Hopeful the "grind along the wall physics" will change...

DS2 + Rubber band + Motegi Speedway (and the older GT3 equivalent) = Easy win.

I've actually found that your laptimes go down for the GT4 endurance race at the track if you just start wall-riding the whole track compared to actually taking the corners on green tires (and goes with the bonus that you never need to pit). The damage engine will likely make it so it isn't worth exploiting (assuming it is implemented in a way that takes such into account), but the problem would still be there.
One shouldn't blame a game for his lack of competence.
 
Jay
Just watching the first part of the video, the first wall he hits he is travelling 220km/h and after the deflection his speed gets dropped to 160km/h all the while he was on 100% throttle, next wall he is at around 160km/h and drops to below 100km/h still on full throttle. Yes there is a fair bit of speed loss in the video even at while WOT.

The only thing really going to prevent happy bouncers is damage. Something we have to sit tight and wait to find out about in the coming months.

Yes I agree but his speed only dropped because of the angle in which he hit the barrier.
My main point has to do with vid time 0:04-0:09secs, which in these moments the vehicle is being driven, full contact along the barrier (wall riding) and the car continues to accelerate freely.
 
My main point has to do with vid time 0:04-0:09secs, which in these moments the vehicle is being driven, full contact along the barrier (wall riding) and the car continues to accelerate freely.

I noticed his acceleration increase after he got off the wall. The car accelerates from 185kph to 195kph faster than 175kph to 185kph. Again, there was no benefit from riding the wall. Should it be more dramatic? Probably so. But the main thing is there is no advantage like GT's of old.
 
I noticed his acceleration increase after he got off the wall. The car accelerates from 185kph to 195kph faster than 175kph to 185kph. Again, there was no benefit from riding the wall. Should it be more dramatic? Probably so. But the main thing is there is no advantage like GT's of old.

Again, correct.
 
Yes correct, obviously we're all watching the same vid so its quite apparent.
Point is the vehicle is still accelerating while making full contact with a barrier.
Of course his speed will increase after he gets off the wall, what else would happen?
 
Why do I have to repeat things around here? He was behind the lead car, went in far too deep taking first, used the wall to recover and didnt lose anywhere near the amount of time he would have if he didnt.

But I have no idea why you are all focusing on that nascar clip. That has nothing to do with the type of wall riding that will go on in GT5 if there are no penalties. What ever damage there is will be able to be turned off, and once you do that you would have to make the physics totally bizarre to stop people gaining benefit from wall riding.

You just keep saying that walls slow you down.... Way to completely miss the point. Of course they do, in every game they do. But the point is that they dont slow you as much as braking would.

And bouncing off walls is completely realistic physics when damage is off. Even some really strong cars bounce off hard walls in real life.
 
How quickly the story changes.
For one, how do you know he was in full contact with the wall?
He wasnt steering into the wall, and there was NO BENEFIT of driving like that. What is the problem here?
His arguement is that you shouldn't be able to accelerate while "riding the wall" You should only slow down.
 
Why do I have to repeat things around here?
You don't.
He was behind the lead car, went in far too deep taking first, used the wall to recover and didnt lose anywhere near the amount of time he would have if he didnt
. That isnt what Carl Edwards said.
But the point is that walls dont slow you as much as braking would.
You haven't played GT5 yet, nobody has, so you can'y say that.

And bouncing off walls is completely realistic physics when damage is off. Even some really strong cars bounce off hard walls in real life
:dunce: Completely real without damage?? That is an oxymoron. Cars bounce off walls in real life? Pics it or it didn't happen.

His arguement is that you shouldn't be able to accelerate while "riding the wall" You should only slow down.
I know, but at first he said it accelerated "freely," then he agreed with me when I said it didn't. Besides his contradiction, I am sure a 400-500hp car can accelerate with some friction from a wall.
 
Since we're going to play the game of "quoting in circles":

How quickly the story changes.
What are you talking about?
For one, how do you know he was in full contact with the wall?
Because I seen it wit me own eyes...
He wasnt steering into the wall,
Ok, no one said he was either...
and there was NO BENEFIT of driving like that.
Apparently not but there was no consequence either, do you get the point:idea:
What is the problem here?
Read the thread topic, that may answer your question.

