How in the Frank Bruno did Forza III do it?

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Welcome to fanboyism. The GT fandom has a PHD in being immature, idiotic, and religiously-worshipping-GT-to-the-point-of-it-being-a-deity-and-exxagerating-the-flaws-of-other-games.

Not all of them of course. Just most of them.

Up until 10 minutes ago i fitted that bill PERFECTLY
 
They've been releasing some form of DLC every month, mostly in the form of car packs, and will do so for up to a year after Forza 3's release date. If you look at the car packs however, it really does seem like T10 is 'banging' them out. There are bugs everywhere. In fact, nearly all the cars in the pack released last week have some sort of bug in them.

A little quality control would go a long way at Turn 10.

What bugs do every one of those cars have?
 
PD should have done the same, model just the front dash for the standard cars and farm out the work.
Really in 5 yrs? this is what has been done?

Along with a completely new physics engine, recreation of nearly every circuit, remodeled the exterior of 1000 cars into 400,000 plus polygon models, introduced time change, damage, new pit systems 16 car integration, online and maybe weather as well as modeling the entire interior and exterior of 200+ plus car. They didn't just take an old model and throw a new paint job on it. The entire game is built from scratch, which is exactly what Kazanori has stated from the beginning, but people have been too stubborn and oblivious to these facts.


On contrary is takes most developers 2 years to recreate games that already have an gaming engine developed. Nobody blushed an eye lid when it took 4 years for Rockstar to throw out a new GTA but since that game engine has been developed they've thrown out 2 in the space of two years and a 3rd coming within the next year.
 
Forza 3 looks like a cartoon compared to GT5. I can't imagine Turn 10 spending two years to accurately re-create a two square miles cityscape.
 
Forza 3 looks like a cartoon compared to GT5. I can't imagine Turn 10 spending two years to accurately re-create a two square miles cityscape.

🤬 YEAH FANBOYISM.

Actually play the game, like I have, instead of being a fanboy and sprouting crap that isn't true.

Forza looks almost as good as GT5, I know because I've actually played the god-damn game.
 
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Whether they are as detailed or not...whether they have back seats or not...whether or not they reused FM2 models or not...has absolutely zero bearing on the discussion at hand. The fact of the matter is, that as it stands right now, FM3 has ~500 decently modeled interiors, while GT5 will have ~200 really detailed interiors, and then...nothing?
 
🤬 YEAH FANBOYISM.

Actually play the game, like I have, instead of being a fanboy and sprouting crap that isn't true.

Forza looks almost as good as GT5, I know because I've actually played the god-damn game.

No one here has to... they have all the cherry picked worst angle/worst lighting/glitch videos on youtube they need to be sure of how horrible FM3 is.

Oh BTW any flaws with GT are just becuase PD didn't have enough time or resources to finish it (which, if it's GT and PD, is a completely legit and excuseable reason) and we should just be happy we have something.
 
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I'm not even worried about this. I've done 3D modeling and it is WORK. It takes forever to do, and even longer to make it look decent. Who knows how long it took the division of PD's staff in charge of this to do. And after it's been made, it has to be coded and linked to everything else going on in the game. It's a crazy amount of work, and I for one am thankful to have interiors in the first place. Something is better than nothing.
 
I really cant understand the fanboy hate on Forza. I do play Forza regulary with my Fanatec Wheel and it is really good, but it also has some flaws.

Yes, the graphics have a lack of antialising and obviously it isnt in 1080p, but they also had'nt +5 years for tweaking it.

The facts are, that Forza was playable online in the first game and in Forza 3, all 450-500 cars have well created interior (some racecars havent working dials).

Everybody should keep in mind that you can model a car in every perfect detail like pd does, but in in the end it all depends on how the graphic engine shows it in real time. The Forza cars are mostly very good modeled, but the graphics cant keep up with the detail. Not yet...
 
