And why would PD allow you to drive on Willow Springs at night in GT6 then?Yeah, this seems like the case. Not only does Trial Mountain not have any circuit lights on the side of the track, but this would also explain that cloud shot during the first 2020 trailer. The clouds were moving rapidly, but the shadows were static. It makes sense, because I don't think Polyphony would let players drive around a pitch black Trial Mountain. It was the same in GT5 and GT6.
Oh that's right, only Night and day is allowed to exist in real life tracks.Well, it's a real-world, not fantasy track, so there's that.
I mean Nurburgring is pitch black throughout most of it. I hope there's a full 24h time transition for all tracks. Pitch dark night driving with only your headlights lighting up the road is one of the most immersive things when driving and racing.
We also have 5-6 months until the game comes out, so it's very likely they'll actually release information slowly over that time frame, like most devs.I still think that if variable time/weather was a finished product it would have been a prominent feature in the last video, maybe showing cars at Le Mans with the Time/weather changing with rain or something, but with it only being listed as a feature on the website, I assume there still working bugs out.
Obviously but I was showing him that even if PD doesn't add track lights around the original tracks, it doesn't stop them from allowing you to race on pitch dark tracks as shown in the video I posted.Well, it's a real-world, not fantasy track, so there's that.
One thing I noticed from the trailer, they are still using GT6 style raindrops on the windshield in cockpit view.
A bit disappointing. On the PS4, I can understand the limitation. But for the PS5 version (which I assume is what's shown on the trailer), I expected denser droplets like GT5. And Driveclub still blows everything out of the water when it comes to windshield water behaviour (granted it's at 30 FPS).
It's really unlikely that you see anything for PS4 before release. There's no advantage to Polyphony to do so, they're better off just using the PS5 footage and letting people assume that it'll be almost as good.I have a bad feeling about gt7 on ps4, how good it look with all thes Behind the scene trailers and it keeps say taken from ps5 gameplay and Cinematics. We have yet to see any thing for ps4
Or there is no raytracing at all... I wouldn't mind if they didn't put it there, I want 60fps everywhere.There is no ray tracing seen in replay scenes in latest short trailers, so maybe these parts are taken from the PS4 version.
Very unlikely given the message saying footage taken from PS5 gameplay and cinematics.There is no ray tracing seen in replay scenes in latest short trailers, so maybe these parts are taken from the PS4 version.
The DriveClub rain, especially the windshield effects, is still the graphical reference.
PC version of Assetto Corsa with latest rain mod.
It also looks to have a (small) monthly subscription fee and also needs three other mods to look like that. There's a reason why this game is so niche, even on PC.Some nice effects but not realistic overall. There is a weird effect behind the wiper as it clears water but mainly there is no increase in intensity at speed. Looks the same stationary and at speed.