Now I understand nasanu's previous statement about having to repeat things for people :dunce:.

:P
 
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What are you talking about?
at first he said it accelerated "freely," then he agreed with me when I said it didn't.

Apparently not but there was no consequence either, do you get the point:idea:

He wasnt accelerating to the cars full potential=consequence.
Taking a longer path around the turn=consequence
Mechanical damage=consequence
sweet Ferrari isnt sweet anymore=consequence
 
^Alright that solves everything, I don't even know why this thread is till open because 'da man' just broke it all down for us.

Hey you should have quoted me on this to.
Read the thread topic,
 
What are you expecting from GT5's collision physics? The cars slow when they hit the walls, they can't accelerate normally on the walls, and damage happens when you hit the walls. That is all pretty realistic. And we havent even seen the final product yet.
 
What are you expecting from GT5's collision physics? The cars slow when they hit the walls, they can't accelerate normally on the walls, and damage happens when you hit the walls. That is all pretty realistic.

Maybe you should start back on PG.1 and start reading.

Yes it realistic on a PGR level. I'm a bit tired of repeating myself, and this thread was pretty interesting, and fun, up until you came into the picture.
I think i'm done here, way to kill it.
 
Maybe you should start back on PG.1 and start reading.

Yes it realistic on a PGR level. I'm a bit tired of repeating myself, and this thread was pretty interesting, and fun, up until you came into the picture.
I think i'm done here, way to kill it.

Shame, you also fail to hear what he is saying. He fails to hear what you are saying. Let the circle begin!

At the bold: No one can do the tango alone pal.
 
I just called him out on his contradicting statements.
If his view is the cars accelerate "freely" on walls, he is wrong.
If his view is the cars have consequences for hitting walls, he is right.
(there is no middle ground, especially since GT5 will have mechanical damage)
It still isnt clear what story he is going to stick with.
 
Well RedSuinit no I didn't hear what he was trying to say, I read it :lol:

I'm not sure about the whole tango thing you may have me misconstrued. The fun is taken out because instead of actually speaking on the topic at hand some tend to quote and start a squabble that ends up going nowhere, because they can never be wrong and instead of accepting someone else's opinions and views they dictate their own. For example instead of taking the time to quote me and comment on old news you actually could have sparked life back into the discussion by making a contribution that was on topic. Much like i'm sure this will be quoted in some pointless attempt of exploitation. I was not the first to quote, its not really my style 👎.
 
I remember on GT3 i used to play on super speedway with mates, and they used to grind walls instead of taking the corner properly. That was annoying.

Now you get penalties, you will get damage and with better collision physics to boot, i see no problem here.

With the right angle of impact on a wall it is possible to wall grind. But in real life if anybody is stupid enough to have their foot hard down on the throttle during prolonged contact with a wall... then make a video and show it to us, because thats exactly what people do in games, the only thing is there is no risk.

About the 'no consequences' argument. Well sorry it's a game, we can't make it so you die or get injured in a race as a result of a crash.
 
^Thanks for putting us back on topic. Their's a few points I can agree with there.
 
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If you guys look at this again you'll see what this whole thread is about. Look around 1:38 - 1:45 you can see that the car is accelerating while GRINDING on the wall.

 
If you guys look at this again you'll see what this whole thread is about. Look around 1:38 - 1:45 you can see that the car is accelerating while GRINDING on the wall.



It kinda sticks around 152 max... it only accelerated 5 kmh. I don't know if that's possible IRL, but I don't mind. *imitates stewie voice* Haha! Victory is mine! :P

I can't agree more with Seismica. 👍
 
Here is some evidence there are major consequences for hitting walls.
His top speed is dramatically reduced after running into walls. He might be able to accelerate while touching the wall (it has several hundred horsepower :dunce:) but the matter of fact is that if you hit the walls in GT5 you will not be competitive.