No one here has to... they have all the cherry picked worst angle/worst lighting/glitch videos on youtube they need to be sure of how horrible FM3 is.

Oh BTW any flaws with GT are just becuase PD didn't have enough time or resources to finish it (which, if it's GT and PD, is a completely legit and excuseable reason) and we should just be happy we have something.

You really are a spoilt little brat. All day you've had a bitch and whinged about how it's a failure on Polyphony's part that all cars don't have extensive interior modeling yet you completely negate the fact that with only an extra year in development, that team 'which is half the size of T10' has put out almost double the amount of cars with around a quarter of those with full interior and exterior modeling, not an half arsed attempt with massive outsourcing.
 
You really are a spoilt little brat. All day you've had a bitch and whinged about how it's a failure on Polyphony's part that all cars don't have extensive interior modeling yet you completely negate the fact that with only an extra year in development, that team 'which is half the size of T10' has put out almost double the amount of cars with around a quarter of those with full interior and exterior modeling, not an half arsed attempt with massive outsourcing.

Dude stop... seriously... you are embarassing yourself... a lot.
 
You really are a spoilt little brat. All day you've had a bitch and whinged about how it's a failure on Polyphony's part that all cars don't have extensive interior modeling yet you completely negate the fact that with only an extra year in development, that team 'which is half the size of T10' has put out almost double the amount of cars with around a quarter of those with full interior and exterior modeling, not an half arsed attempt with massive outsourcing.

Woah man, what Devedander said is pretty much true about PD not having enough time/resources to finish the game. He does have some good points. Plus there's no need to discuss the issue like that.
 
I really cant understand the fanboy hate on Forza. I do play Forza regulary with my Fanatec Wheel and it is really good, but it also has some flaws.

Yes, the graphics have a lack of antialising and obviously it isnt in 1080p, but they also had'nt +5 years for tweaking it.

The facts are, that Forza was playable online in the first game and in Forza 3, all 450-500 cars have well created interior (some racecars havent working dials).

Everybody should keep in mind that you can model a car in every perfect detail like pd does, but in in the end it all depends on how the graphic engine shows it in real time. The Forza cars are mostly very good modeled, but the graphics cant keep up with the detail. Not yet...


It looks like this lol




No it looks much worst than that




Not only cars, the handling and lightning, overall gfx is bad. nfs shift and dirt2 have great cockpits view than Flopza too
 
This is by NO means I'm a Forza fan, but how did they manage to build 400+ cars in 2 1/2 years that are the most detailed cars second to GT5's "premium cars" I just don't get it?
Because turn 10 lives on another planet, a planet were they are convinced they have the best product (which clearly isn't) and are bragging about it.
 
You would think they work in parallel with programmers working on physics etc , while the art team modelers worked on the cars and if the planned 1000 cars were too much for inhouse then they should have outsourced. Did they really have to remodel the GT4 cars? You could probably write a program to smooth out edges etc adding extra polygons. GT4 photomode already showed that the GT4 polygon models were quite high already.
Along with a completely new physics engine, recreation of nearly every circuit, remodeled the exterior of 1000 cars into 400,000 plus polygon models, introduced time change, damage, new pit systems 16 car integration, online and maybe weather as well as modeling the entire interior and exterior of 200+ plus car. They didn't just take an old model and throw a new paint job on it. The entire game is built from scratch, which is exactly what Kazanori has stated from the beginning, but people have been too stubborn and oblivious to these facts.


On contrary is takes most developers 2 years to recreate games that already have an gaming engine developed. Nobody blushed an eye lid when it took 4 years for Rockstar to throw out a new GTA but since that game engine has been developed they've thrown out 2 in the space of two years and a 3rd coming within the next year.
 
This is by NO means I'm a Forza fan, but how did they manage to build 400+ cars in 2 1/2 years that are the most detailed cars second to GT5's "premium cars" I just don't get it?

