...
 
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