The "grind along the wall physics" are much better than in previous iterations of GT. Is GT5's collision physics 100% accurate to real life? Who knows? The game is not out yet, nor is the physics model in the demos the final build. A couple things can be said for sure, and those are; hitting, grinding, or riding walls is not beneficial in any way, furthermore, hitting the wall will cause the cars to go slower(never will it cause the car to do a faster lap time,) and the colision physics (or "grind along the wall physics" as it is being called in this thread) have changed a signifigant amount since GT4.
 
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Well RedSuinit no I didn't hear what he was trying to say, I read it :lol:

I'm not sure about the whole tango thing you may have me misconstrued. The fun is taken out because instead of actually speaking on the topic at hand some tend to quote and start a squabble that ends up going nowhere, because they can never be wrong and instead of accepting someone else's opinions and views they dictate their own. For example instead of taking the time to quote me and comment on old news you actually could have sparked life back into the discussion by making a contribution that was on topic. Much like i'm sure this will be quoted in some pointless attempt of exploitation. I was not the first to quote, its not really my style 👎.

It takes two to tango. It takes two to fight. It takes TWO to carry on an argument that takes the fun out of the thread. You are guilty of the same thing of which you have accused him of doing.

Because he felt that you have made contradictory statements? And pointed out those contradictory statements to you? Now since he has done that everything you say will now be used as an exploitation? I'm sorry, but NO. You DID make contradictory statements, and that's what he tried to point out to you. 👎 Poor form.
 
You don't.
. That isnt what Carl Edwards said.
You haven't played GT5 yet, nobody has, so you can'y say that.

:dunce: Completely real without damage?? That is an oxymoron. Cars bounce off walls in real life? Pics it or it didn't happen.


I know, but at first he said it accelerated "freely," then he agreed with me when I said it didn't. Besides his contradiction, I am sure a 400-500hp car can accelerate with some friction from a wall.

Well actually I did play GT5 at TGS. Pics or it didnt happen? Are you 12? I've lost interest in this. Think what you will, but that will not make it correct.

edit: cant help myself.

A couple things can be said for sure, and those are; hitting, grinding, or riding walls is not beneficial in any way, furthermore, hitting the wall will cause the cars to go slower(never will it cause the car to do a faster lap time,)

I will remember this. In fact I will bookmark it. Because in every game I have played over the years hitting the wall has caused a considerable loss of speed. And in every single game people have found ways of drastically reducing lap time by hitting walls.

bye now.
 
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I don't know guys, Kaz promises in GT5 to have new damage model, also there have been a video behind closed doors on new damage. SO we don't know how Rails will be like.. I would just wait for that damage video as well more footage from FULL game and not this old demo physics.
 
I will remember this. In fact I will bookmark it. Because in every game I have played over the years hitting the wall has caused a considerable loss of speed. And in every single game people have found ways of drastically reducing lap time by hitting walls.

bye now.

I posted evidence, not empty words. Good riddance.

A cars top speed is cut in half, yet it will run faster lap times :lol:
 
I will remember this. In fact I will bookmark it. Because in every game I have played over the years hitting the wall has caused a considerable loss of speed. And in every single game people have found ways of drastically reducing lap time by hitting walls.

bye now.

So... then the problem is with the lack of damage, and has nothing to do with "grind along the wall physics".

And since GT5 has damage, and seems to have perfectly fine collision physics, we don't have any need for concern.
 
If you guys look at this again you'll see what this whole thread is about. Look around 1:38 - 1:45 you can see that the car is accelerating while GRINDING on the wall.

Yep thats definately what this thread is about. Hopefully the damage will be alot more accurate than the collisions physics because the 458 would surely be crippled after those collisions. Kiss the control arm, wheel, hub and tie rod assembly goodbye and maybe even the sub-frame, meaning the whole car is trash. I remember hitting not even a wall but a curb avoiding a damn cat while pulling up to my school. I was completely parallel to the curb and was traveling at about 25mph and the hit was still pretty violent. Violent enough to the point where I had ask my instructor if I could pull it in the lab check my alignment and realign the steering wheel because the top was pointing torwards my side view mirror :scared:. Also my front and rear passenger side camber was positive (and the rears not even adjustable)! Its funny how fragile cars are in reality
 
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