Man Forza's team is about 600ppl.They have a team dedicated to JUST MAKE A ****** COCKPITS.And always remember - Forza 3 cars are 3/4 RECYCLED from early Forza 2 snapshots (because of hi-quality scanning).
 
Woah man, what Devedander said is pretty much true about PD not having enough time/resources to finish the game. He does have some good points. Plus there's no need to discuss the issue like that.

He was being sarcastic. Like he continually has been for the majority of his debates.
 
PD started GT5 with 50+ members and are now at 110 full time members with about 50-70 contract workers.

Turn 10 not only had a working game engine to run off of, but they made less than half the cars with 300+ full time staff.

That's pretty much the end of discussion.
 
Man Forza's team is about 600ppl.They have a team dedicated to JUST MAKE A ****** COCKPITS.
so now we make excuses for Polyphony? It is ok to bash Turn 10 and Forza for taking some shortcuts, but not PD? Lets face it. When it comes to interior/cockpit view...Forza 3 has GT5 on lockdown....~500 pretty good interiors > ~200 awesome interiors + 800 NO interiors...

And always remember - Forza 3 cars are 3/4 RECYCLED from early Forza 2 snapshots (because of hi-quality scanning).

and what exactly are the "standard" cars in GT5 turning out to be?
 
The hate is really big about Forza, but the most on here cant stop talking about it.

Forza is a competitior with not such a success or experience in this franchise as GT. So keep it low and easy.

Dont let your frustration about the GT5 news down on Forza!

And there is much time left till GT5 will be released. Calm down people!
 
I really cant understand the fanboy hate on Forza. I do play Forza regulary with my Fanatec Wheel and it is really good, but it also has some flaws.

Yes, the graphics have a lack of antialising and obviously it isnt in 1080p, but they also had'nt +5 years for tweaking it.

The facts are, that Forza was playable online in the first game and in Forza 3, all 450-500 cars have well created interior (some racecars havent working dials).

The facts are, that Forza 3 had been in development since the outset of Forza 2. It's exactly the same game engine, with almost exactly the same cars but with a slightly altered wrapper and a few interiors that look quite average in comparison to those produced by EA and Codemasters who have been their biggest competitors thus far. They have double the employees of PD and have still have only trudged out 20 odd circuits in the same amount of time.

They are yet to implement face tracking and haven't even got close to implement 3d technology.

I'm not ragging on Forza because its not a bad game, but to even compare it to Gran Turismo is a stretch given the massive resources they have and use.
 
You know, modeling cars is not the only thing PD or Turn 10 worries about. Just look at the overall scale of both games and compare. The scale of GT5 is miles over FM3. Turn 10 doesn't have to have as much research done on their part, while PD have to worry about implementing much more things, and the fact that the whole game is built from ground up, unlike FM3. Top all that with the amount of staff they have, nearly half of Turn 10.

Also, if some of you remember how PD models their car on the article that talks about the making of the Art Morrison Corvette, the technology PD uses is much more sophisticated than Turn 10's method. A technology that really focuses the attention to detail and can really do take months to complete.
 
Also, if some of you remember how PD models their car on the article that talks about the making of the Art Morrison Corvette, the technology PD uses is much more sophisticated than Turn 10's method. A technology that really focuses the attention to detail and can really do take months to complete.

Prove it!
 
Because


IN GAME
2114.jpg


PHOTO MODE
2136.jpg


IN GAME
2142.jpg


PHOTO MODE
2155.jpg
 
Actually play the game, like I have, instead of being a fanboy and sprouting crap that isn't true.
I don't need to play the game to be able to compare the graphics. While Forza 3 does look good, GT5 blows it away. In Forza, you're very much aware that you're playing (or watching) a game, while in GT, it looks like it could be real. In terms of graphics, GT breaks down the barrier between the virtual and the actual reality. And that's one of the reasons why GT doesn't have as many interiors as Forza: there's more content spread around.
 
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